How it works
Whirlwind is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 150. Its area radius is 10 yards.
- Effect 2 is effect type 77, which the datamine does not name. It scales with 1 times spell power.
What it does
Whirlwind is a Physical spell with an instant cast and no range (it targets the caster). When cast it deals a percentage of weapon damage (base value 150) in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Weapon % Damage (31) Value: 150 Radius: 10 yards |
| Effect #2 | Effect 77 Spell power coefficient: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Whirlwind appears in: 1 spell that casts it.
Spells that cast it
- WhirlwindTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
WoW Forever
WoW Forever: what our data shows
A sighting in the beta client is a fact from our own database; the launch roster is Blizzard’s to finalize. World of Warcraft: Forever launches November 4, 2026. World of Warcraft: Forever is Classic+, launching November 4
Comments
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