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Wallop

Spell

Wallop

Physical

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Instant cast2 sec cooldownMedium Range

Slams the ground in front of the caster, inflicting Physical damage and slowing the movement speed of enemies by 30% for 3 sec.

Wallop

Tooltip

Slams the ground in front of the caster, inflicting Physical damage and slowing the movement speed of enemies by 30% for 3 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Wallop is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 100. Its area radius is 30 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -30. Its area radius is 30 yards.
  3. Effect 3 is Knock Back (effect type 98). Its base value is 50. Its area radius is 30 yards.

What it does

Wallop is a Physical spell with an instant cast, a range of 30 yards, a 2 sec cooldown and effects that last 3 sec. When cast it deals Physical damage (base value 100) in a 30 yard radius, applies an aura in a 30 yard radius and has a Knock Back effect in a 30 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range30 yards (Medium Range)
Cast timeInstant
Cooldown2 sec
Global cooldownNone
Duration3 sec
Effect #1School Damage (2)
Value: 100
Radius: 30 yards
Effect #2Apply Aura (6)
Aura type id 33
Value: -30
Radius: 30 yards
Effect #3Knock Back (98)
Value: 50
Misc value: 50
Radius: 30 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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