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Elemental Shaman Talents

ClassShaman
RoleDPS
Talents140
Class talents46
Spec talents42
Hero treesFarseer, Stormbringer
Choice nodes23
Game build12.1.5
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Elemental Shaman talents, row by row

Class Talents 46

Row 1

Chain Heal1 point

Heals the friendly target for (231% of Spell Power), then jumps up to 40 yards to heal the most injured nearby allies. Healing is reduced by 30% with each jump.

Lava Burst1 point

Hurls molten lava at the target, dealing (181% of Spell Power) Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock and its damage is increased by your critical strike chance. Generates 8 Maelstrom.

Chain Lightning1 point

Hurls a lightning bolt at the enemy, dealing (116.4% of Spell Power) Nature damage and then jumping to additional nearby enemies. Consumes Maelstrom Weapon for increased cast speed and damage.]?a187880[ Consumes Maelstrom Weapon for increased cast speed.][] Generates 2 Maelstrom per target hit.

Row 2

Earth Shield1 point

Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for when they take damage. This heal can only occur once every 1.1 sec. Lasts 60 min. Earth Shield can only be placed on the Shaman and one other target at a time. The Shaman can have up to two Elemental Shields active on them.

Ancestral Wolf Affinity1 point

Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.

Fire and Ice1 point

Increases all Fire and Frost damage you deal by 3%.

Choose one
Thunderous Paws1 point

Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once.

Frost Shock1 point

Generates 10 Maelstrom.]?a343725[ Generates 3 Maelstrom.][]

Row 3

Elemental Orbit1 point

Increases the number of Elemental Shields you can have active on yourself by 1. You can have Earth Shield on yourself and one ally at the same time.

Choose one
Spirit Walk1 point

Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.

Gust of Wind1 point

A gust of wind hurls you forward.

Astral Shift1 point

Shift partially into the elemental planes, taking 40% less damage for 12 sec.

Nature's Guardian1 point

When your health is brought below 35%, you instantly heal of your maximum health. Cannot occur more than once every 45 sec.

Choose one
Encasing Cold1 point

Increases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.

Arctic Snowstorm1 point

Enemies within 10 yds of your Frost Shock are snared by 30%.

Row 4

Winds of Al'Akir2 ranks

Increases your movement speed by 5% and the movement speed bonus of Ghost Wolf by an additional 5%.

Choose one
Planes Traveler1 point

Reduces the cooldown of Astral Shift by 30 sec.

Astral Bulwark1 point

Astral Shift reduces damage taken by an additional 20%.

Brimming with Life2 ranks

Stamina increased by 8%. While you are at full health, Reincarnation cools down 50% faster.

Wind Shear1 point

Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.

Row 5 opens at 8 points spent in Class Talents

Elemental Resistance1 point

Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.

Earthgrab Totem1 point

Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.

Capacitor Totem1 point

Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies for 3 sec.

Spiritual Awakening1 point

Mastery increased by 3%.

Windveil1 point

Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec.

Row 6 opens at 8 points spent in Class Talents

Refreshing Waters1 point

Your Healing Wave is 25% more effective on yourself.

Cleanse Spirit1 point

Removes all Curse effects from a friendly target.

Static Charge2 ranks

Reduces the cooldown of Capacitor Totem by 15 sec.

Wind Rush Totem1 point

Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.

Earth Elemental1 point

Calls forth a Primal Earth Elemental to protect you, increasing your maximum health by 15% for 30 sec.

Row 7 opens at 8 points spent in Class Talents

Choose one
Purge1 point

[ Successfully purging a target grants a stack of Maelstrom Weapon.][]

Greater Purge1 point

Purges the enemy target, removing 2 beneficial Magic effects.

Nature's Fury2 ranks

Increases the critical strike chance of your Nature spells and abilities by 2%.

Choose one
Ascending Air1 point

Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.

Jet Stream1 point

Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares.

Primordial Bond1 point

Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.

Hex1 point

Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.

Row 8 opens at 23 points spent in Class Talents

Spiritwalker's Grace1 point

Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting. Increases movement speed by 20%.

Totemic Projection1 point

Relocates your active totems to the specified location.

Elemental Warding1 point

Reduces all magic damage taken by 8%.

Totemic Focus1 point

Increases the radius of your totem effects by 15%. Increases the duration of your Earthbind and Earthgrab Totems by 10 sec. Increases the duration of your Cloudburst, Tremor, Poison Cleansing, Ancestral Protection, Earthen Wall, and Wind Rush Totems by 3.1 sec.

Row 9 opens at 23 points spent in Class Talents

Choose one
Graceful Spirit1 point

Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.

Spiritwalker's Aegis1 point

When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.

Mana Spring1 point

Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.

Choose one
Tremor Totem1 point

Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.

Poison Cleansing Totem1 point

Summons a totem at your feet that removes all Poison effects from a nearby party or raid member every 1.5 sec for 6 sec.

Choose one
Therazane's Resilience1 point

Earth Shield and Water Shield no longer lose charges and are 115% effective.

Reactive Warding1 point

When refreshing Earth Shield, your target is healed for (273.3% of Spell Power) for each stack of Earth Shield they are missing. When refreshing Water Shield, you are refunded for each stack of Water Shield missing. Additionally, Earth Shield and Water Shield can consume charges 1.1 sec faster.

Voodoo Mastery1 point

Your Hex target is slowed by 70% during Hex and for 6 sec after it ends. Reduces the cooldown of Hex by 15 sec.

Row 10 opens at 23 points spent in Class Talents

Nature's Swiftness1 point

Your next healing or damaging Nature spell or Hex is instant cast and costs no mana.

Totemic Surge1 point

Reduces the cooldown of most totems by 5 sec.

Instinctive Imbuements1 point

Water Shield increases your Agility by 3%. Casting Water Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.

Elemental Talents 42

Row 1

Choose one
Earth Shock1 point

Instantly shocks the target with concussive force, causing (790% of Spell Power) Nature damage. Earth Shock will consume all stacks of Fulmination to deal extra Nature damage to your target.

Elemental Blast1 point

Harnesses the raw power of the elements, dealing (201.3% of Spell Power) Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery for 10 sec.

Row 2

Choose one
Earthquake1 point

Causes the earth within 8 yards of your target to tremble and break, dealing Nature damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap. This spell is cast at your target.

Elemental Fury1 point

Your damaging and healing critical strikes deal 250% damage or healing instead of the usual 200%.

Echo of the Elements1 point

Riptide and Lava Burst have an additional charge.

Row 3

Flash of Lightning1 point

Increases the critical strike chance of Lightning Bolt, Tempest, and Chain Lightning by 10%.

Choose one
Tectonic Collapse1 point

Earth Shock, Elemental Blast, and Earthquake deal 20% increased damage.

Aftershock1 point

Earth Shock, Elemental Blast, and Earthquake have a 25% chance to refund all Maelstrom spent.

Choose one
Molten Wrath1 point

Lava Burst deals 10% additional damage.

Master of the Elements1 point

Casting Lava Burst increases the damage or healing of your next Nature or Frost spell by 15%.

Row 4

Lightning Capacitor1 point

While Lightning Shield is active, your Nature damage dealt is increased by 8%.

Stormkeeper1 point

Charge yourself with lightning, causing your next 2 Lightning Bolts to be instant cast and deal 150% more damage, or cause your next 2 Chain Lightings to be instant cast and trigger an Elemental Overload on every target. Additionally, increases Lightning Bolt and Chain Lightning damage by 25.1%. Generates 10 Maelstrom.

Row 5 opens at 8 points spent in Elemental Talents

Storm Frenzy1 point

Reduces the cast time of Lightning Bolt, Tempest, and Chain Lightning by 15%.

Swelling Maelstrom1 point

Increases your maximum Maelstrom by 50. Increases Earth Shock, Elemental Blast, and Earthquake damage by 5%.

Primordial Fury1 point

Elemental Fury increases critical strike damage by an additional 25%.

Choose one
Fury of the Storms1 point

Casting Stormkeeper summons a Primal Storm Elemental to hurl gusts of wind at your enemies for 10 sec.

Herald of the Storms1 point

Reduces the cooldown of Stormkeeper by 15 sec.

Flames of the Cauldron1 point

Flame Shock deals damage 11.5044% faster.

Row 6 opens at 8 points spent in Elemental Talents

Amped Up1 point

Increases your haste by 3%.

Choose one
Elemental Resonance1 point

All Elemental damage increased by 3%.

Thunderstrike Ward1 point

Imbue your shield with the element of Lightning for 60 min, giving Lightning Bolt, Tempest, and Chain Lightning a chance to call down 2 Thunderstrikes on your target for (71.5% of Spell Power) Nature damage.

Path of the Seer1 point

Increases your Intellect by 3%.

Elemental Unity1 point

While a Fire Elemental is active, your Fire damage dealt is increased by 6%. While a Storm Elemental is active, your Nature damage dealt is increased by 6%.

Searing Flames1 point

Flame Shock damage has a chance to generate 2 Maelstrom.

Row 7 opens at 8 points spent in Elemental Talents

Earthshatter1 point

Increases Earth Shock and Earthquake damage by 8% and the stat bonuses granted by Elemental Blast by 25%.

Storm Infusion1 point

All elemental damage is increased by an additional 2%. Increases the chance for Thunderstrikes to occur by 30% and increases Thunderstrike damage by 75%.

Echo Chamber1 point

Increases the damage dealt by your Elemental Overloads by 25%.

Everlasting Elements1 point

Increases the duration of your Elementals by 20%.

Earthen Rage1 point

Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing (42.5% of Spell Power) Nature damage to your most recently attacked target.

Lava Flows1 point

Lava Burst damage increased by 5%. Lava Burst and Lava Burst Overload generate 1 additional Maelstrom.

Row 8 opens at 20 points spent in Elemental Talents

Fusion of Elements1 point

Consuming Power of the Maelstrom additionally fires an Elemental Blast at your target at 40% effectiveness.

Eye of the Storm1 point

Reduces the Maelstrom cost of Earth Shock and Earthquake by 5. Reduces the Maelstrom cost of Elemental Blast by 10.

Ascendance1 point

Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 50% effectiveness Lava Burst at up to 6 nearby enemies. While ascended, Elemental Overload damage is increased by 30% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overloads.

Inferno Arc1 point

Lightning Bolt, Tempest, Chain Lightning, Earth Shock, Elemental Blast, and Earthquake deal 10% increased damage to targets affected by Flame Shock.

Flames of the Firelord1 point

Flame Shock damage increased by 100%.

Row 9 opens at 20 points spent in Elemental Talents

Lightning Rod1 point

Tempest, Earth Shock, Elemental Blast, and Earthquake make your target a Lightning Rod for 8 sec. Lightning Rods take 10% of all damage you deal with Tempest, Lightning Bolt, and Chain Lightning.

Mountains Will Fall1 point

Earth Shock, Elemental Blast, and Earthquake can trigger your Mastery: Elemental Overload at 50% effectiveness. Overloaded Earthquakes do not knock enemies down.

Call of Fire1 point

Ascendance summons a Primal Fire Elemental to rain destruction on your enemies for 20 sec. While the Fire Elemental is active, Flame Shock deals damage 20% faster, and newly applied Flame Shocks last 100% longer.

Voltaic Blaze1 point

Instantly shocks the target and 5 enemies with blazing thunder, applying Flame Shock and dealing (400% of Spell Power) Nature damage. Always critically strikes. Generates 6 Maelstrom.

Row 10 opens at 20 points spent in Elemental Talents

Charged Conduit1 point

Increases the duration of Lightning Rod by 4 sec and its damage bonus by 25%.

Choose one
First Ascendant1 point

The cooldown of Ascendance and Healing Tide Totem is reduced by 60 sec.

Primal Elementalist1 point

Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over your Primal Fire Elemental.

Crackling Fury2 ranks

Voltaic Blaze's cooldown is reduced by 3 sec and its instant damage is increased by 50%.

Purging Flames1 point

Voltaic Blaze unleashes volcanic rage, causing your next Lava Burst to also fire at 5 additional targets with your Flame Shock at 80% effectiveness with reduced Maelstrom generation. Lava Burst damage increased by 10%.

Row 11 opens at 20 points spent in Elemental Talents

Choose one
Feedback Loop1 point

Damage of your spells and abilities increased by 10%. Elemental Overload damage increased by 10%.

Farseer 14

Row 1 opens at 1 points spent in Farseer

Call of the Ancestors1 point

Stormkeeper calls an Ancestor to your side for 8 sec. Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell.

Row 2 opens at 1 points spent in Farseer

Choose one
Latent Wisdom1 point

Your Ancestors' spells are 25% more powerful.

Ancient Fellowship1 point

Ancestors have a 20% chance to call another Ancestor for 8 sec when they depart.

Elemental Reverb1 point

Lava Burst gains an additional charge and deals 10% increased damage. Riptide gains an additional charge and heals for 20% more.

Row 3 opens at 1 points spent in Farseer

Choose one
Heed My Call1 point

Ancestors last an additional 4 sec.

Routine Communication1 point

Lightning Bolt, Lava Burst, Flame Shock, Voltaic Blaze, and Chain Lightning have a 8% chance to call an Ancestor to your side for 8 sec.

Ancestral Influence1 point

Your Intellect is increased by 1.1% for each Ancestor active.

Row 4 opens at 1 points spent in Farseer

Offering from Beyond1 point

When an Ancestor is called, they reduce the cooldown of Stormkeeper by 3 sec.

Primordial Capacity1 point

Increases your maximum Maelstrom by 25.

Spiritwalker's Momentum1 point

Using spells with a cast time increases the duration of Spiritwalker's Grace and Spiritwalker's Aegis by 1 sec, up to a maximum of 4 sec.

Row 5 opens at 1 points spent in Farseer

Windspeaker1 point

The cast times of Healing Surge, Chain Heal and Lava Burst are reduced by 10%.

Row 6 opens at 1 points spent in Farseer

Choose one
Natural Harmony1 point

Reduces the cooldown of Nature's Guardian by 15 sec and causes it to heal for an additional 10% of your maximum health.

Earthen Communion1 point

Earth Shield has an additional 3 charges and heals you for 25% more.

Maelstrom Supremacy1 point

Increases the damage of Earth Shock, Elemental Blast, and Earthquake by 25%. Increases the healing of Healing Surge and Chain Heal by 25%.

Final Calling1 point

When an Ancestor departs, they cast Elemental Blast at a nearby enemy.

Mystic Knowledge1 point

For 8 sec after casting Nature's Swiftness or Ancestral Swiftness, the recharge rate of Riptide is increased by 10%. Increases the chance for Lava Surge to occur by 20%.

Row 7 opens at 1 points spent in Farseer

Ancestral Swiftness1 point

Your next healing or damaging spell or Hex is instant, costs no mana, and deals 10% increased damage and healing. If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side for 8 sec.

Stormbringer 14

Row 1 opens at 1 points spent in Stormbringer

Tempest1 point

Row 2 opens at 1 points spent in Stormbringer

Unlimited Power1 point

Spending Maelstrom grants you 1% haste for 15 sec. Multiple applications may overlap.

Stormcaller1 point

Increases the critical strike chance of your Nature damage spells by 5% and the critical strike damage of your Nature spells by 5%.

Choose one
Lightning Conduit1 point

You have a chance to get struck by lightning, increasing your movement speed for 5 sec. The effectiveness is increased to 100% in outdoor areas. You call down a Thunderstorm when you Reincarnate.

Electroshock1 point

Tempest increases your movement speed by 20% for 5 sec.

Row 3 opens at 1 points spent in Stormbringer

Stormwell1 point

Storm Elemental lasts 2 sec longer, and Stormkeeper generates 10 Maelstrom.

Row 4 opens at 1 points spent in Stormbringer

Choose one
Storm Swell1 point

Tempest grants Mastery for 6 sec.

Supercharge1 point

Lightning Bolt, Tempest, and Chain Lightning Elemental Overloads deal 10% additional damage.

Arc Discharge1 point

Casting Tempest grants a charge of Stormkeeper.

Rolling Thunder1 point

Reduces the cooldown of Stormkeeper by 15 sec.

Natural Gift1 point

Nature damage is increased by 2%

Row 5 opens at 1 points spent in Stormbringer

Voltaic Surge1 point

Earthquake and Chain Lightning damage increased by 15%.

Conductive Energy1 point

Lightning Rod targets now also take 10% of the damage that Tempest deals, and Tempest also applies Lightning Rod effect.

Choose one
Nature's Protection1 point

Lightning Shield reduces the damage you take by 3%.

Surging Currents1 point

Casting Tempest grants Surging Currents, increasing the effectiveness of your next Chain Heal or Healing Surge by 16%,.

Descending Skies1 point

Casting Ascendance upgrades your next Lightning Bolt to Tempest.

Row 6 opens at 1 points spent in Stormbringer

Best Elemental Shaman builds

These builds are counted, not opinions. We read the active talent loadout of the highest-rated Elemental Shaman players on the US ladders (Solo Shuffle, 3v3 Arena and Battleground Blitz), decoded every code against the Elemental Shaman tree, and tallied what they actually run. 268 decoded loadouts feed this section. Loadouts last read November 5, 2026. Each build links into the calculator above with every point already placed.

Solo Shuffle: 100 top players, best rating 3069

No identical build is run by more than 4 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.

  1. Build 1 A real loadout from the ladder, best rating 2730, Farseer hero tree, 75 talents. Load in calculatorCYQALMl7AwW51MWzGneuHE3tPCAAAAzMbLzMGjZZbZMmhZAAAAgFzsADYAzGTIzCAMbzMzYstYajZGjlZmZGzYZWGzywYmZBAYAgZGDDD
  2. Build 2 A real loadout from the ladder, best rating 2661, Farseer hero tree, 75 talents. Against build 1 it takes Earthquake, Ancient Fellowship and Ascending Air and skips Earthquake, Latent Wisdom and Earthgrab Totem. Load in calculatorCYQALMl7AwW51MWzGneuHE3tPCAAAAzMbbzMGjZZbZMmhZAAAAgFzsBDYAzGTIzCAMbzMzYstYajZmlxyMzMjhlZZMLDjZmFAgBAmZMMMA
  3. Build 3 A real loadout from the ladder, best rating 2378, Farseer hero tree, 75 talents. Against build 1 it takes Earthquake, Molten Wrath, Ancient Fellowship and Jet Stream and skips Earthquake, Master of the Elements, Swelling Maelstrom and Latent Wisdom. Load in calculatorCYQALMl7AwW51MWzGneuHE3tPCAAAAzMbbzMGjZZZZMmhBAAAAsYmNYADY2YCZWAgZbmZGjtFTYmZbsMzMzYYxyMzywMzMLAADDgZGDDD

68 talents are taken by at least 90% of the 100 Solo Shuffle players, out of roughly 75 talents in a full loadout. They include Ancestral Swiftness, Ascendance, Astral Shift, Brimming with Life, Cleanse Spirit, Crackling Fury, Echo Chamber and Echo of the Elements, plus 60 more.

The ladder is split on Voodoo Mastery (51%), Supercharge (49%), Electroshock (52%), Nature's Protection (59%), Arc Discharge (60%) and Awakening Storms (60%). The percentage is the share of Solo Shuffle players running that talent, so a number near 50% means the top of the ladder has not settled on it.

Choice nodes where players take different sides: Earthquake (67%) against Earthquake (33%); Molten Wrath (76%) against Master of the Elements (24%); Thunderous Paws (80%) against Spirit Wolf (18%).

Rarely taken but still seen on the ladder: Lightning Conduit (10%), Frost Shock (8%), Static Charge (8%), Aftershock (7%), Wind Rush Totem (7%) and Elemental Blast (6%).

Hero tree split: Farseer 65% and Stormbringer 35%.

3v3 Arena: 68 top players, best rating 2654

No identical build is run by more than 3 of these 68 players, so the loadouts below are the real ones that sit closest to what most of them take.

  1. Build 1 A real loadout from the ladder, best rating 2460, Stormbringer hero tree, 73 talents. Load in calculatorCYQALMl7AwW51MWzGneuHE3tPCAAAAzMbbzMmZMLLLjZwMDAAAAsYmtNzMDbGWYWmZMYmNAY8AmBz2ywixMMLGz8APwMjZBLYMzsMAAAAAA
  2. Build 2 A real loadout from the ladder, best rating 2426, Farseer hero tree, 75 talents. Against build 1 it takes Earthquake, Voltaic Blaze, Inferno Arc and Routine Communication and skips Earthquake, Fusion of Elements, Searing Flames and Lightning Rod. Load in calculatorCYQALMl7AwW51MWzGneuHE3tPCAAAAzMbLzMGjZZZZMmhBAAAAsYmNYADY2YCZWAgZZmZGjtFTbMzYsMzMzYGLWmxyMzYmZBAYAgZGDDD
  3. Build 3 A real loadout from the ladder, best rating 2342, Farseer hero tree, 75 talents. Against build 1 it takes Earth Shock, Earthquake, Power of the Maelstrom and Herald of the Storms and skips Elemental Blast, Earthquake, Fury of the Storms and Searing Flames. Load in calculatorCYQALMl7AwW51MWzGneuHE3tPCAAAAzMLLzMmZmZbZZMmxMDAAAAsZmNYADY2YAmFAYWmZmxYbxAzMGLzMzMzMWsYsgxMzCAwAAzMGGGA

61 talents are taken by at least 90% of the 68 3v3 Arena players, out of roughly 74 talents in a full loadout. They include Ancestral Swiftness, Ascendance, Astral Shift, Call of Fire, Echo Chamber, Echo of the Elements, Elemental Fury and Elemental Resonance, plus 53 more.

The ladder is split on Arc Discharge (50%), Conductive Energy (50%), Rolling Thunder (50%), Stormcaller (50%), Unlimited Power (50%) and Voltaic Surge (50%). The percentage is the share of 3v3 Arena players running that talent, so a number near 50% means the top of the ladder has not settled on it.

Choice nodes where players take different sides: Earthquake (62%) against Earthquake (38%); Molten Wrath (76%) against Master of the Elements (24%); Thunderous Paws (78%) against Spirit Wolf (18%); Electroshock (32%) against Lightning Conduit (18%).

Rarely taken but still seen on the ladder: Ancestral Wolf Affinity (9%), Elemental Blast (9%), Frost Shock (9%), Storm Swell (9%), Wind Rush Totem (9%) and Winds of Al'Akir (9%).

Hero tree split: Farseer 63% and Stormbringer 37%.

Battleground Blitz: 100 top players, best rating 2830

No identical build is run by more than 3 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.

  1. Build 1 A real loadout from the ladder, best rating 2345, Farseer hero tree, 75 talents. Load in calculatorCYQALMl7AwW51MWzGneuHE3tPCAAAAzMbLzMGjZZbZMmhZAAAAgFzsBDYAzGTIzCAMbzMzYstYCzMbjlZmZGzYxyMzywYmZBAYAgZGDDD
  2. Build 2 A real loadout from the ladder, best rating 2241, Farseer hero tree, 75 talents. Against build 1 it takes Earthen Communion, Spirit Wolf, Poison Cleansing Totem and Totemic Focus and skips Natural Harmony, Thunderous Paws, Jet Stream and Earthgrab Totem. Load in calculatorCYQALMl7AwW51MWzGneuHE3tPCAAAAzMbLzMGjZZbZMmhZAAAAgNzsBDYAzGTIzCAMLzMzYstYajZGjlZmZGDLzyMzywYmZBAYAgZGDDD
  3. Build 3 A real loadout from the ladder, best rating 2212, Farseer hero tree, 75 talents. Against build 1 it takes Earthquake, Healing Stream Totem and Poison Cleansing Totem and skips Earthquake, Jet Stream and Earthgrab Totem. Load in calculatorCYQALMl7AwW51MWzGneuHE3tPCAAAAzMbbzMGjZZbZMmhZAAAAgFzsBDYAzGTIzCAMbzMzYmtFTbMzYsMzMzYYxyMzywYmZBAYAgZGDDD

59 talents are taken by at least 90% of the 100 Battleground Blitz players, out of roughly 75 talents in a full loadout. They include Ancestral Swiftness, Ascendance, Astral Shift, Call of Fire, Echo Chamber, Echo of the Elements, Elemental Fury and Elemental Reverb, plus 51 more.

The ladder is split on Voltaic Surge (50%), Awakening Storms (51%), Windveil (48%), Unlimited Power (53%), Rolling Thunder (47%) and Stormcaller (47%). The percentage is the share of Battleground Blitz players running that talent, so a number near 50% means the top of the ladder has not settled on it.

Choice nodes where players take different sides: Earthquake (54%) against Earthquake (46%); Thunderous Paws (68%) against Spirit Wolf (31%); Electroshock (24%) against Lightning Conduit (23%); Molten Wrath (79%) against Master of the Elements (21%).

Rarely taken but still seen on the ladder: Earthen Rage (10%), Aftershock (9%), Ancestral Wolf Affinity (9%), Jet Stream (9%), Storm Infusion (9%) and Elemental Blast (8%).

Hero tree split: Farseer 76% and Stormbringer 24%.

Where the brackets disagree: Chain Lightning is run by 69% in Battleground Blitz but 17% in Solo Shuffle; Frost Shock is run by 45% in Battleground Blitz but 8% in Solo Shuffle; Voodoo Mastery is run by 51% in Solo Shuffle but 19% in Battleground Blitz; Electroshock is run by 52% in Solo Shuffle but 24% in Battleground Blitz. Pick the loadout from the bracket you queue for.

Method: top US ladder entries per bracket that have a stored loadout, active loadout only. Builds are grouped by the exact talents chosen, ranks and choice nodes included. Small samples are never shown (a bracket needs at least 8 decoded loadouts).

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