How it works
Smash is built from 3 client effects, applied in this order:
- Effect 1 is Knock Back (effect type 98). Its base value is 50. It jumps to up to 3 targets.
- Effect 2 is Knock Back (effect type 98). Its base value is 150.
- Effect 3 is Weapon Damage (effect type 58). Its base value is 102.327. It jumps to up to 3 targets.
What it does
Smash is a Nature spell with an instant cast and a range of 5 yards. When cast it has a Knock Back effect jumping to up to 3 targets, has a Knock Back effect and deals weapon damage (base value 102.327) jumping to up to 3 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Effect #1 | Knock Back (98) Value: 50 Misc value: 350 Chain targets: 3 |
| Effect #2 | Knock Back (98) Value: 150 Misc value: 250 |
| Effect #3 | Weapon Damage (58) Value: 102.327 Chain targets: 3 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.