Elemental Shaman Talents
Elemental Shaman talents, row by row
Class Talents 46
Row 1
Heals the friendly target for (231% of Spell Power), then jumps up to 40 yards to heal the most injured nearby allies. Healing is reduced by 30% with each jump.
Hurls molten lava at the target, dealing (181% of Spell Power) Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock and its damage is increased by your critical strike chance. Generates 8 Maelstrom.
Hurls a lightning bolt at the enemy, dealing (116.4% of Spell Power) Nature damage and then jumping to additional nearby enemies. Consumes Maelstrom Weapon for increased cast speed and damage.]?a187880[ Consumes Maelstrom Weapon for increased cast speed.][] Generates 2 Maelstrom per target hit.
Row 2
Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for when they take damage. This heal can only occur once every 1.1 sec. Lasts 60 min. Earth Shield can only be placed on the Shaman and one other target at a time. The Shaman can have up to two Elemental Shields active on them.
Connected from Chain Heal
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
Connected from Lava Burst, Chain Heal
Increases all Fire and Frost damage you deal by 3%.
Connected from Lava Burst
Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once.
Connected from Chain Lightning, Lava Burst
Generates 10 Maelstrom.]?a343725[ Generates 3 Maelstrom.][]
Connected from Chain Lightning
Row 3
Increases the number of Elemental Shields you can have active on yourself by 1. You can have Earth Shield on yourself and one ally at the same time.
Connected from Earth Shield
Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
A gust of wind hurls you forward.
Connected from Earth Shield, Ancestral Wolf Affinity
Shift partially into the elemental planes, taking 40% less damage for 12 sec.
Connected from Spirit Wolf or Thunderous Paws, Ancestral Wolf Affinity, Fire and Ice
When your health is brought below 35%, you instantly heal of your maximum health. Cannot occur more than once every 45 sec.
Connected from Spirit Wolf or Thunderous Paws, Frost Shock
Increases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.
Enemies within 10 yds of your Frost Shock are snared by 30%.
Connected from Frost Shock
Row 4
Connected from Spirit Walk or Gust of Wind, Elemental Orbit
Increases your movement speed by 5% and the movement speed bonus of Ghost Wolf by an additional 5%.
Connected from Spirit Walk or Gust of Wind, Astral Shift
Reduces the cooldown of Astral Shift by 30 sec.
Astral Shift reduces damage taken by an additional 20%.
Connected from Astral Shift
Stamina increased by 8%. While you are at full health, Reincarnation cools down 50% faster.
Connected from Nature's Guardian, Astral Shift
Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
Connected from Nature's Guardian, Encasing Cold or Arctic Snowstorm
Row 5 opens at 8 points spent in Class Talents
Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
Connected from Healing Stream Totem
Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
Connected from Winds of Al'Akir, Healing Stream Totem
Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies for 3 sec.
Connected from Winds of Al'Akir, Planes Traveler or Astral Bulwark
Mastery increased by 3%.
Connected from Brimming with Life, Planes Traveler or Astral Bulwark
Connected from Wind Shear, Brimming with Life
Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec.
Connected from Wind Shear
Row 6 opens at 8 points spent in Class Talents
Your Healing Wave is 25% more effective on yourself.
Connected from Elemental Resistance, Earthgrab Totem
Removes all Curse effects from a friendly target.
Connected from Earthgrab Totem, Capacitor Totem
Reduces the cooldown of Capacitor Totem by 15 sec.
Connected from Capacitor Totem
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
Connected from Spiritual Awakening, Capacitor Totem
Calls forth a Primal Earth Elemental to protect you, increasing your maximum health by 15% for 30 sec.
Connected from Enhanced Imbues, Spiritual Awakening
Row 7 opens at 8 points spent in Class Talents
[ Successfully purging a target grants a stack of Maelstrom Weapon.][]
Purges the enemy target, removing 2 beneficial Magic effects.
Connected from Cleanse Spirit, Refreshing Waters
Increases the critical strike chance of your Nature spells and abilities by 2%.
Connected from Wind Rush Totem, Static Charge, Cleanse Spirit
Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.
Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares.
Connected from Wind Rush Totem
Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.
Connected from Earth Elemental
Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
Connected from Windveil, Earth Elemental
Row 8 opens at 23 points spent in Class Talents
Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting. Increases movement speed by 20%.
Connected from Refreshing Waters, Purge or Greater Purge
Relocates your active totems to the specified location.
Connected from Nature's Fury, Purge or Greater Purge
Reduces all magic damage taken by 8%.
Connected from Nature's Fury, Ascending Air or Jet Stream
Increases the radius of your totem effects by 15%. Increases the duration of your Earthbind and Earthgrab Totems by 10 sec. Increases the duration of your Cloudburst, Tremor, Poison Cleansing, Ancestral Protection, Earthen Wall, and Wind Rush Totems by 3.1 sec.
Connected from Ascending Air or Jet Stream, Primordial Bond, Hex
Row 9 opens at 23 points spent in Class Talents
Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.
When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
Connected from Spiritwalker's Grace
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
Connected from Elemental Warding, Totemic Projection
Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
Summons a totem at your feet that removes all Poison effects from a nearby party or raid member every 1.5 sec for 6 sec.
Connected from Elemental Warding
Earth Shield and Water Shield no longer lose charges and are 115% effective.
When refreshing Earth Shield, your target is healed for (273.3% of Spell Power) for each stack of Earth Shield they are missing. When refreshing Water Shield, you are refunded for each stack of Water Shield missing. Additionally, Earth Shield and Water Shield can consume charges 1.1 sec faster.
Connected from Elemental Warding, Totemic Focus
Your Hex target is slowed by 70% during Hex and for 6 sec after it ends. Reduces the cooldown of Hex by 15 sec.
Connected from Hex
Row 10 opens at 23 points spent in Class Talents
Your next healing or damaging Nature spell or Hex is instant cast and costs no mana.
Connected from Mana Spring, Graceful Spirit or Spiritwalker's Aegis
Reduces the cooldown of most totems by 5 sec.
Connected from Tremor Totem or Poison Cleansing Totem, Mana Spring, Therazane's Resilience or Reactive Warding
Water Shield increases your Agility by 3%. Casting Water Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.
Connected from Therazane's Resilience or Reactive Warding, Totemic Focus, Voodoo Mastery
Elemental Talents 42
Row 1
Instantly shocks the target with concussive force, causing (790% of Spell Power) Nature damage. Earth Shock will consume all stacks of Fulmination to deal extra Nature damage to your target.
Harnesses the raw power of the elements, dealing (201.3% of Spell Power) Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery for 10 sec.
Row 2
Causes the earth within 8 yards of your target to tremble and break, dealing Nature damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap. This spell is cast at your target.
Connected from Earth Shock or Elemental Blast
Your damaging and healing critical strikes deal 250% damage or healing instead of the usual 200%.
Connected from Earth Shock or Elemental Blast
Riptide and Lava Burst have an additional charge.
Connected from Earth Shock or Elemental Blast
Row 3
Increases the critical strike chance of Lightning Bolt, Tempest, and Chain Lightning by 10%.
Connected from Earthquake
Earth Shock, Elemental Blast, and Earthquake deal 20% increased damage.
Earth Shock, Elemental Blast, and Earthquake have a 25% chance to refund all Maelstrom spent.
Connected from Elemental Fury
Lava Burst deals 10% additional damage.
Casting Lava Burst increases the damage or healing of your next Nature or Frost spell by 15%.
Connected from Echo of the Elements
Row 4
While Lightning Shield is active, your Nature damage dealt is increased by 8%.
Connected from Flash of Lightning
Charge yourself with lightning, causing your next 2 Lightning Bolts to be instant cast and deal 150% more damage, or cause your next 2 Chain Lightings to be instant cast and trigger an Elemental Overload on every target. Additionally, increases Lightning Bolt and Chain Lightning damage by 25.1%. Generates 10 Maelstrom.
Connected from Tectonic Collapse or Aftershock
Connected from Molten Wrath or Master of the Elements
Row 5 opens at 8 points spent in Elemental Talents
Reduces the cast time of Lightning Bolt, Tempest, and Chain Lightning by 15%.
Connected from Flash of Lightning
Increases your maximum Maelstrom by 50. Increases Earth Shock, Elemental Blast, and Earthquake damage by 5%.
Connected from Stormkeeper
Elemental Fury increases critical strike damage by an additional 25%.
Connected from Stormkeeper
Casting Stormkeeper summons a Primal Storm Elemental to hurl gusts of wind at your enemies for 10 sec.
Reduces the cooldown of Stormkeeper by 15 sec.
Connected from Stormkeeper
Flame Shock deals damage 11.5044% faster.
Connected from Flametongue Weapon
Row 6 opens at 8 points spent in Elemental Talents
Increases your haste by 3%.
Connected from Lightning Capacitor, Storm Frenzy
All Elemental damage increased by 3%.
Imbue your shield with the element of Lightning for 60 min, giving Lightning Bolt, Tempest, and Chain Lightning a chance to call down 2 Thunderstrikes on your target for (71.5% of Spell Power) Nature damage.
Connected from Storm Frenzy, Swelling Maelstrom, Primordial Fury
Increases your Intellect by 3%.
Connected from Primordial Fury
While a Fire Elemental is active, your Fire damage dealt is increased by 6%. While a Storm Elemental is active, your Nature damage dealt is increased by 6%.
Connected from Fury of the Storms or Herald of the Storms
Flame Shock damage has a chance to generate 2 Maelstrom.
Connected from Fury of the Storms or Herald of the Storms, Flames of the Cauldron
Row 7 opens at 8 points spent in Elemental Talents
Connected from Amped Up
Increases Earth Shock and Earthquake damage by 8% and the stat bonuses granted by Elemental Blast by 25%.
Connected from Storm Frenzy, Elemental Resonance or Thunderstrike Ward, Amped Up
All elemental damage is increased by an additional 2%. Increases the chance for Thunderstrikes to occur by 30% and increases Thunderstrike damage by 75%.
Connected from Elemental Resonance or Thunderstrike Ward
Increases the damage dealt by your Elemental Overloads by 25%.
Connected from Path of the Seer, Elemental Resonance or Thunderstrike Ward, Elemental Unity
Increases the duration of your Elementals by 20%.
Connected from Elemental Unity
Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing (42.5% of Spell Power) Nature damage to your most recently attacked target.
Connected from Searing Flames, Elemental Unity
Lava Burst damage increased by 5%. Lava Burst and Lava Burst Overload generate 1 additional Maelstrom.
Connected from Searing Flames, Flames of the Cauldron
Row 8 opens at 20 points spent in Elemental Talents
Consuming Power of the Maelstrom additionally fires an Elemental Blast at your target at 40% effectiveness.
Connected from Power of the Maelstrom
Reduces the Maelstrom cost of Earth Shock and Earthquake by 5. Reduces the Maelstrom cost of Elemental Blast by 10.
Connected from Earthshatter, Echo Chamber, Storm Infusion
Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 50% effectiveness Lava Burst at up to 6 nearby enemies. While ascended, Elemental Overload damage is increased by 30% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overloads.
Connected from Echo Chamber
Lightning Bolt, Tempest, Chain Lightning, Earth Shock, Elemental Blast, and Earthquake deal 10% increased damage to targets affected by Flame Shock.
Connected from Echo Chamber, Earthen Rage, Everlasting Elements
Flame Shock damage increased by 100%.
Connected from Lava Flows, Earthen Rage
Row 9 opens at 20 points spent in Elemental Talents
Tempest, Earth Shock, Elemental Blast, and Earthquake make your target a Lightning Rod for 8 sec. Lightning Rods take 10% of all damage you deal with Tempest, Lightning Bolt, and Chain Lightning.
Connected from Eye of the Storm, Fusion of Elements
Earth Shock, Elemental Blast, and Earthquake can trigger your Mastery: Elemental Overload at 50% effectiveness. Overloaded Earthquakes do not knock enemies down.
Connected from Eye of the Storm, Ascendance
Ascendance summons a Primal Fire Elemental to rain destruction on your enemies for 20 sec. While the Fire Elemental is active, Flame Shock deals damage 20% faster, and newly applied Flame Shocks last 100% longer.
Connected from Ascendance
Instantly shocks the target and 5 enemies with blazing thunder, applying Flame Shock and dealing (400% of Spell Power) Nature damage. Always critically strikes. Generates 6 Maelstrom.
Connected from Inferno Arc, Flames of the Firelord
Row 10 opens at 20 points spent in Elemental Talents
Increases the duration of Lightning Rod by 4 sec and its damage bonus by 25%.
Connected from Lightning Rod
The cooldown of Ascendance and Healing Tide Totem is reduced by 60 sec.
Connected from Call of Fire
Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over your Primal Fire Elemental.
Connected from Call of Fire
Voltaic Blaze's cooldown is reduced by 3 sec and its instant damage is increased by 50%.
Connected from Voltaic Blaze
Voltaic Blaze unleashes volcanic rage, causing your next Lava Burst to also fire at 5 additional targets with your Flame Shock at 80% effectiveness with reduced Maelstrom generation. Lava Burst damage increased by 10%.
Connected from Voltaic Blaze
Row 11 opens at 20 points spent in Elemental Talents
Damage of your spells and abilities increased by 10%. Elemental Overload damage increased by 10%.
Farseer 14
Row 1 opens at 1 points spent in Farseer
Stormkeeper calls an Ancestor to your side for 8 sec. Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell.
Row 2 opens at 1 points spent in Farseer
Your Ancestors' spells are 25% more powerful.
Ancestors have a 20% chance to call another Ancestor for 8 sec when they depart.
Connected from Call of the Ancestors
Lava Burst gains an additional charge and deals 10% increased damage. Riptide gains an additional charge and heals for 20% more.
Connected from Call of the Ancestors
Row 3 opens at 1 points spent in Farseer
Ancestors last an additional 4 sec.
Lightning Bolt, Lava Burst, Flame Shock, Voltaic Blaze, and Chain Lightning have a 8% chance to call an Ancestor to your side for 8 sec.
Connected from Call of the Ancestors
Your Intellect is increased by 1.1% for each Ancestor active.
Connected from Call of the Ancestors
Row 4 opens at 1 points spent in Farseer
When an Ancestor is called, they reduce the cooldown of Stormkeeper by 3 sec.
Connected from Latent Wisdom or Ancient Fellowship
Increases your maximum Maelstrom by 25.
Connected from Heed My Call or Routine Communication
Using spells with a cast time increases the duration of Spiritwalker's Grace and Spiritwalker's Aegis by 1 sec, up to a maximum of 4 sec.
Connected from Elemental Reverb
Row 5 opens at 1 points spent in Farseer
The cast times of Healing Surge, Chain Heal and Lava Burst are reduced by 10%.
Connected from Ancestral Influence
Row 6 opens at 1 points spent in Farseer
Reduces the cooldown of Nature's Guardian by 15 sec and causes it to heal for an additional 10% of your maximum health.
Earth Shield has an additional 3 charges and heals you for 25% more.
Connected from Offering from Beyond
Increases the damage of Earth Shock, Elemental Blast, and Earthquake by 25%. Increases the healing of Healing Surge and Chain Heal by 25%.
Connected from Primordial Capacity
When an Ancestor departs, they cast Elemental Blast at a nearby enemy.
Connected from Spiritwalker's Momentum
For 8 sec after casting Nature's Swiftness or Ancestral Swiftness, the recharge rate of Riptide is increased by 10%. Increases the chance for Lava Surge to occur by 20%.
Connected from Windspeaker
Row 7 opens at 1 points spent in Farseer
Your next healing or damaging spell or Hex is instant, costs no mana, and deals 10% increased damage and healing. If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side for 8 sec.
Connected from Maelstrom Supremacy, Natural Harmony or Earthen Communion, Final Calling, Mystic Knowledge
Stormbringer 14
Row 1 opens at 1 points spent in Stormbringer
Row 2 opens at 1 points spent in Stormbringer
Spending Maelstrom grants you 1% haste for 15 sec. Multiple applications may overlap.
Connected from Tempest
Increases the critical strike chance of your Nature damage spells by 5% and the critical strike damage of your Nature spells by 5%.
Connected from Tempest
You have a chance to get struck by lightning, increasing your movement speed for 5 sec. The effectiveness is increased to 100% in outdoor areas. You call down a Thunderstorm when you Reincarnate.
Tempest increases your movement speed by 20% for 5 sec.
Connected from Tempest
Row 3 opens at 1 points spent in Stormbringer
Storm Elemental lasts 2 sec longer, and Stormkeeper generates 10 Maelstrom.
Connected from Tempest
Row 4 opens at 1 points spent in Stormbringer
Tempest grants Mastery for 6 sec.
Lightning Bolt, Tempest, and Chain Lightning Elemental Overloads deal 10% additional damage.
Connected from Unlimited Power
Casting Tempest grants a charge of Stormkeeper.
Connected from Stormcaller
Reduces the cooldown of Stormkeeper by 15 sec.
Connected from Lightning Conduit or Electroshock
Nature damage is increased by 2%
Connected from Stormwell
Row 5 opens at 1 points spent in Stormbringer
Earthquake and Chain Lightning damage increased by 15%.
Connected from Storm Swell or Supercharge
Lightning Rod targets now also take 10% of the damage that Tempest deals, and Tempest also applies Lightning Rod effect.
Connected from Arc Discharge
Lightning Shield reduces the damage you take by 3%.
Casting Tempest grants Surging Currents, increasing the effectiveness of your next Chain Heal or Healing Surge by 16%,.
Connected from Rolling Thunder
Casting Ascendance upgrades your next Lightning Bolt to Tempest.
Connected from Natural Gift
Row 6 opens at 1 points spent in Stormbringer
Connected from Conductive Energy, Voltaic Surge, Nature's Protection or Surging Currents, Descending Skies
Best Elemental Shaman builds
These builds are counted, not opinions. We read the active talent loadout of the highest-rated Elemental Shaman players on the US ladders (Solo Shuffle, 3v3 Arena and Battleground Blitz), decoded every code against the Elemental Shaman tree, and tallied what they actually run. 268 decoded loadouts feed this section. Loadouts last read November 5, 2026. Each build links into the calculator above with every point already placed.
Solo Shuffle: 100 top players, best rating 3069
No identical build is run by more than 4 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
CYQALMl7AwW51MWzGneuHE3tPCAAAAzMbLzMGjZZbZMmhZAAAAgFzsADYAzGTIzCAMbzMzYstYajZGjlZmZGzYZWGzywYmZBAYAgZGDDD - Build 2 Against build 1 it takes Earthquake, Ancient Fellowship and Ascending Air and skips Earthquake, Latent Wisdom and Earthgrab Totem. Load in calculator
CYQALMl7AwW51MWzGneuHE3tPCAAAAzMbbzMGjZZbZMmhZAAAAgFzsBDYAzGTIzCAMbzMzYstYajZmlxyMzMjhlZZMLDjZmFAgBAmZMMMA - Build 3 Against build 1 it takes Earthquake, Molten Wrath, Ancient Fellowship and Jet Stream and skips Earthquake, Master of the Elements, Swelling Maelstrom and Latent Wisdom. Load in calculator
CYQALMl7AwW51MWzGneuHE3tPCAAAAzMbbzMGjZZZZMmhBAAAAsYmNYADY2YCZWAgZbmZGjtFTYmZbsMzMzYYxyMzywMzMLAADDgZGDDD
68 talents are taken by at least 90% of the 100 Solo Shuffle players, out of roughly 75 talents in a full loadout. They include Ancestral Swiftness, Ascendance, Astral Shift, Brimming with Life, Cleanse Spirit, Crackling Fury, Echo Chamber and Echo of the Elements, plus 60 more.
The ladder is split on Voodoo Mastery (51%), Supercharge (49%), Electroshock (52%), Nature's Protection (59%), Arc Discharge (60%) and Awakening Storms (60%). The percentage is the share of Solo Shuffle players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Earthquake (67%) against Earthquake (33%); Molten Wrath (76%) against Master of the Elements (24%); Thunderous Paws (80%) against Spirit Wolf (18%).
Rarely taken but still seen on the ladder: Lightning Conduit (10%), Frost Shock (8%), Static Charge (8%), Aftershock (7%), Wind Rush Totem (7%) and Elemental Blast (6%).
Hero tree split: Farseer 65% and Stormbringer 35%.
3v3 Arena: 68 top players, best rating 2654
No identical build is run by more than 3 of these 68 players, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
CYQALMl7AwW51MWzGneuHE3tPCAAAAzMbbzMmZMLLLjZwMDAAAAsYmtNzMDbGWYWmZMYmNAY8AmBz2ywixMMLGz8APwMjZBLYMzsMAAAAAA - Build 2 Against build 1 it takes Earthquake, Voltaic Blaze, Inferno Arc and Routine Communication and skips Earthquake, Fusion of Elements, Searing Flames and Lightning Rod. Load in calculator
CYQALMl7AwW51MWzGneuHE3tPCAAAAzMbLzMGjZZZZMmhBAAAAsYmNYADY2YCZWAgZZmZGjtFTbMzYsMzMzYGLWmxyMzYmZBAYAgZGDDD - Build 3 Against build 1 it takes Earth Shock, Earthquake, Power of the Maelstrom and Herald of the Storms and skips Elemental Blast, Earthquake, Fury of the Storms and Searing Flames. Load in calculator
CYQALMl7AwW51MWzGneuHE3tPCAAAAzMLLzMmZmZbZZMmxMDAAAAsZmNYADY2YAmFAYWmZmxYbxAzMGLzMzMzMWsYsgxMzCAwAAzMGGGA
61 talents are taken by at least 90% of the 68 3v3 Arena players, out of roughly 74 talents in a full loadout. They include Ancestral Swiftness, Ascendance, Astral Shift, Call of Fire, Echo Chamber, Echo of the Elements, Elemental Fury and Elemental Resonance, plus 53 more.
The ladder is split on Arc Discharge (50%), Conductive Energy (50%), Rolling Thunder (50%), Stormcaller (50%), Unlimited Power (50%) and Voltaic Surge (50%). The percentage is the share of 3v3 Arena players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Earthquake (62%) against Earthquake (38%); Molten Wrath (76%) against Master of the Elements (24%); Thunderous Paws (78%) against Spirit Wolf (18%); Electroshock (32%) against Lightning Conduit (18%).
Rarely taken but still seen on the ladder: Ancestral Wolf Affinity (9%), Elemental Blast (9%), Frost Shock (9%), Storm Swell (9%), Wind Rush Totem (9%) and Winds of Al'Akir (9%).
Hero tree split: Farseer 63% and Stormbringer 37%.
Battleground Blitz: 100 top players, best rating 2830
No identical build is run by more than 3 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
CYQALMl7AwW51MWzGneuHE3tPCAAAAzMbLzMGjZZbZMmhZAAAAgFzsBDYAzGTIzCAMbzMzYstYCzMbjlZmZGzYxyMzywYmZBAYAgZGDDD - Build 2 Against build 1 it takes Earthen Communion, Spirit Wolf, Poison Cleansing Totem and Totemic Focus and skips Natural Harmony, Thunderous Paws, Jet Stream and Earthgrab Totem. Load in calculator
CYQALMl7AwW51MWzGneuHE3tPCAAAAzMbLzMGjZZbZMmhZAAAAgNzsBDYAzGTIzCAMLzMzYstYajZGjlZmZGDLzyMzywYmZBAYAgZGDDD - Build 3 Against build 1 it takes Earthquake, Healing Stream Totem and Poison Cleansing Totem and skips Earthquake, Jet Stream and Earthgrab Totem. Load in calculator
CYQALMl7AwW51MWzGneuHE3tPCAAAAzMbbzMGjZZbZMmhZAAAAgFzsBDYAzGTIzCAMbzMzYmtFTbMzYsMzMzYYxyMzywYmZBAYAgZGDDD
59 talents are taken by at least 90% of the 100 Battleground Blitz players, out of roughly 75 talents in a full loadout. They include Ancestral Swiftness, Ascendance, Astral Shift, Call of Fire, Echo Chamber, Echo of the Elements, Elemental Fury and Elemental Reverb, plus 51 more.
The ladder is split on Voltaic Surge (50%), Awakening Storms (51%), Windveil (48%), Unlimited Power (53%), Rolling Thunder (47%) and Stormcaller (47%). The percentage is the share of Battleground Blitz players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Earthquake (54%) against Earthquake (46%); Thunderous Paws (68%) against Spirit Wolf (31%); Electroshock (24%) against Lightning Conduit (23%); Molten Wrath (79%) against Master of the Elements (21%).
Rarely taken but still seen on the ladder: Earthen Rage (10%), Aftershock (9%), Ancestral Wolf Affinity (9%), Jet Stream (9%), Storm Infusion (9%) and Elemental Blast (8%).
Hero tree split: Farseer 76% and Stormbringer 24%.
Where the brackets disagree: Chain Lightning is run by 69% in Battleground Blitz but 17% in Solo Shuffle; Frost Shock is run by 45% in Battleground Blitz but 8% in Solo Shuffle; Voodoo Mastery is run by 51% in Solo Shuffle but 19% in Battleground Blitz; Electroshock is run by 52% in Solo Shuffle but 24% in Battleground Blitz. Pick the loadout from the bracket you queue for.
Method: top US ladder entries per bracket that have a stored loadout, active loadout only. Builds are grouped by the exact talents chosen, ranks and choice nodes included. Small samples are never shown (a bracket needs at least 8 decoded loadouts).