Tooltip
Slams the target with massive fists, inflicting Physical damage, knocking them into the air.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Wallop is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 200.
- Effect 2 is Knock Back (effect type 98). Its base value is 100.
What it does
Wallop is a Physical spell with a 2 sec cast, a range of 6 yards and a 2 sec cooldown. When cast it deals a percentage of weapon damage (base value 200) and has a Knock Back effect.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 6 yards (Six yards) |
| Cast time | 2 sec |
| Cooldown | 2 sec |
| Global cooldown | None |
| Effect #1 | Weapon % Damage (31) Value: 200 |
| Effect #2 | Knock Back (98) Value: 100 Misc value: 20 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.