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Wallop

Spell

Wallop

Physical

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1.1 secTen yards

Slams into the ground, knocking back nearby units.

Wallop

Tooltip

Slams into the ground, knocking back nearby units. Inflicts Physical damage.

How it works

Wallop is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 250. Its area radius is 10 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 80. Its area radius is 10 yards.

What it does

Wallop is a Physical spell with a 1.1 sec cast and a range of 10 yards. When cast it deals a percentage of weapon damage (base value 250) in a 10 yard radius and has a Knock Back effect in a 10 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range10 yards (Ten yards)
Cast time1.1 sec
Effect #1Weapon % Damage (31)
Value: 250
Radius: 10 yards
Effect #2Knock Back (98)
Value: 80
Misc value: 200
Radius: 10 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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