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Protection Paladin Talents

ClassPaladin
RoleTank
Talents145
Class talents54
Spec talents36
Hero treesLightsmith, Templar
Choice nodes26
Game build12.1.5
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Protection Paladin talents, row by row

Class Talents 54

Row 1

Lay on Hands1 point

Heals a friendly target for an amount equal to 100% your maximum health. Grants the target 30% increased armor for 8 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.

Hammer of Wrath1 point

During Avenging Wrath, Judgment is empowered into Hammer of Wrath. Hurls a divine hammer that strikes an enemy for Holy damage. Generates 1 Holy Power.

Row 2

Auras of the Resolute1 point

Learn Concentration Aura, Devotion Aura, and Crusader Aura: : Interrupt and Silence effects on party and raid members within 40 yds are 30% shorter. Fear effects are also reduced. : Party and raid members within 40 yds are bolstered by their devotion, reducing damage taken by 3%. : Increases mounted speed by 20% for all party and raid members within 40 yds.

Row 3

Empyreal Ward1 point

Lay on Hands grants the target 30% increased armor for 8 sec and now ignores healing reduction effects.

Fist of Justice1 point

Hammer of Justice's cooldown is reduced by 15 sec.

Blinding Light1 point

Emits dazzling light in all directions, blinding enemies, causing them to wander disoriented for 6 sec. Damage may cancel the effect.

Row 4

Cleanse Toxins1 point

Cleanses a friendly target, removing all Poison and Disease effects.

Turn Evil1 point

The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time.

Row 5

A Just Reward2 ranks

After Cleanse successfully removes an effect from an ally, they are healed.

Afterimage1 point

After you spend 20 Holy Power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness.

Guided Prayer1 point

When your health is brought below 25%, you instantly cast a free Word of Glory at 60% effectiveness on yourself. Cannot occur more than once.

Divine Steed1 point

Leap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.

Light's Countenance1 point

The cooldown of Blinding Light is reduced.

Choose one
Wrench Evil1 point

Turn Evil's cast time is reduced by 100%.

Stand Against Evil1 point

Turn Evil now affects 5 additional enemies.

Row 6

Greater Judgment1 point

Judgment causes the target to take 20% increased damage from your next Holy Power ability. Multiple applications may overlap.

Row 7

Holy Reprieve1 point

Your Forbearance's duration is reduced by 10 sec.

Divine Spurs1 point

Divine Steed's cooldown is reduced by 20%, but its duration is reduced by 40%.

Choose one
Steed of Liberty1 point

Divine Steed also grants Blessing of Freedom for 3.1 sec. : Blesses a party or raid member, granting immunity to movement impairing effects and increasing movement speed by 30% for 8 sec.

Blessing of Freedom1 point

Blesses a party or raid member, granting immunity to movement impairing effects and increasing movement speed by 30% for 8 sec.

Row 8

Cavalier1 point

Divine Steed now has 2 charges.

Row 9

Rebuke1 point

Interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.

Row 10 opens at 8 points spent in Class Talents

Obduracy2 ranks

Speed increased by 2% and damage taken from area of effect attacks reduced by 2%.

Divine Toll1 point

Divine Toll's Judgment deals 50% increased damage. Generates 1 Holy Power per target hit.

Unbound Freedom1 point

Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target.

Sanctified Plates2 ranks

Armor increased by 10%, Stamina increased by 5% and damage taken from area of effect attacks reduced by 3%.

Row 11 opens at 8 points spent in Class Talents

Punishment1 point

Row 12 opens at 8 points spent in Class Talents

Divine Reach1 point

The radius of your auras is increased by 20 yds.

Brought to Light1 point

Killing an enemy that yields experience or honor causes you to explode with holy energy, healing up to 5 nearby allies and yourself for (625% of Attack Power), split evenly among them.

Choose one
Quickened Invocation1 point

Divine Toll's, Holy Armament's, and Holy Prism's cooldown is reduced by 15 sec.

Fear No Evil1 point

Fear duration on you reduced by 20%. This effect is increased to 60% during Avenging Wrath.

Consecrated Ground1 point

Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.

Row 13 opens at 8 points spent in Class Talents

Blessing of Sacrifice1 point

Blesses a party or raid member, reducing their damage taken by 30%, but you suffer of damage prevented. Last 12 sec, or until transferred damage would cause you to fall below 20% health.

Blessing of Protection1 point

Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Spellwarding.

Row 14 opens at 8 points spent in Class Talents

Choose one
Sacrifice of the Just1 point

Reduces the cooldown of Blessing of Sacrifice by 60 sec.

Recompense1 point

After your Blessing of Sacrifice ends, 50% of the total damage it diverted is added to your next Judgment as bonus damage, or your next Word of Glory as bonus healing. This effect's bonus damage cannot exceed 30% of your maximum health and its bonus healing cannot exceed 100% of your maximum health.

Improved Blessing of Protection1 point

Reduces the cooldown of Blessing of Protection and Blessing of Spellwarding by 60 sec.

Row 15 opens at 8 points spent in Class Talents

Holy Aegis1 point

Armor and critical strike chance increased by 4%.

Choose one
Sacred Strength1 point

Holy Power spending abilities have 2% increased damage and healing.

Divine Purpose1 point

Holy Power spending abilities have a 15% chance to make your next Holy Power spending ability free and deal 15% increased damage and healing.

Unbreakable Spirit1 point

Reduces the cooldown of your Divine Shield, Shield of Vengeance, Ardent Defender, and Lay on Hands by 30%.

Row 16 opens at 23 points spent in Class Talents

Lightforged Blessing1 point

Denounce heals you and up to 2 nearby allies for (125% of Attack Power).

Lightforged Blessing1 point

Denounce heals you and up to 2 nearby allies for (125% of Attack Power).

Lead the Charge1 point

Divine Steed reduces the cooldown of 4 nearby ally's major movement ability by 3.1 sec. Your movement speed is increased by 3%.

Choose one
Worthy Sacrifice1 point

You automatically cast Blessing of Sacrifice onto an ally within 40 yds when they are below 35% health and you are not in a loss of control effect. This effect activates 100% of Blessing of Sacrifice's cooldown.

Righteous Protection1 point

Blessing of Sacrifice now removes and prevents all Poison and Disease effects.

Holy Ritual1 point

Allies are healed for (2000% of Spell Power) when you cast Blessing of Protection or Blessing of Sacrifice on them.

Blessed Calling1 point

Allies affected by your Blessings have 15% increased movement speed.

Inspired Guard1 point

Ardent Defender increases healing taken by 15% for its duration.

Light's Revocation1 point

Removing harmful effects with Divine Shield heals you for 10% for each effect removed. This heal cannot exceed 30% of your maximum health. Divine Shield may now be cast while Forbearance is active.

Row 17 opens at 23 points spent in Class Talents

Faith's Armor1 point

Shield of the Righteous grants 20% bonus armor for 4.5 sec.

Stoicism1 point

The duration of stun effects on you is reduced by 20%.

Seal of Might2 ranks

Mastery increased by 2% and Intellect increased by 2%.

Vengeful Wrath2 ranks

Hammer of Wrath deals up to 50% additional damage based on its target's health. Lower health targets receive more damage.

Eye for an Eye1 point

Melee and ranged attackers receive (35% of Spell Power) Holy damage each time they strike you during Ardent Defender and Divine Shield.

Choose one
Golden Path1 point

Consecration heals you and 5 allies within it every 1 sec.

Selfless Healer1 point

Flash of Light and Holy Light are 30% more effective on your allies and 40% of the healing done also heals you.

Row 18 opens at 23 points spent in Class Talents

Blessing of Dawn1 point

While you are above 85% health, 5% of all damage taken by allies is redirected to you, up to a maximum of every 5 sec.

Lightbearer1 point

10% of all healing done to you from other sources heals up to 4 nearby allies, divided evenly among them.

Blessing of Dusk1 point

Damage taken reduced by up to 10%, increasing as your health decreases.

Protection Talents 36

Row 1

Avenger's Shield1 point

Hurls your shield at an enemy target, dealing (200% of Attack Power) Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 1 additional nearby enemies. Shields you for 8 sec, absorbing 75% as much damage as it dealt. Deals additional damage to all enemies of each target hit.

Row 2

Shining Light1 point

Every 3 Shields of the Righteous make your next Word of Glory cost no Holy Power.

Choose one
Hammer of the Righteous1 point

Hammer of the Righteous also causes a wave of light that hits all other targets for (21% of Attack Power)w1 Holy damage.]?s26573[ While you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets for (21% of Attack Power)w1 Holy damage.][] Generates 1 Holy Power.

Blessed Hammer1 point

Throws a Blessed Hammer that spirals outward, dealing (32.5% of Attack Power) Holy damage to enemies and reducing the next damage they deal to you. Generates 1 Holy Power.

Row 3

Row 4

Choose one
Valiant Crusade1 point

While out of combat, Divine Steed grants Shield of the Righteous for its duration and an additional 4.1 sec after it fades.

Choose one
Imbued Shield1 point

Shield of the Righteous reduces magical damage taken by 12%.

Redoubt1 point

Armor granted by Shield of the Righteous is increased by up to 60%, based on your missing health.

Row 5

Choose one
Blessing of Spellwarding1 point

Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Protection.

Uther's Counsel1 point

Your Lay on Hands, Divine Shield, and Blessing of Protection have 15% reduced cooldown.

Choose one
Searing Sunlight1 point

Casting Avenger's Shield causes Consecration to deal its damage and healing again immediately at 100% effectiveness.

Hand of the Protector1 point

When you cast Word of Glory on someone other than yourself, its healing is increased by up to 100% based on the target's missing health.

Row 6

Ardent Defender1 point

Reduces all damage you take by 30% for 12 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead bring you to 20% of your maximum health.

Row 7 opens at 8 points spent in Protection Talents

Refining Fire1 point

Enemies struck by Avenger's Shield burn with holy fire, suffering 100% additional Radiant damage over 5 sec.

Bulwark of Order1 point

Avenger's Shield also shields you for 8 sec, absorbing 75% as much damage as it dealt, up to 50% of your maximum health.

Avenging Wrath1 point

Each Holy Power spent increases Haste by an additional 2%, up to 20%.

Choose one
Light of the Titans1 point

Word of Glory heals for an additional 40% over 10 sec. Increased by 200% if cast on yourself while you are afflicted by a harmful damage over time effect.

Tirion's Devotion1 point

Lay on Hands' cooldown is reduced by 1.1 sec per Holy Power spent.

Choose one
Solace1 point

Consecration heals you for 375% of the damage it deals.

Instrument of the Divine1 point

Shield of the Righteous consumes up to 2 more Holy Power and deals 50% increased damage for each additional Holy Power consumed.

Row 8 opens at 8 points spent in Protection Talents

Tyr's Enforcer2 ranks

Your Avenger's Shield is imbued with holy fire, causing it to deal Holy damage to all enemies of each target hit.

Undying Embers1 point

You are healed for at least 125% of the damage dealt by Refining Fire, increasing to a maximum of 300% as your health decreases.

Relentless Inquisitor1 point

Your haste is increased by 5%.

Choose one
Improved Ardent Defender1 point

Ardent Defender increases your maximum health by 20% for its duration, and its effect is no longer canceled when you take fatal damage.

Crusader's Judgment1 point

Judgment now has 2 charges, and Grand Crusader now also reduces the cooldown of Judgment by 3 sec.

Vision of Sanctity1 point

Consecration deals 100% increased damage when it strikes a single target.

Consecration in Flame2 ranks

Consecration lasts 2 sec longer and its damage is increased by 20%.

Row 9 opens at 8 points spent in Protection Talents

Guardian of Ancient Kings1 point

Empowers you with the spirit of ancient kings, reducing all damage you take by 50% for 8 sec.

Row 10 opens at 8 points spent in Protection Talents

Choose one
Soaring Shield1 point

Avenger's Shield jumps to 2 additional targets.

Focused Enmity1 point

When Avenger's Shield strikes a single enemy, it deals 100% additional Holy damage.

Sanctuary1 point

While in your Consecration and for 4.1 sec after leaving it, your damage taken is reduced by 5%.

Row 11 opens at 20 points spent in Protection Talents

Gift of the Golden Val'kyr1 point

Each enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by 1.1 sec. When you drop below 30% health, you become infused with Guardian of Ancient Kings for 4 sec. This cannot occur again for 45 sec.

Row 12 opens at 20 points spent in Protection Talents

Choose one
Strength in Adversity1 point

For each target hit by Avenger's Shield, gain 3% parry for 15 sec.

Crusader's Resolve1 point

Enemies hit by Avenger's Shield deal 10% reduced melee damage to you for 10 sec.

Empyrean Authority1 point

Guardian of Ancient Kings has 1 additional charges.

Seal of Charity1 point

When you cast Word of Glory on someone other than yourself, you are also healed for 100% of the amount healed.

Row 13 opens at 20 points spent in Protection Talents

Ferren Marcus's Fervor2 ranks

Avenger's Shield deals 10% increased damage to its primary target.

Sentinel1 point

Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 1% and reducing your damage taken by 2% per stack for 20 sec. After, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec. While active, your damage and healing are increased by 10%, and critical strike chance is increased by 10%.

Row 14 opens at 20 points spent in Protection Talents

Choose one
Sweeping Verdict1 point

Judgment chains to 2 additional;targets at effectiveness.

Adjudication1 point

Judgment causes its primary target's successful melee attacks against you to grant a Physical absorb shield for 20% of the damage dealt. Limit.

Final Stand1 point

During Divine Shield, all targets within 15 yds are taunted.

Righteous Protector1 point

Avenging Wrath and Sentinel have 50% reduced cooldown and 40% reduced duration.

Row 15 opens at 20 points spent in Protection Talents

Choose one
Glory of the Vanguard1 point

Judgment has a chance to grant you Vanguard, causing your next Avenger's Shield to leave an echoing bolt of light in a line between you and the initial target, piercing any enemies for up to 150% of the initial damage dealt. Damage reduced against secondary targets.

Lightsmith 14

Row 1

Holy Armaments1 point

Will the Light to coalesce and become manifest as a Holy Armament, wielded by your friendly target. : While wielding a Holy Bulwark, gain an absorb shield for 15.1% of your max health and an additional 2.1% every 2 sec. Lasts 20 sec. Becomes Sacred Weapon after use. Generates 3 Holy Power.

Row 2

Choose one
Rite of Sanctification1 point

Imbue your weapon with the power of the Light, increasing your armor by 5% and your primary stat by 2%. Lasts 60 min.

Rite of Adjuration1 point

Imbue your weapon with the power of the Light, increasing your Stamina by 3% and causing your Holy Power abilities to sometimes unleash a burst of healing around a target. Lasts 60 min.

Row 3

Solidarity1 point

If you bestow an Armament upon an ally, you also gain its benefits. If you bestow an Armament upon yourself, a nearby ally also gains its benefits.

Row 4

Choose one
Divine Guidance1 point

For each Holy Power ability cast, your next Consecration deals damage immediately, split across all enemies. Up to 3 nearby allies are each healed for 100% of the damage amount.

Masterwork1 point

Row 5

Choose one
Divine Inspiration1 point

Your spells and abilities have a chance to manifest a Holy Armament for a nearby ally.

Forewarning1 point

The cooldown of Holy Armaments is reduced by 20%.

Choose one
Authoritative Rebuke1 point

Successfully dispelling a harmful effect reduces Cleanse's cooldown by 1.1 sec. Effect increased by 100% while wielding a Holy Armament.

Tempered in Battle1 point

When you or an ally wielding a Holy Bulwark are healed above maximum health, transfer 100% of the overhealing to your ally. When you or an ally wielding a Sacred Weapon drop below 40% health, redistribute your health immediately and every 1 sec for 4 sec. May only occur once per cast.

Row 6

Laying Down Arms1 point

When an Armament fades from you, the cooldown of Lay on Hands is reduced by 15.1 sec and you gain Shining Light.

Row 7

Hammer and Anvil1 point

Judgment critical strikes cause a shockwave around the target, healing to up to 5 injuried allies for (113.4% of Spell Power).

Row 8

Valiance1 point

Consuming Shining Light reduces the cooldown of Holy Armaments by 3.1 sec.

Row 9

Shared Resolve1 point

The effect of your active Aura is increased by 33% on targets with your Armaments.

Reflection of Radiance1 point

When your Holy Bulwark absorbs damage or your Sacred Weapon deals damage or healing, you have a chance to gain Grand Crusader.

Resounding Strike1 point

Holy Armaments activate Hammer and Anvil at 100% effectiveness.

Row 10

Blessing of the Forge1 point

Avenging Wrath summons an additional Sacred Weapon, and during Avenging Wrath your Sacred Weapon casts spells on your target and echoes the effects of your Holy Power abilities.

Templar 14

Row 1 opens at 1 points spent in Templar

Light's Guidance1 point

Divine Toll is replaced with for 20 sec after it is cast. : Hammer down your enemy with the power of the Light, dealing (1045.2% of Attack Power) Holy damage and (522% of Attack Power) Holy damage up to 7 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for (52.1% of Attack Power) Holy damage each. Costs 5 Holy Power.

Row 2 opens at 1 points spent in Templar

Shake the Heavens1 point

After casting Hammer of Light, you call down an Empyrean Hammer on a nearby target every 2 sec, for 8 sec.

Divine Hammer1 point

Divine Toll summons Divine Hammers that spin around you for 8 sec. Strikes all enemies nearby for Radiant damage every 2 sec. Deals reduced damage beyond 8 targets.

Row 3 opens at 1 points spent in Templar

Zealous Vindication1 point

Hammer of Light instantly calls down 2 Empyrean Hammers on your target when it is cast.

Wrathful Descent1 point

When Empyrean Hammer critically strikes, 50% of its damage is dealt to nearby enemies. Enemies hit by this effect deal 5% reduced damage to you for 8 sec.

Row 4 opens at 1 points spent in Templar

Higher Calling1 point

Crusader Strike, Hammer of Wrath and Judgment extend the duration of Shake the Heavens by 1 sec.

Row 5 opens at 1 points spent in Templar

Sacrosanct Crusade1 point

Divine Toll surrounds you with a Holy barrier for 15% of your maximum health. Hammer of Light heals you for 15% of your maximum health, increased by 2% for each additional target hit. Any overhealing done with this effect gets converted into a Holy barrier instead.

Choose one
Bonds of Fellowship1 point

You receive 20% less damage from Blessing of Sacrifice and each time its target takes damage, you gain 4% movement speed up to a maximum of 40%.

Unrelenting Charger1 point

Divine Steed lasts 2 sec longer and increases your movement speed by an additional 30% for the first 3 sec.

Light's Judicator1 point

Empyrean Hammer deals 20% increased critical strike damage and its critical strikes have chance to grant an additional stack of Light's Deliverance.

Row 6 opens at 1 points spent in Templar

Choose one
Endless Wrath1 point

Empyrean Hammer has a 10% increased chance to critically strike.

Sanctification1 point

Casting Judgment increases the damage of Empyrean Hammer by 5% for 10 sec. Multiple applications may overlap.

Hammerfall1 point

While Shake the Heavens is active, this effect calls down an additional Empyrean Hammer.

Row 7 opens at 1 points spent in Templar

Undisputed Ruling1 point

Hammer of Light grants Shield of the Righteous, erupts a Consecration beneath its target, and increases your Haste by 12% for 6 sec.

Choose one
Divine Exaction1 point

Divine Toll casts 2 additional times on your target at 100% effectiveness.

Row 8 opens at 1 points spent in Templar

Light's Deliverance1 point

You gain a stack of Light's Deliverance when you call down an Empyrean Hammer.

Best Protection Paladin builds

These builds are counted, not opinions. We read the active talent loadout of the highest-rated Protection Paladin players on the US ladders (Solo Shuffle, 3v3 Arena and Battleground Blitz), decoded every code against the Protection Paladin tree, and tallied what they actually run. 211 decoded loadouts feed this section. Loadouts last read November 4, 2026. Each build links into the calculator above with every point already placed.

Solo Shuffle: 100 top players, best rating 2913

No identical build is run by more than 4 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.

  1. Build 1 A real loadout from the ladder, best rating 655, Templar hero tree, 72 talents. Load in calculatorCIEAzbn3egSOtoSwvPw1U1vTLsMDz2MzMzMzMsxw2sYZYAAGAAAAAA00MzGjxMGzSAwAGYGsNAAwMTbzMbzAEYz2GGGGjBMzAAsNDMmBYsA
  2. Build 2 A real loadout from the ladder, best rating 576, Lightsmith hero tree, 72 talents. Against build 1 it takes Blessed Hammer, Divine Resonance, Imbued Shield and Faith's Armor and skips Hammer of the Righteous, Quickened Invocation, Gift of the Golden Val'kyr and Redoubt. Load in calculatorCIEAzbn3egSOtoSwvPw1U1vTLsNDzyMjZmZmhlxYWG2GGAgBAAAAAAYmZZmxMYmZzGAGYAzgNAAAAYmZZZxyMjFbbYAMGzwYAwMDAmZAjF
  3. Build 3 A real loadout from the ladder, best rating 1283, Templar hero tree, 73 talents. Against build 1 it takes Blessed Hammer, Divine Resonance, Undying Embers and Bulwark of Order and skips Hammer of the Righteous, Vision of Sanctity, Quickened Invocation and Consecration in Flame. Load in calculatorCIEAzbn3egSOtoSwvPw1U1vTLsZYWmZGzMzMjNGz2sYZYAAGAAAAAA00MzyMjZmxY2aDADAMwGAAYmptZmlZACsZbBDDMYGmZAAWmBYmBM2A

39 talents are taken by at least 90% of the 100 Solo Shuffle players, out of roughly 72 talents in a full loadout. They include Ardent Defender, Avenger's Shield, Avenging Wrath, Divine Toll, Fist of Justice, Grand Crusader, Guardian of Ancient Kings and Hammer of Wrath, plus 31 more.

The ladder is split on Searing Sunlight (50%), Obduracy (49%), Divine Exaction (46%), Hand of the Protector (46%), Holy Ritual (54%) and Lightbearer (54%). The percentage is the share of Solo Shuffle players running that talent, so a number near 50% means the top of the ladder has not settled on it.

Choice nodes where players take different sides: Searing Sunlight (50%) against Hand of the Protector (46%); Soaring Shield (54%) against Focused Enmity (45%); Instrument of the Divine (59%) against Solace (39%); Endless Wrath (43%) against Sanctification (35%).

Rarely taken but still seen on the ladder: Blessed Assurance (9%), Crusader's Resolve (9%), Divine Reach (9%), Adjudication (8%), Recompense (8%) and Steed of Liberty (7%).

Hero tree split: Templar 72% and Lightsmith 28%.

3v3 Arena: 11 top players, best rating 2589

No two of these 11 players run an identical build, so the loadouts below are the real ones that sit closest to what most of them take.

  1. Build 1 A real loadout from the ladder, best rating 2440, Lightsmith hero tree, 73 talents. Load in calculatorCIEAzbn3egSOtoSwvPw1U1vTLsNDzyYGzYmZWWGzMmlZZYAAGAAAAAAYMzsMzYmhxsZBADMgB2AAAAgZmltFLzMWsswMAGMDjBAzMAYmBMA
  2. Build 2 A real loadout from the ladder, best rating 2588, Lightsmith hero tree, 74 talents. Against build 1 it takes Blessed Word, Sanctuary, Cleanse Toxins and Seal of Reprisal and skips Vision of Sanctity, Seal of Charity, Sacrifice of the Just and Improved Ardent Defender. Load in calculatorCIEAzbn3egSOtoSwvPw1U1vTLsZsNLjZMzMzMLLjxYWmlZMAADAAAAAAaamxMjZGGzWbAYgBMD2AAAIAzMLbLtMzYx2CGADmhxAgZGAMzAGL
  3. Build 3 A real loadout from the ladder, best rating 2516, Templar hero tree, 74 talents. Against build 1 it takes Tyr's Enforcer, Searing Sunlight, Cleanse Toxins and Seal of Reprisal and skips Vision of Sanctity, Seal of Charity, Sacrifice of the Just and Light's Revocation. Load in calculatorCIEAzbn3egSOtoSwvPw1U1vTLsZeAzyYGzYmZWWGjZZWmlZMAADAAAAAAMmZYGzMMmNbAYgBMD2GAAYmx2MzyMAAbWWwAAmhxAAsMDYmZAjF

51 talents are taken by at least 90% of the 11 3v3 Arena players, out of roughly 74 talents in a full loadout. They include Ardent Defender, Avenger's Shield, Avenging Wrath, Blessing of Dusk, Blessing of Freedom, Blessing of Protection, Blessing of Sacrifice and Blinding Light, plus 43 more.

The ladder is split on Afterimage (55%), Blessing of Spellwarding (55%), Divine Exaction (55%), Ferren Marcus's Fervor (55%), Instrument of the Divine (55%) and Light's Countenance (55%). The percentage is the share of 3v3 Arena players running that talent, so a number near 50% means the top of the ladder has not settled on it.

Choice nodes where players take different sides: Instrument of the Divine (55%) against Solace (45%); Divine Resonance (64%) against Quickened Invocation (36%); Blessing of Spellwarding (55%) against Uther's Counsel (36%); Endless Wrath (45%) against Sanctification (36%).

Rarely taken but still seen on the ladder: Authoritative Rebuke (9%), Bonds of Fellowship (9%), Brought to Light (9%), Crusader's Resolve (9%), Divine Spurs (9%) and Eye for an Eye (9%).

Hero tree split: Templar 73% and Lightsmith 27%.

Battleground Blitz: 100 top players, best rating 2650

  1. Build 1 Used by 5 of 100 players (5%), best rating 2409, Templar hero tree, 86 talents. Load in calculatorCIEAzbn3egSOtoSwvPw1U1vTLsNsNLjZmZmZMbLMzsNLMMAADAAAAAAaamxMjZmxwWbAYAgB2GAAYmptZmlZmZ22WaZmxmlNgxCDzMmZGAglZgxMDYsA
  2. Build 2 Used by 4 of 100 players (4%), best rating 2650, Templar hero tree, 87 talents. Against build 1 it takes Recompense. Load in calculatorCIEAzbn3egSOtoSwvPw1U1vTLsNsNLjZmZmZMbLMzsNLMMAADAAAAAAaamZbmxMz4BYrNAMAwAbDAAMz02MzyMzMbbLtMzYzyGwYhhZGzMDAwyMwYmBMWA

34 talents are taken by at least 90% of the 100 Battleground Blitz players, out of roughly 86 talents in a full loadout. They include Ardent Defender, Avenger's Shield, Blessing of Dusk, Cavalier, Divine Toll, Glory of the Vanguard, Grand Crusader and Guardian of Ancient Kings, plus 26 more.

The ladder is split on Ferren Marcus's Fervor (49%), Light's Countenance (49%), Afterimage (46%), Hand of the Protector (46%), Improved Blessing of Protection (46%) and Endless Wrath (54%). The percentage is the share of Battleground Blitz players running that talent, so a number near 50% means the top of the ladder has not settled on it.

Choice nodes where players take different sides: Hand of the Protector (46%) against Searing Sunlight (44%); Imbued Shield (66%) against Redoubt (34%); Endless Wrath (54%) against Sanctification (30%); Divine Resonance (68%) against Quickened Invocation (29%).

Rarely taken but still seen on the ladder: Righteous Protection (10%), Divine Spurs (9%), Blessed Assurance (8%), Bonds of Fellowship (8%), Steed of Liberty (8%) and Hammer of the Righteous (7%).

Hero tree split: Templar 80% and Lightsmith 20%.

Where the brackets disagree: Divine Inspiration is run by 91% in 3v3 Arena but 56% in Battleground Blitz; Instrument of the Divine is run by 59% in Solo Shuffle but 25% in Battleground Blitz; Sacrifice of the Just is run by 73% in 3v3 Arena but 40% in Battleground Blitz; Sweeping Verdict is run by 100% in 3v3 Arena but 69% in Battleground Blitz. Pick the loadout from the bracket you queue for.

Method: top US ladder entries per bracket that have a stored loadout, active loadout only. Builds are grouped by the exact talents chosen, ranks and choice nodes included. Small samples are never shown (a bracket needs at least 8 decoded loadouts).

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