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Wallop

Spell

Wallop

Physical

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3 secOne Hundred Seventy Five Yard Range

Slams into the ground, knocking back nearby units.

Wallop

Tooltip

Slams into the ground, knocking back nearby units. Inflicts 100 Physical damage.

How it works

Wallop is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 100. Its area radius is 20 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 80. Its area radius is 20 yards.

What it does

Wallop is a Physical spell with a 3 sec cast and a range of 175 yards. When cast it deals a percentage of weapon damage (base value 100) in a 20 yard radius and has a Knock Back effect in a 20 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range175 yards (One Hundred Seventy Five Yard Range)
Cast time3 sec
Effect #1Weapon % Damage (31)
Value: 100
Radius: 20 yards
Effect #2Knock Back (98)
Value: 80
Misc value: 200
Radius: 20 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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