Tooltip
Fires out a blast of wind, inflicting Nature damage to all enemies in a cone in front of the caster, interrupting casting, and knocking them back.
How it works
Wind Burst is built from 3 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 140. Its area radius is 13 yards.
- Effect 2 is Interrupt Cast (effect type 68). Its area radius is 13 yards.
- Effect 3 is Knock Back (effect type 98). Its base value is 100. Its area radius is 13 yards.
What it does
Wind Burst is a Nature spell with a 2 sec cast, no range (it targets the caster) and effects that last 5 sec. When cast it deals a percentage of weapon damage (base value 140) in a 13 yard radius, interrupts spellcasting in a 13 yard radius and has a Knock Back effect in a 13 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 2 sec |
| Duration | 5 sec |
| Effect #1 | Weapon % Damage (31) Value: 140 Radius: 13 yards |
| Effect #2 | Interrupt Cast (68) Radius: 13 yards |
| Effect #3 | Knock Back (98) Value: 100 Misc value: 100 Radius: 13 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.