Skip to content
Taunt

Spell

Taunt

Physical

Advertisement

Instant castSelf Only

When any player's health falls below 40% health during combat, the idol awakens dealing moderate Physical damage to nearby enemies and taunting them for 6 sec.

Taunt

Tooltip

When any player's health falls below 40% health during combat, the idol awakens dealing moderate Physical damage to nearby enemies and taunting them for 6 sec. Can only occur every 2 min.

How it works

Its aura procs every time its trigger condition is met.

Taunt is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 114, which the datamine does not name. It scales with 1 times spell power. Its area radius is 15 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 11. Its area radius is 15 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 4.

What it does

Taunt is a spell with an instant cast, no range (it targets the caster) and effects that last 6 sec. When cast it applies an aura in a 15 yard radius and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Duration6 sec
Proc chanceAlways
Effect #1Effect 114
Spell power coefficient: 1
Radius: 15 yards
Effect #2Apply Aura (6)
Aura type id 11
Radius: 15 yards
Effect #3Apply Aura (6)
Aura type id 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

Read player comments on Taunt at Wowhead (opens Wowhead in a new tab)