Tooltip
Slams the ground in front of the caster, inflicting Physical damage and slowing the movement speed of enemies by 30% for 3 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Wallop is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 100. Its area radius is 30 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -30. Its area radius is 30 yards.
- Effect 3 is Knock Back (effect type 98). Its base value is 50. Its area radius is 30 yards.
What it does
Wallop is a Physical spell with an instant cast, a range of 30 yards, a 2 sec cooldown and effects that last 3 sec. When cast it deals Physical damage (base value 100) in a 30 yard radius, applies an aura in a 30 yard radius and has a Knock Back effect in a 30 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Cooldown | 2 sec |
| Global cooldown | None |
| Duration | 3 sec |
| Effect #1 | School Damage (2) Value: 100 Radius: 30 yards |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -30 Radius: 30 yards |
| Effect #3 | Knock Back (98) Value: 50 Misc value: 50 Radius: 30 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.