Tooltip
If no targets are engaged in melee Azhiccar slams into the ground, inflicting 20 Physical damage to all players.
How it works
- Effect 1 is School Damage (effect type 2). Its base value is 20. Its area radius is 150 yards.
What it does
Thrash is a Physical spell with a 1 sec cast and a range of 150 yards. When cast it deals Physical damage (base value 20) in a 150 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 150 yards (Super Long) |
| Cast time | 1 sec |
| Effect #1 | School Damage (2) Value: 20 Radius: 150 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Thrash appears in: 1 boss encounter.
Boss encounters
- Azhiccar in Eco-Dome Al'dani
Encounter creatures: Azhiccar, Frenzied MiteDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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