Tooltip
Slams the ground in front of the caster, inflicting Physical damage and reducing damage done by 20% for 3 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Wallop is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 100. Its area radius is 10 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 79. Its base value is -20. Its area radius is 10 yards.
What it does
Wallop is a Physical spell with an instant cast, a range of 10 yards, a 5 sec cooldown and effects that last 3 sec. When cast it deals Physical damage (base value 100) in a 10 yard radius and applies an aura in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | Instant |
| Cooldown | 5 sec |
| Global cooldown | None |
| Duration | 3 sec |
| Effect #1 | School Damage (2) Value: 100 Radius: 10 yards |
| Effect #2 | Apply Aura (6) Aura type id 79 Value: -20 Misc value: 127 Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.