Outlaw Rogue Talents
Outlaw Rogue talents, row by row
Class Talents 44
Row 1
Your Nature and Bleed ]?a319032[ Your Nature ]?a400783[ Awards 1 combo points.
Blinds the target, causing it to wander disoriented for 1 min. Damage may interrupt the effect. Limit 1.
Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.
Row 2
Shiv's Energy cost is reduced by 20, its cooldown is reduced by 15 sec, and its range is increased by 3 yds.
Connected from Shiv
Movement speed increased by 15%.
Connected from Shiv, Blind
Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage may interrupt the effect. Must be in front of your target. Awards 1 combo points.
Blind has 50% reduced cooldown, 70% reduced duration, and applies to all nearby enemies.
Connected from Blind
Grappling Hook has 1 additional charge.
Connected from Blind, Cloak of Shadows
While Stealth or Shadow Dance is active, you move 20% faster.
Connected from Cloak of Shadows
Row 3
Increases the non-damaging effects of your weapon poisons by 20%.
Connected from Fleet Footed, Toxic Stiletto
Evasion also reduces damage taken by 20%, and Feint also reduces non-area-of-effect damage taken by 20%.
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
Connected from Thrill Seeking, Gouge or Airborne Irritant, Fleet Footed
Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends.
Connected from Thrill Seeking, Shadowrunner
Row 4
Wound Poison can now stack 2 additional times.
Connected from Master Poisoner
Energy cost of Feint and Crimson Vial reduced by 10.
Connected from Master Poisoner
Physical damage taken reduced by 5%.
Connected from Elusiveness or Cheat Death
Increases your Agility by 3%.
Connected from Tricks of the Trade or Blackjack
Connected from Tricks of the Trade or Blackjack
Row 5 opens at 8 points spent in Class Talents
Crippling Poison reduces movement speed by an additional 10%.
Connected from Improved Wound Poison
Increases your dodge chance by 100% for 10 sec. Dodging an attack while Evasion is active will trigger Mastery: Main Gauche.
Connected from Nimble Fingers, Improved Wound Poison
Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.
Connected from Nimble Fingers
Increases the damage of your weapon poisons by 10%.
Connected from Nimble Fingers, Quick Fingers, Deadened Nerves
Shroud of Concealment has 50% reduced cooldown.
Connected from Quick Fingers
Connected from Quick Fingers, Improved Sprint
Sprint increases movement speed by an additional 30% and has 4 sec increased duration.
Connected from Improved Sprint
Row 6 opens at 8 points spent in Class Talents
Coats your weapons with a Non-Lethal Poison that lasts for 60 min.
Coats your weapons with a Non-Lethal Poison that lasts for 60 min.
Connected from Evasion, Superior Mixture
Increases the critical strike chance of your attacks that generate combo points by 5%.
Connected from Virulent Poisons, Evasion, Iron Stomach
When you deal the killing blow to a target that yields experience or honor, the cooldown of Crimson Vial is reduced by 15 sec and your next use heals 5% of your health instantly.
Connected from Virulent Poisons
Your finishing moves deal 6% increased damage.
Connected from Graceful Guile, Virulent Poisons, Stillshroud
Reduces the duration of movement slowing effects 30%.
Connected from Graceful Guile, Featherfoot
Row 7 opens at 8 points spent in Class Talents
You have a 20% chance to partially evade any damage dealt to you, reducing the damage it deals by 20%.
Connected from Deadly Precision, Numbing Poison or Atrophic Poison
Slice and Dice grants additional attack speed equal to 100% of your Haste.
Connected from Deadly Precision, Deep Cuts, Sanguine Vial
Shadowstrike damage increased by 8%.
Energy cost of finishing moves reduced by 6%.
Connected from Unbreakable Stride, Deep Cuts
Row 8 opens at 23 points spent in Class Talents
Adds a Leeching effect to your Lethal poisons, granting you 3.1% Leech.
Connected from Danger Sense
Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.
Connected from Danger Sense, Swift Slasher
Slice and Dice heals you for up to 1% of your maximum health per 3 sec.
Connected from Swift Slasher
Connected from Improved Ambush or Tight Spender, Swift Slasher
Connected from Improved Ambush or Tight Spender
Row 9 opens at 23 points spent in Class Talents
Increases your maximum Energy by 50 and Energy regeneration by 5%.
Connected from Leeching Poison
Connected from Recuperator
Abilities requiring Stealth can be used for 2 sec after Stealth breaks. Combat benefits requiring Stealth persist for an additional 2 sec after Stealth breaks.
Connected from Soothing Darkness
Row 10 opens at 23 points spent in Class Talents
Restore 100 Energy. When your Energy is reduced below 30, drink a Thistle Tea.
Connected from Vigor
Critically striking with an attack that generates combo points increases the critical strike chance of your next finishing move by 10%.
Connected from Lethality
Increase the bonus granted when a damaging finishing move consumes a supercharged combo point by 1.
Connected from Supercharger
Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
Connected from Alacrity
Vanish has 1 additional charges.
Connected from Subterfuge
Outlaw Talents 38
Row 1
Sinister Strike has a 30% chance to hit an additional time and grant Opportunity. Your next Pistol Shot costs 50% less Energy and deals 100% increased damage.
Row 2
Movement speed increased by 15%.
Connected from Opportunity
Damage of combo point generating abilities and finishers increased.][]
Connected from Opportunity
Reduces the cooldown of Grappling Hook by 15 sec.
Reduces the cooldown of Blind by 25% and increases its range by 5 yds.
Connected from Opportunity
Row 3
Between the Eyes increases your damage dealt by an additional 2%.
Connected from Adrenaline Rush, Hit and Run or Combat Stamina
Increases your Energy regeneration rate by 16%.
Connected from Adrenaline Rush, Retractable Hook or Blinding Powder
Row 4
After spending 15 combo points, if you spend no combo points for 4 sec, abilities affected by Restless Blades will cool down 200% faster for 5 sec or until you spend a combo point.
Connected from Expert Duelist
Between the Eyes and Pistol Shot have 10 yd increased range and deal 20% increased damage.
Connected from Expert Duelist
Your finishing moves deal 10% increased damage.
Connected from Combat Potency
Connected from Combat Potency
Row 5 opens at 8 points spent in Outlaw Talents
Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
Connected from Precision Shot, Deadly Pursuit
Your off-hand attacks and Pistol Shots have a 25% chance to generate 8 Energy.
Connected from Adrenaline Rush
Opportunity increases the damage of Pistol Shot by an additional 20%. Each charge of Opportunity consumed by Pistol Shot generates 1 combo points.
Connected from Crescendo of Violence, Deft Maneuvers
Row 6 opens at 8 points spent in Outlaw Talents
Connected from Devious Stratagem
Charge to your target with your blades out, dealing Physical damage to the target and w1 to all other nearby enemies. Damage reduced beyond w3 targets. While Blade Flurry is active, damage to non-primary targets is increased by 100%. Generates Energy over 5 sec.
Connected from Devious Stratagem
Activating Adrenaline Rush improves the result of your next Roll the Bones by one level.
Connected from Devious Stratagem, Fatal Flourish
Roll the Bones has a 20% increased chance of granting more powerful results.
Connected from Quick Draw, Fatal Flourish
Connected from Quick Draw
Versatility increased by 3%.
Sinister Strike and Ambush deal 20% increased damage. They also generate 5 Energy when they grant you Opportunity.
Connected from Quick Draw
Row 7 opens at 8 points spent in Outlaw Talents
Using Pistol Shot with Opportunity has a 30% chance to make your next Ambush usable without Stealth. Chance to trigger this effect matches the chance for Sinister Strike to grant Opportunity. Ambush damage increased by 80%.
Connected from Ruthlessness
Attacks that generate combo points deal 15% increased damage.
Connected from Loaded Dice, Ruthlessness, Blade Rush
Generate full combo points when you gain Adrenaline Rush.
Connected from Fatal Flourish
Between the Eyes has a 3% chance per combo point spent to grant 4 combo points and reset its own cooldown.
Connected from Sleight of Hand, Thief's Versatility or Flickering Steel, Improved Between the Eyes
Blade Flurry strikes 3 additional enemies and its duration is increased by 3 sec.
Connected from Thief's Versatility or Flickering Steel
Row 8 opens at 20 points spent in Outlaw Talents
Your chance for Sinister Strike to strike twice and grant Opportunity is increased by 10%
Connected from Audacity, Heavy Hitter, Ruthlessness
Connected from Heavy Hitter, Improved Adrenaline Rush
Adrenaline Rush's duration is increased by 4 sec.
Adrenaline Rush magnifies your precision and power, increasing the damage your combo point generating abilities and finishers deal by 20%.
Connected from Improved Adrenaline Rush
Connected from Ace Up Your Sleeve, Improved Adrenaline Rush
Blade Flurry causes your attacks to hit nearby enemies for an additional 8% of their normal damage.
Connected from Dancing Steel, Ace Up Your Sleeve, Thief's Versatility or Flickering Steel
Row 9 opens at 20 points spent in Outlaw Talents
Dispatch deals 15% increased damage and costs 3 less Energy. This damage bonus is increased by 50% while your damage is enhanced by your Between the Eyes.
Connected from Find an Opening, Acrobatic Strikes
The bonuses granted by your Roll the Bones are stronger. Bonuses to chance for Sinister Strike to strike twice are 5% greater. Bonuses to Sinister Strike and Ambush damage are 5% greater. Bonuses to Restless Blades cooldown reduction are 10% greater. Jackpot's bonus to critical strike chance is 5% greater.
Connected from Heightened Rush or Menacing Rush, Zero In, Acrobatic Strikes
Max 6 charges. Additional shots deal 20% reduced damage.
Connected from Grand Melee, Zero In
Row 10 opens at 20 points spent in Outlaw Talents
Ambush has a chance to grant Opportunity. Chance to trigger this effect is 100% of the chance for Sinister Strike to grant Opportunity. Energy cost of Ambush reduced by 5.
Connected from Summarily Dispatched
Number of strikes increased per combo point. 1 point :.2 sec 2 points:.2 sec 3 points:.2 sec 4 points:.2 sec 7 points:.2 sec][]
Connected from Summarily Dispatched, Dragon-Bone Dice
Increase the remaining duration of your active Roll the Bones combat enhancement by 30 sec.
Connected from Dragon-Bone Dice
The cooldown of Between the Eyes is reduced by 8 sec. Between the Eyes increases your damage dealt by an additional 1%.
Connected from Dragon-Bone Dice, Fan the Hammer
Immediately reset the cooldowns of Adrenaline Rush, Between the Eyes, Blade Flurry, Blade Rush, and Killing Spree.
Connected from Fan the Hammer
Row 11 opens at 20 points spent in Outlaw Talents
Between the Eyes has a 45% chance to apply 2 stacks of its bonus to your damage dealt.
Fatebound 14
Row 1 opens at 1 points spent in Fatebound
Flip a Fatebound Coin each time a finishing move consumes 5 or more combo points. Heads increases the damage of your attacks by 10%, lasting 15 sec or until you flip Tails. Tails deals Cosmic damage to your target. For each time the same face is flipped in a row, Heads increases damage by an additional 2% and Tails increases its damage by 10%.
Row 2 opens at 1 points spent in Fatebound
Flipping a Fatebound Coin restores health.
You have a 30% chance to absorb 10% of any damage taken.
Connected from Hand of Fate
Fatebound Coins flipped by Dispatch are 33% more likely to match the same face as the last flip.
Connected from Hand of Fate
You cannot be slowed below 70% of normal movement speed while your Fatebound Coin flips have an active streak of at least 2 flips matching the same face.
Shadowstep may be used a second time within 3 sec with no cooldown, but its total cooldown is increased by 5 sec.
Connected from Hand of Fate
Critical strike chance increased by 3%.
Connected from Hand of Fate
Row 3 opens at 1 points spent in Fatebound
Connected from Chosen's Revelry or Tempted Fate
Caustic Spatter causes an additional 5% of Nature damage dealt to be dealt to affected enemies.
Connected from Mean Streak
Activating Adrenaline Rush flips a Fatebound Coin and causes it to land on its edge, counting as both Heads and Tails.
Connected from Inexorable March or Death's Arrival
After flipping a Fatebound Coin that ends a streak of 4 or more, flip another that matches the same face.
Connected from Sometimes Lucky
Row 4 opens at 1 points spent in Fatebound
Envenom deals 5% more damage when it consumes 5 or more combo points.
Connected from Deal Fate
Dispatch has a 4% chance to flip 3 Fatebound Coins.
Weapon poisons have 5% increased application chance and your Fatebound Coins flipped have an additional 5% chance to match the same face as the last flip.
Connected from Fate Intertwined
Gain 5 Energy every time you flip a Fatebound Coin. Gain 15 Energy for Coins that land on their edge.
Connected from Edge Case
Flipping Heads increases damage by an additional 4%. Damage dealt by flipping Tails is increased by 12%.
Connected from Controlled Chaos
Row 5 opens at 1 points spent in Fatebound
Every 7 coin flips, keep a lucky coin that bends you towards your fate for 12 sec. Your Agility is increased by 4%, the damage and bonuses of Fatebound Coins are increased by 50%, and coin flips are 15% more likely to match the same face as the last flip. Coin flips do not count toward finding a lucky coin while you have a lucky coin.
Connected from Overflowing Purse or Destiny Defined, Delivered Doom, Rush to the Inevitable, Ravenholdt Mint
Trickster 14
Row 1
Targets struck are Fazed for 10 sec. Fazed enemies take 5% more damage from you and cannot parry your attacks. This effect may occur once every 20 sec.
Row 2 opens at 1 points spent in Trickster
You take 5% reduced damage from Fazed targets.
Feint reduces damage taken from area-of-effect attacks by an additional 10%
Connected from Unseen Blade
Unseen Blade and Killing Spree increase the damage of your finishing moves by 4% for 12 sec.
Connected from Unseen Blade
Row 3 opens at 1 points spent in Trickster
Attacks that generate combo points deal 50% increased critical strike damage to Fazed targets.
Connected from Unseen Blade
Fazed increases damage taken by an additional 3%.
Connected from Unseen Blade
Row 4 opens at 1 points spent in Trickster
Blind and Shroud of Concealment have 10% reduced cooldown. Pick Pocket and Sap have 10 yd increased range.
Connected from Surprising Strikes
Slice and Dice grants 10% additional attack speed and gives your auto-attacks a chance to refresh your opportunity to strike with Unseen Blade.
Taking damage from an area-of-effect attack while Feint is active or dodging while Evasion is active refreshes your opportunity to strike with Unseen Blade.
Connected from Flawless Form
Unseen Blade may now occur once every 25 sec and has 25% chance to strike twice.
Connected from Hoodwink
Row 5 opens at 1 points spent in Trickster
Killing Spree applies Fazed to any targets struck.
Connected from Smoke or Mirrors
Row 6 opens at 1 points spent in Trickster
Killing Spree has 10% reduced cooldown and allows your next 2 strikes of Unseen Blade to ignore its cooldown.
Connected from So Tricky or Don't Be Suspicious
Effect persists for 6 sec after leaving the cloud.
Finishing moves have 12% increased chance to critically strike Fazed targets.
Connected from Devious Distractions
Blade Flurry damage is increased by 25% while Flawless Form is active.
Connected from Thousand Cuts or Flickerstrike
Pistol Shot has 20% increased critical strike chance and now triggers Unseen Blade when available.
Connected from Flashing Steel
Row 7 opens at 1 points spent in Trickster
After 4 strikes with Unseen Blade, your next Dispatch will be performed as a Coup de Grace, functioning as if it had consumed 5 additional combo points, and granting you 5 stacks of Flawless Form.
Connected from Cloud Cover or No Scruples, Disorienting Strikes, Nimble Flurry, Clever Combatant