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Thrash

Spell

Thrash

Physical

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1 sec5 sec cooldownCombat Range

Lacerating claws thrash an enemy, inflicting Physical damage and bleeding for an additional 2 Physical damage every 2 sec for 8 sec.

Thrash

Tooltip

Lacerating claws thrash an enemy, inflicting Physical damage and bleeding for an additional 2 Physical damage every 2 sec for 8 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Thrash is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 120.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2 per tick. It applies the bleeding mechanic. It ticks every 2 sec, 4 times over the full 8 sec (8 base in total).

What it does

Thrash is a Physical spell with a 1 sec cast, a range of 5 yards, a 5 sec cooldown and effects that last 8 sec. When cast it deals a percentage of weapon damage (base value 120) and applies an aura with the bleeding mechanic every 2 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast time1 sec
Cooldown5 sec
Global cooldownNone
Duration8 sec
Effect #1Weapon % Damage (31)
Value: 120
Effect #2Apply Aura (6)
Aura type id 3
Value: 2
Mechanic: Bleeding
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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