Outlaw Rogue Talents
The full Outlaw Rogue talent tree from the current game data: class, specialization, and hero talents with icons, ranks, and tooltips.
Class Talents 44
Attack with your poisoned blades, dealing $sw1 Physical damage, dispelling all enrage effects and applying a concentrated form of your $?a3408[Crippling Poison, reducing movement speed by 70% for 5 sec.]?a5761[Numbing Poison, reducing casting speed by 25% for 5 sec.][]$?(!a3408&!a5761)[active Non-Lethal poison.][]$?(a319032&a400783)[ Your Nature and Bleed ]?a319032[ Your Nature ]?a400783[ Your Bleed ][]$?(a400783|a319032)[damage done to the target is increased by 30% for 8 sec.][] The target's healing received is reduced by 30% for 8 sec. Awards 1 combo points.
Blinds the target, causing it to wander disoriented for 1 min. Damage may interrupt the effect. Limit 1.
Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.
Shiv's Energy cost is reduced by 20, its cooldown is reduced by 15 sec, and its range is increased by 3 yds.
Movement speed increased by 15%.
Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage may interrupt the effect. Must be in front of your target. Awards 1 combo points.
Blind has 50% reduced cooldown, 70% reduced duration, and applies to all nearby enemies.
Grappling Hook has 1 additional charge.
While Stealth or Shadow Dance is active, you move 20% faster.
Increases the non-damaging effects of your weapon poisons by 20%.
Evasion also reduces damage taken by 20%, and Feint also reduces non-area-of-effect damage taken by 20%.
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
Increases the target's damage by $221622m1%, and redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec.
Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends.
Wound Poison can now stack 2 additional times.
Energy cost of Feint and Crimson Vial reduced by 10.
Physical damage taken reduced by 5%.
Increases your Agility by 3%.
Reduces the cooldown of Sprint by sec.
Crippling Poison reduces movement speed by an additional 10%.
Increases your dodge chance by 100% for 10 sec. Dodging an attack while Evasion is active will trigger Mastery: Main Gauche.
Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.
Increases the damage of your weapon poisons by 10%.
Shroud of Concealment has 50% reduced cooldown.
Feint has $m1 additional charges.
Sprint increases movement speed by an additional 30% and has 4 sec increased duration.
Coats your weapons with a Non-Lethal Poison that lasts for 60 min. Each strike has a $5761h% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.
Coats your weapons with a Non-Lethal Poison that lasts for 60 min. Each strike has a $h% chance of poisoning the enemy, reducing their damage by 3.1% for 10 sec.
Increases the critical strike chance of your attacks that generate combo points by 5%.
When you deal the killing blow to a target that yields experience or honor, the cooldown of Crimson Vial is reduced by 15 sec and your next use heals 5% of your health instantly.
Your finishing moves deal 6% increased damage.
Reduces the duration of movement slowing effects 30%.
You have a 20% chance to partially evade any damage dealt to you, reducing the damage it deals by 20%.
Slice and Dice grants additional attack speed equal to 100% of your Haste.
Shadowstrike damage increased by 8%.
Energy cost of finishing moves reduced by 6%.
Adds a Leeching effect to your Lethal poisons, granting you 3.1% Leech.
Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.
Slice and Dice heals you for up to 1% of your maximum health per 3 sec sec.
Haste increased by 1.5.1%.
You are healed for% of your maximum health over 6 sec after activating Vanish.
Increases your maximum Energy by 50 and Energy regeneration by 5%.
$?a137035[Shadow Dance]?a137036[Adrenaline Rush][Kingsbane] supercharges $m1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent $m2 additional combo points.
Abilities requiring Stealth can be used for 2 sec after Stealth breaks. Combat benefits requiring Stealth persist for an additional 2 sec after Stealth breaks.
Restore 100 Energy. When your Energy is reduced below 30, drink a Thistle Tea.
Critically striking with an attack that generates combo points increases the critical strike chance of your next finishing move by 10%.
After consuming a supercharged combo point, your next $?s200758[Gloomblade]?a137035[Backstab]?a137036[Sinister Strike][Mutilate] also strikes the target with an Echoing Reprimand dealing Physical damage.
Increase the bonus granted when a damaging finishing move consumes a supercharged combo point by 1.
Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
Vanish has 1 additional charges.
Outlaw Talents 38
Sinister Strike has a 30% chance to hit an additional time and grant Opportunity. $@spellicon195627 $@spellname195627 Your next Pistol Shot costs 50% less Energy and deals 100% increased damage.
Movement speed increased by 15%.
Stamina increased by%.
Increases your Energy regeneration rate by 75%, your maximum Energy by 50, and your attack speed by 20% for 15 sec.$?0>0[ Damage of combo point generating abilities and finishers increased by 0%.][]
Reduces the cooldown of Grappling Hook by 15 sec.
Reduces the cooldown of Blind by 25% and increases its range by 5 yds.
Between the Eyes increases your damage dealt by an additional 2%.
Increases your Energy regeneration rate by 16%.
After spending 15 combo points, if you spend no combo points for 4 sec, abilities affected by Restless Blades will cool down 200% faster for 5 sec or until you spend a combo point.
Between the Eyes and Pistol Shot have 10 yd increased range and deal 20% increased damage.
Your finishing moves deal 10% increased damage.
Blade Flurry's initial damage is increased by 100% and generates $m2 combo points per target struck, but its Energy cost is increased by 30.
Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
Your off-hand attacks and Pistol Shots have a 25% chance to generate 8 Energy.
Opportunity increases the damage of Pistol Shot by an additional 20%. Each charge of Opportunity consumed by Pistol Shot generates 1 combo points.
Your finishing moves have a $b1% chance per combo point spent to grant a combo point.
Charge to your target with your blades out, dealing Physical damage to the target and w1 to all other nearby enemies. Damage reduced beyond w3 targets. While Blade Flurry is active, damage to non-primary targets is increased by 100%. Generates Energy over 5 sec.
Activating Adrenaline Rush improves the result of your next Roll the Bones by one level.
Roll the Bones has a 20% increased chance of granting more powerful results.
Critical strikes with Between the Eyes deal 3.1 times normal damage.
Versatility increased by 3%.
Sinister Strike and Ambush deal 20% increased damage. They also generate 5 Energy when they grant you Opportunity.
Using Pistol Shot with Opportunity has a 30% chance to make your next Ambush usable without Stealth. Chance to trigger this effect matches the chance for Sinister Strike to grant Opportunity.
Attacks that generate combo points deal 10% increased damage.
Generate full combo points when you gain Adrenaline Rush.
Between the Eyes has a 3% chance per combo point spent to grant 4 combo points and reset its own cooldown.
Blade Flurry strikes 3 additional enemies and its duration is increased by 3 sec.
Your chance for Sinister Strike to strike twice and grant Opportunity is increased by 10%
Auto-attacks increase auto-attack damage by 3% and movement speed by 1% for 3 sec, stacking up to $455144u times.
Adrenaline Rush's duration is increased by 4 sec.
Adrenaline Rush magnifies your precision and power, increasing the damage your combo point generating abilities and finishers deal by 20%.
Your auto-attack critical strikes increase the damage and critical strike chance of your next Between the Eyes by 3%, stacking up to $1259486u times.
Blade Flurry causes your attacks to hit nearby enemies for an additional 8% of their normal damage.
Dispatch deals 10% increased damage and costs 3 less Energy. This damage bonus is increased by 50% while your damage is enhanced by your Between the Eyes.
The bonuses granted by your Roll the Bones are stronger. Bonuses to chance for Sinister Strike to strike twice are 5% greater. Bonuses to Sinister Strike and Ambush damage are 5% greater. Bonuses to Restless Blades cooldown reduction are 10% greater. Jackpot's bonus to critical strike chance is 5% greater.
When you gain Opportunity, gain $m1 additional charges. Max 6 charges. Pistol Shot consumes $m1 additional charges of Opportunity to fire $m1 additional bullets. Additional shots deal 20% reduced damage.
Ambush has a chance to grant Opportunity. Chance to trigger this effect is 80% of the chance for Sinister Strike to grant Opportunity.
Finishing move that unleashes a barrage of gunfire, striking random enemies within $r yards for Physical damage. Number of strikes increased per combo point. Restores $1235074m2 combo points every.2 sec. 1 point :.2 sec 2 points:.2 sec 3 points:.2 sec 4 points:.2 sec 5 points:.2 sec$?s193531|((s394320|s394321)&!s193531)[ 6 points:.2 sec][]$?s193531&(s394320|s394321)[ 7 points:.2 sec][]
Increase the remaining duration of your active Roll the Bones combat enhancement by 30 sec