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Outlaw Rogue Talents

The full Outlaw Rogue talent tree from the current game data: class, specialization, and hero talents with icons, ranks, and tooltips.

ClassRogue
RoleDPS
Talents129

Class Talents 44

Shiv1 point

Attack with your poisoned blades, dealing $sw1 Physical damage, dispelling all enrage effects and applying a concentrated form of your $?a3408[Crippling Poison, reducing movement speed by 70% for 5 sec.]?a5761[Numbing Poison, reducing casting speed by 25% for 5 sec.][]$?(!a3408&!a5761)[active Non-Lethal poison.][]$?(a319032&a400783)[ Your Nature and Bleed ]?a319032[ Your Nature ]?a400783[ Your Bleed ][]$?(a400783|a319032)[damage done to the target is increased by 30% for 8 sec.][] The target's healing received is reduced by 30% for 8 sec. Awards 1 combo points.

Blind1 point

Blinds the target, causing it to wander disoriented for 1 min. Damage may interrupt the effect. Limit 1.

Cloak of Shadows1 point

Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.

Toxic Stiletto1 point

Shiv's Energy cost is reduced by 20, its cooldown is reduced by 15 sec, and its range is increased by 3 yds.

Fleet Footed1 point

Movement speed increased by 15%.

Choose one
Gouge1 point

Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage may interrupt the effect. Must be in front of your target. Awards 1 combo points.

Airborne Irritant1 point

Blind has 50% reduced cooldown, 70% reduced duration, and applies to all nearby enemies.

Thrill Seeking1 point

Grappling Hook has 1 additional charge.

Shadowrunner1 point

While Stealth or Shadow Dance is active, you move 20% faster.

Master Poisoner1 point

Increases the non-damaging effects of your weapon poisons by 20%.

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Elusiveness1 point

Evasion also reduces damage taken by 20%, and Feint also reduces non-area-of-effect damage taken by 20%.

Cheat Death1 point

Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.

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Tricks of the Trade1 point

Increases the target's damage by $221622m1%, and redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec.

Blackjack1 point

Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends.

Improved Wound Poison1 point

Wound Poison can now stack 2 additional times.

Nimble Fingers1 point

Energy cost of Feint and Crimson Vial reduced by 10.

Deadened Nerves1 point

Physical damage taken reduced by 5%.

Quick Fingers1 point

Increases your Agility by 3%.

Improved Sprint1 point

Reduces the cooldown of Sprint by sec.

Superior Mixture1 point

Crippling Poison reduces movement speed by an additional 10%.

Evasion1 point

Increases your dodge chance by 100% for 10 sec. Dodging an attack while Evasion is active will trigger Mastery: Main Gauche.

Iron Stomach1 point

Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.

Virulent Poisons1 point

Increases the damage of your weapon poisons by 10%.

Stillshroud1 point

Shroud of Concealment has 50% reduced cooldown.

Graceful Guile1 point

Feint has $m1 additional charges.

Featherfoot1 point

Sprint increases movement speed by an additional 30% and has 4 sec increased duration.

Choose one
Numbing Poison1 point

Coats your weapons with a Non-Lethal Poison that lasts for 60 min. Each strike has a $5761h% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.

Atrophic Poison1 point

Coats your weapons with a Non-Lethal Poison that lasts for 60 min. Each strike has a $h% chance of poisoning the enemy, reducing their damage by 3.1% for 10 sec.

Deadly Precision1 point

Increases the critical strike chance of your attacks that generate combo points by 5%.

Sanguine Vial1 point

When you deal the killing blow to a target that yields experience or honor, the cooldown of Crimson Vial is reduced by 15 sec and your next use heals 5% of your health instantly.

Deep Cuts1 point

Your finishing moves deal 6% increased damage.

Unbreakable Stride1 point

Reduces the duration of movement slowing effects 30%.

Danger Sense1 point

You have a 20% chance to partially evade any damage dealt to you, reducing the damage it deals by 20%.

Swift Slasher1 point

Slice and Dice grants additional attack speed equal to 100% of your Haste.

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Improved Ambush1 point

Shadowstrike damage increased by 8%.

Tight Spender1 point

Energy cost of finishing moves reduced by 6%.

Leeching Poison1 point

Adds a Leeching effect to your Lethal poisons, granting you 3.1% Leech.

Lethality2 ranks

Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.

Recuperator1 point

Slice and Dice heals you for up to 1% of your maximum health per 3 sec sec.

Alacrity2 ranks

Haste increased by 1.5.1%.

Soothing Darkness1 point

You are healed for% of your maximum health over 6 sec after activating Vanish.

Vigor2 ranks

Increases your maximum Energy by 50 and Energy regeneration by 5%.

Supercharger2 ranks

$?a137035[Shadow Dance]?a137036[Adrenaline Rush][Kingsbane] supercharges $m1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent $m2 additional combo points.

Subterfuge2 ranks

Abilities requiring Stealth can be used for 2 sec after Stealth breaks. Combat benefits requiring Stealth persist for an additional 2 sec after Stealth breaks.

Thistle Tea1 point

Restore 100 Energy. When your Energy is reduced below 30, drink a Thistle Tea.

Cold Blooded Killer1 point

Critically striking with an attack that generates combo points increases the critical strike chance of your next finishing move by 10%.

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Echoing Reprimand1 point

After consuming a supercharged combo point, your next $?s200758[Gloomblade]?a137035[Backstab]?a137036[Sinister Strike][Mutilate] also strikes the target with an Echoing Reprimand dealing Physical damage.

Forced Induction1 point

Increase the bonus granted when a damaging finishing move consumes a supercharged combo point by 1.

Deeper Stratagem1 point

Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.

Without a Trace1 point

Vanish has 1 additional charges.

Outlaw Talents 38

Opportunity1 point

Sinister Strike has a 30% chance to hit an additional time and grant Opportunity. $@spellicon195627 $@spellname195627 Your next Pistol Shot costs 50% less Energy and deals 100% increased damage.

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Hit and Run1 point

Movement speed increased by 15%.

Combat Stamina1 point

Stamina increased by%.

Adrenaline Rush1 point

Increases your Energy regeneration rate by 75%, your maximum Energy by 50, and your attack speed by 20% for 15 sec.$?0>0[ Damage of combo point generating abilities and finishers increased by 0%.][]

Choose one
Retractable Hook1 point

Reduces the cooldown of Grappling Hook by 15 sec.

Blinding Powder1 point

Reduces the cooldown of Blind by 25% and increases its range by 5 yds.

Expert Duelist1 point

Between the Eyes increases your damage dealt by an additional 2%.

Combat Potency1 point

Increases your Energy regeneration rate by 16%.

Deadly Pursuit1 point

After spending 15 combo points, if you spend no combo points for 4 sec, abilities affected by Restless Blades will cool down 200% faster for 5 sec or until you spend a combo point.

Precision Shot1 point

Between the Eyes and Pistol Shot have 10 yd increased range and deal 20% increased damage.

Crescendo of Violence1 point

Your finishing moves deal 10% increased damage.

Deft Maneuvers1 point

Blade Flurry's initial damage is increased by 100% and generates $m2 combo points per target struck, but its Energy cost is increased by 30.

Devious Stratagem1 point

Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.

Fatal Flourish1 point

Your off-hand attacks and Pistol Shots have a 25% chance to generate 8 Energy.

Quick Draw1 point

Opportunity increases the damage of Pistol Shot by an additional 20%. Each charge of Opportunity consumed by Pistol Shot generates 1 combo points.

Ruthlessness1 point

Your finishing moves have a $b1% chance per combo point spent to grant a combo point.

Blade Rush1 point

Charge to your target with your blades out, dealing Physical damage to the target and w1 to all other nearby enemies. Damage reduced beyond w3 targets. While Blade Flurry is active, damage to non-primary targets is increased by 100%. Generates Energy over 5 sec.

Loaded Dice1 point

Activating Adrenaline Rush improves the result of your next Roll the Bones by one level.

Sleight of Hand1 point

Roll the Bones has a 20% increased chance of granting more powerful results.

Improved Between the Eyes1 point

Critical strikes with Between the Eyes deal 3.1 times normal damage.

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Thief's Versatility1 point

Versatility increased by 3%.

Flickering Steel1 point

Sinister Strike and Ambush deal 20% increased damage. They also generate 5 Energy when they grant you Opportunity.

Audacity1 point

Using Pistol Shot with Opportunity has a 30% chance to make your next Ambush usable without Stealth. Chance to trigger this effect matches the chance for Sinister Strike to grant Opportunity.

Heavy Hitter2 ranks

Attacks that generate combo points deal 10% increased damage.

Improved Adrenaline Rush1 point

Generate full combo points when you gain Adrenaline Rush.

Ace Up Your Sleeve2 ranks

Between the Eyes has a 3% chance per combo point spent to grant 4 combo points and reset its own cooldown.

Dancing Steel1 point

Blade Flurry strikes 3 additional enemies and its duration is increased by 3 sec.

Find an Opening1 point

Your chance for Sinister Strike to strike twice and grant Opportunity is increased by 10%

Acrobatic Strikes1 point

Auto-attacks increase auto-attack damage by 3% and movement speed by 1% for 3 sec, stacking up to $455144u times.

Choose one
Heightened Rush1 point

Adrenaline Rush's duration is increased by 4 sec.

Menacing Rush1 point

Adrenaline Rush magnifies your precision and power, increasing the damage your combo point generating abilities and finishers deal by 20%.

Zero In1 point

Your auto-attack critical strikes increase the damage and critical strike chance of your next Between the Eyes by 3%, stacking up to $1259486u times.

Grand Melee1 point

Blade Flurry causes your attacks to hit nearby enemies for an additional 8% of their normal damage.

Summarily Dispatched2 ranks

Dispatch deals 10% increased damage and costs 3 less Energy. This damage bonus is increased by 50% while your damage is enhanced by your Between the Eyes.

Dragon-Bone Dice1 point

The bonuses granted by your Roll the Bones are stronger. Bonuses to chance for Sinister Strike to strike twice are 5% greater. Bonuses to Sinister Strike and Ambush damage are 5% greater. Bonuses to Restless Blades cooldown reduction are 10% greater. Jackpot's bonus to critical strike chance is 5% greater.

Fan the Hammer2 ranks

When you gain Opportunity, gain $m1 additional charges. Max 6 charges. Pistol Shot consumes $m1 additional charges of Opportunity to fire $m1 additional bullets. Additional shots deal 20% reduced damage.

Hidden Opportunity1 point

Ambush has a chance to grant Opportunity. Chance to trigger this effect is 80% of the chance for Sinister Strike to grant Opportunity.

Killing Spree1 point

Finishing move that unleashes a barrage of gunfire, striking random enemies within $r yards for Physical damage. Number of strikes increased per combo point. Restores $1235074m2 combo points every.2 sec. 1 point :.2 sec 2 points:.2 sec 3 points:.2 sec 4 points:.2 sec 5 points:.2 sec$?s193531|((s394320|s394321)&!s193531)[ 6 points:.2 sec][]$?s193531&(s394320|s394321)[ 7 points:.2 sec][]

Keep It Rolling1 point

Increase the remaining duration of your active Roll the Bones combat enhancement by 30 sec