Tooltip
Taunts the target to attack you.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Taunt is built from 3 client effects, applied in this order:
- Effect 1 is effect type 114, which the datamine does not name. It scales with 0.25 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 11. Its base value is 400.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 31.
What it does
Taunt is a spell with an instant cast, a range of 40 yards, a 1.5 sec cooldown and effects that last 5 sec. When cast it applies an aura. The client files the whole spell under the taunted mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Cooldown | 1.5 sec |
| Global cooldown | None |
| Duration | 5 sec |
| Mechanic | Taunted |
| Proc chance | Always |
| Effect #1 | Effect 114 Spell power coefficient: 0.25 |
| Effect #2 | Apply Aura (6) Aura type id 11 Value: 400 |
| Effect #3 | Apply Aura (6) Aura type id 31 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.