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Wallop

Spell

Wallop

Physical

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Instant cast5 sec cooldownTen yards

Slams the ground in front of the caster, inflicting Physical damage and reducing damage done by 20% for 3 sec.

Wallop

Tooltip

Slams the ground in front of the caster, inflicting Physical damage and reducing damage done by 20% for 3 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Wallop is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 100. Its area radius is 10 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 79. Its base value is -20. Its area radius is 10 yards.

What it does

Wallop is a Physical spell with an instant cast, a range of 10 yards, a 5 sec cooldown and effects that last 3 sec. When cast it deals Physical damage (base value 100) in a 10 yard radius and applies an aura in a 10 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range10 yards (Ten yards)
Cast timeInstant
Cooldown5 sec
Global cooldownNone
Duration3 sec
Effect #1School Damage (2)
Value: 100
Radius: 10 yards
Effect #2Apply Aura (6)
Aura type id 79
Value: -20
Misc value: 127
Radius: 10 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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