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Taunt

Spell

Taunt

Physical

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Instant castSelf Only

When any player's health falls below 40% health during combat, the idol awakens dealing moderate Physical damage to nearby enemies and taunting them for 4 sec.

Taunt

Tooltip

When any player's health falls below 40% health during combat, the idol awakens dealing moderate Physical damage to nearby enemies and taunting them for 4 sec. Can only occur every 2 min.

How it works

Its aura procs every time its trigger condition is met.

Taunt is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It scales with 1 times spell power. Its area radius is 15 yards. It ticks every 0.5 sec, 20 times over the full 10 sec. It triggers Magnetic Pull.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 11. Its area radius is 15 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 4.

What it does

Taunt is a spell with an instant cast, no range (it targets the caster) and effects that last 10 sec. When cast it applies an aura in a 15 yard radius every 0.5 sec, applies an aura in a 15 yard radius and applies an aura. It also casts Magnetic Pull.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Duration10 sec
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 23
Spell power coefficient: 1
Radius: 15 yards
Period: every 0.5 sec
Trigger spell: Magnetic Pull
Effect #2Apply Aura (6)
Aura type id 11
Radius: 15 yards
Effect #3Apply Aura (6)
Aura type id 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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