Protection Warrior Talents
Protection Warrior talents, row by row
Class Talents 40
Row 1
A balanced combat state that increases the critical strike chance of your abilities by 3%, the critical strike damage of your abilities by 3%, and reduces the duration of movement impairing effects by 10%. Lasts until canceled.
A defensive combat state that reduces all damage you take by 15% and all magic damage you take. When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%. Lasts until canceled.
Row 2
Movement speed increased by 5%.
Connected from Battle Stance
Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec.
Connected from Battle Stance
Blasts all enemies for (235.7% of Attack Power) Physical damage, roots them for 4 sec, and reduces their movement speed by 20% for 10 sec. Generates.][]
Connected from Defensive Stance
Leech increased by 3%.
Connected from Defensive Stance
Row 3
Instantly attack the target, causing (59% of Attack Power) damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
Connected from Fast Footwork, War Machine
Leap through the air toward a target location, slamming down with destructive force to deal (23.5% of Attack Power) Physical damage to all enemies within 8 yards and resetting the remaining cooldown on Taunt.
Connected from War Machine, Thunder Clap
Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
Connected from Thunder Clap
Hurls your weapon at an enemy, causing (28.5% of Attack Power) Physical damage and stunning for 4 sec. Also hits 2 additional nearby targets, stunning for 2 sec.
Connected from Leeching Strikes, Thunder Clap
Row 4
Connected from Impending Victory, Fast Footwork
Restores 6% health every 1 sec when you have not taken damage for 5 sec. Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.
Connected from Impending Victory
Connected from Impending Victory, Heroic Leap, War Machine
Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
Connected from Heroic Leap
When you take any damage, heal for 2.1% of your maximum health. This can only occur once.
Connected from Heroic Leap, Storm Bolt
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Connected from Storm Bolt, Leeching Strikes
Row 5 opens at 8 points spent in Class Talents
Sends a wave of force in a frontal cone, causing (20% of Attack Power) damage and stunning all enemies within 10 yards for 2 sec.
Connected from Frothing Berserker, Blood and Thunder
Maximum Rage increased by 30.
Connected from Frothing Berserker
Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec. Health granted increased by 50% when not in a raid.
Connected from Pain and Gain, Frothing Berserker
Healing received increased by 3% and all self-healing increased by an additional 10%.
Connected from Pain and Gain
Raise your shield, reflecting the next 2 spells cast on you and reducing magic damage you take by 20% for 5 sec.
Connected from Pain and Gain, Intervene
Row 6 opens at 8 points spent in Class Talents
Hurl your weapon at the enemy, causing (600% of Attack Power) Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Hurl your weapon at the enemy, removing any magical immunities and causing (600% of Attack Power) Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Connected from Shockwave, Blood and Thunder
Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
Connected from Shockwave
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also remove fear effects from and reduce the duration of the next crowd control effect within 5 sec by 50% on group members.
Cooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects.
Connected from Rallying Cry, Shockwave
Causes the targeted enemy to cower in fear while all enemies flee from you and their movement speed is reduced by 70% for 8 sec. Damage may cancel the effect.
Snares all enemies, reducing their movement speed by 70% for 8 sec. Spurs all allies, increasing their movement speed by 30% for 4 sec.
Connected from Rallying Cry, Spell Reflection
Successfully interrupting an enemy increases the damage you deal to them for 10 sec.
Connected from Spell Reflection, Intervene
Row 7 opens at 8 points spent in Class Talents
Gain Strength equal to 2% of your Armor.
Connected from Berserker Shout or Fearless, Wrecking Throw or Shattering Throw
Stamina increased by 5% and Armor increased by 5%.
Connected from Honed Reflexes, Intimidating Shout or Piercing Howl
Row 8 opens at 8 points spent in Class Talents
Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
Connected from Berserker Shout or Fearless, Intimidating Shout or Piercing Howl
Row 9 opens at 23 points spent in Class Talents
Connected from Armored to the Teeth
Range of your thrown abilities is increased by 5 yards. Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%. Shattering Throw and Wrecking Throw silence non-players for 3 sec.
Connected from Armored to the Teeth, Double Time
The effects of your shouts last 20% longer.
Connected from Double Time, Reinforced Plates
Connected from Reinforced Plates
Row 10 opens at 23 points spent in Class Talents
Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
Connected from Barbaric Training, Javelineer
While wielding one-handed weapons your damage is increased by 3% and Leech increased by 2%.
Connected from Resonant Voice, Javelineer
Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
Connected from Crushing Force, Resonant Voice
Row 11 opens at 23 points spent in Class Talents
Connected from Cruel Strikes
Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing (239.2% of Attack Power) Physical damage instantly and an additional (326.2% of Attack Power) Physical damage over 6 sec. While the spear is active, activating this ability will cause you to leap to the spear, dealing (47% of Attack Power) Physical damage to all targets. All damage dealt reduced beyond targets. Generates 10 Rage.
Connected from Cruel Strikes, One-Handed Weapon Specialization
Your stances have additional effects. Increases the critical strike damage of your abilities by 3%. When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
Connected from One-Handed Weapon Specialization, Wild Strikes
Your Shout abilities have additional effects. : Grants you an additional 3% attack power. : Grants an additional 2% health and duration increased by 3 sec. : Radius increased by 100% : Radius increased by 100%. : Cooldown reduced by 15 sec.
Connected from Wild Strikes
Protection Talents 40
Row 1
Fight through the pain, ignoring 50% of damage taken for 12 sec or until damage has been prevented. Repeated uses of Ignore Pain accumulate, up to total damage prevented.
Row 2
Demoralizes all enemies, reducing the damage they do by 25% for 8 sec. Generates.
Connected from Ignore Pain
Swing in a wide arc, dealing (281.7% of Attack Power) Physical damage to all enemies in front of you. Deals reduced damage beyond targets. Your successful dodges, parries, and auto-attacks have a chance to make your next Revenge cost no Rage.
Connected from Ignore Pain
Row 3
Using Shield Slam increases the damage of Shield Slam by 10% and the block value of your shield by 5% for 16 sec.
Connected from Demoralizing Shout
Armor increased by 6%.
Connected from Demoralizing Shout
Defensive Stance additionally reduces magic damage you take by 8%.
Connected from Revenge
Your auto-attacks deal an additional (131.4% of Attack Power) Physical damage and have a 25% chance to reset the remaining cooldown on Shield Slam.
Connected from Revenge
Row 4
Devastate, Thunder Clap, Revenge, and Execute have a 25% chance to reset the remaining cooldown on Shield Slam.
Connected from Fight Through the Flames, Armor Specialization
Row 5
Taunts all enemies to attack you for 6 sec, interrupts all spellcasting and prevents any spell in that school from being cast for 6 sec. Increases the threat you generate against the target by 800%.
Connected from Brace For Impact
You focus on the target struck by your Devastator, dealing 30% additional Revenge and Execute damage to them. Only one target can have your focus at a time.
Connected from Devastator
Row 6 opens at 8 points spent in Protection Talents
Devastate deals 20% increased damage and generates 2 Rage. Devastator deals 10% increased damage and generates 2 Rage.
Connected from Strategist
Row 7 opens at 8 points spent in Protection Talents
10% of damage you deal adds to your active Ignore Pain or the next Ignore Pain you activate. Your next Ignore Pain can be increased by up to.
Connected from Brace For Impact
Your dodges, parries, and auto-attacks make your Revenge cost no Rage 20% more frequently and increase the damage your free Revenges deal by 15%. Revenge increases the damage of your next Thunder Clap by 8%.
Connected from Devastator
Row 8 opens at 8 points spent in Protection Talents
Reduces all damage you take by 40% for 8 sec.
Connected from Strategist
Damage from Rend has a chance to generate 5 Rage.
Connected from Strategist
Row 9 opens at 8 points spent in Protection Talents
Increases the radius of Demoralizing Shout by 5 yards.
Connected from Brutal Vitality
Row 10 opens at 8 points spent in Protection Talents
You have a 8% chance to disrupt magic damage dealt to you, reducing the damage it deals by 50%.
Damage you take from area of effect attacks is reduced by 2%. Spell Reflection reduces magic damage taken by an additional 10%.
Connected from Brutal Vitality
Shield Wall gains 1 additional charge and its cooldown is reduced by 60 sec.
Shield Slam reduces the remaining cooldown of Shield Wall by 6 sec.
Connected from Shield Wall
Activating Shield Wall increases your maximum health by 30% for 8 sec and instantly heals you for that amount.
Connected from Shield Wall
Your Bleed effects deal 25% increased damage.
Your attacks have a chance to make your next Condemn cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
Connected from Shield Wall
Shield Slam deals 15% increased damage and reduces enemies' damage against you by 3% for 9 sec. Multiple punishments may overlap.
Connected from Best Served Cold
Row 11 opens at 8 points spent in Protection Talents
Shield Block lasts 1 sec longer.
Connected from Bloodborne or Sudden Death, Defender's Aegis or Impenetrable Wall
Row 12 opens at 8 points spent in Protection Talents
Blocking an attack deals (120% of Attack Power) Physical damage to the attacker. Critical blocks deal double damage. Generates high threat.
Connected from Thunderlord
You are healed for 85% of the Bleed damage dealt by Rend and Deep Wounds.
Connected from Thunderlord, Defender's Aegis or Impenetrable Wall
Defensive Stance reduces damage taken by an additional 6%.
Connected from Punish, Bloodborne or Sudden Death
Execute inflicts Deep Wounds on the target. Causes the target to suffer (145.5% of Attack Power) Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
Connected from Punish
Row 13 opens at 20 points spent in Protection Talents
Increases Block chance by 8% and your Block value by 16%.
Connected from Enduring Defenses
Row 14 opens at 20 points spent in Protection Talents
Shield Slam generates 2 more Rage and extends the duration of Shield Block by 1.1 sec.
You gain 2% Haste for each enemy or ally within 10 yards, Haste.
Connected from Fueled by Violence
Increases Strength by 3% and your critical strike chance by 1%.
Connected from Enduring Defenses
Increases Stamina by 5% and your Haste by 2%.
Connected from Enduring Defenses
Connected from Unyielding Stance
Row 15 opens at 20 points spent in Protection Talents
Demoralizing Shout also generates 20 Rage and increases damage you deal to affected targets by 20%.
Connected from Shield Specialization, Shield Specialization, Heavy Repercussions or Into the Fray
Your maximum health is increased by 10% and every 15 Rage you spend heals you for 1% of your maximum health.
Connected from Shield Specialization
Every 250 rage you spend triggers a Violent Outburst, causing your next Shield Slam to deal 200% increased damage, generate 50% more Rage and grant Ignore Pain.
Connected from Shield Specialization, Avatar
Row 16 opens at 20 points spent in Protection Talents
Condemn is usable on targets below 35% health.
Connected from Heavy Repercussions or Into the Fray
Execute hits up to 2 additional targets for 70% damage.
Connected from Avatar
Row 17 opens at 20 points spent in Protection Talents
When your health is brought below 30%, you take 80% less damage for 8 sec and healing you receive is increased by 100%. Cannot occur more than once every 3 min.
Connected from Violent Outburst, Indomitable, Booming Voice
Row 18 opens at 20 points spent in Protection Talents
Charge to an enemy with your shield, granting you Shield Block and dealing (840% of Attack Power) Physical damage to it and (268.4% of Attack Power) Physical damage to all enemies within 10 yards. Also stuns the primary target for 4 sec. Generates 20 Rage.
Connected from Heavy Repercussions or Into the Fray
Your attacks have a chance to target a nearby enemy with Ravager for 4 sec.
Throws a whirling weapon at your target that chases nearby enemies, inflicting Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets. Enemies damaged by Ravager take 50% additional damage from your Bleeds for 12 sec. Generates 10 Rage each time it deals damage.
Connected from Avatar
Row 19 opens at 20 points spent in Protection Talents
Thunder Clap causes your next Shield Slam to deal 10% additional damage and unleash a wave of force, dealing (198% of Attack Power) Physical damage to all enemies in front of you.
Colossus 14
Row 1
Unleash a series of precise and powerful strikes against your target, dealing damage to it, and (1232.4% of Attack Power) damage to enemies of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, dodge, and use certain defensive abilities while channeling Demolish.
Row 2
Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 20%.
Connected from Demolish
Mortal Strike grants a stack of Colossal Might and Cleave grants a stack of Colossal Might when it strikes 3 or more targets.
Connected from Demolish
Shockwave's stun duration is increased by 1 sec and reduces the movement speed of affected enemies by 40% for 3 sec after the stun ends.
Shockwave also knocks enemies into the air and its cooldown is reduced by 5 sec.
Connected from Demolish
Row 3
Demolish's final strike applies Deep Wounds to all targets at 100% effectiveness.
Connected from Demolish
Row 4
Shockwave, Cleave, and Whirlwind deal 5% more damage per target affected up to 5.
Colossal Might increases the damage of your Rend and Deep Wounds by 3% per stack.
Connected from Martial Expert
Colossal Might increases the damage of your Overpower and Execute by 3% per stack.
Connected from Colossal Might
Damage prevented by each use of Ignore Pain is increased by 30%.
When your health is brought below 35%, you gain a Second Wind, healing you of your max health over 2 sec. This effect cannot occur more than once.
Connected from Boneshaker or Earthquaker
Mortal Strike critical strikes increase your Rend and Deep Wounds damage by 15% for 8 sec.
Connected from Decimator
Row 5
Mortal Strike and Slam damage increased by 25%. Cleave and Whirlwind damage increased by 15%. Shield Slam generates an additional 4 Rage. Revenge and Execute Rage cost reduced by 10.
Connected from One Against Many or Arterial Bleed
Mortal Strike critical strikes grant an additional stack of Colossal Might.
Connected from Tide of Battle
You deal 5% more damage and take 5% less damage. Size increased by 5%.
Connected from No Stranger to Pain or Veteran Vitality
Demolish's final strike grants 10% Haste for 10 sec and increases the critical strike chance of your next Mortal Strike by 100%.
Connected from Cut to the Bone
Row 6
Enemies affected by Demolish take more damage from you and deal less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish. Colossal Might stacks up to 10 times.
Connected from Precise Might, Practiced Strikes, Mountain of Muscle and Scars, Celeritous Conclusion
Mountain Thane 14
Row 1
Damaging enemies with Thunder Clap, Revenge, or Execute has a 25% chance to also strike one with a lightning bolt, dealing (232.6% of Attack Power) Nature damage and generating. Lightning Strikes occur 30% more often during Avatar.
Row 2
Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor. Thunder Clap damage increased by 10%, no longer costs Rage, and now generates 8 Rage. Improved Whirlwind, Meat Cleaver, Storm of Blood, and Barbaric Training affect Thunder Clap in addition to Whirlwind.
Connected from Lightning Strikes
Row 3
Lightning Strikes also deal (167.7% of Attack Power) Nature damage to enemies near their target. Damage reduced beyond 5 targets.
Connected from Lightning Strikes
Row 4
Shield Slam damage increased by 15%. Demoralizing Shout reduces damage enemies deal to you by an additional 5%.
Connected from Lightning Strikes
Row 5
Avatar increases the damage of Thunder Clap by 50% and reduces its cooldown by 50%.
Connected from Lightning Strikes
Row 6
Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges. Your next Thunder Clap becomes a Thunder Blast that deals (234.3% of Attack Power) Stormstrike damage and generates 2 Rage.
Connected from Crashing Thunder
Storm Bolt also hits 2 additional nearby targets, stunning them for 2 sec, but its cooldown is increased by 10 sec.
Intervening a target grants them a shield for 5 sec that absorbs magic damage equal to 3 times your Armor.
Connected from Ground Current
Lightning Strike damage increased by 10% and critical strike damage increased by 10%.
Connected from Storm Surge
Row 7
Physical damage taken reduced by 2%. Thunder Blast reduces damage you take by 8% for 5 sec.
Stamina increased by 5%. Impending Victory increases your maximum health by 10% for 5 sec. When this health increase expires, you heal for any amount of the original Impending Victory that healed you in excess of your full health.
Connected from Strength of the Mountain
Row 8
Your attacks trigger Lightning Strikes 30% more often.
Lightning Strikes generate 3 Rage. Revenge and Execute damage increased by 25%.
Connected from Storm Bolts or Storm Shield
Row 9
Thunder Blast calls down a Lightning Strike on an enemy it hits.
Activating Demoralizing Shout grants a charge of Thunder Blast.
Connected from Thunder Blast
Row 10
Lightning Strikes have a chance to make your next 2 Shield Slams have no cooldown, deal 35% increased damage, and generate 2 additional Rage.
Connected from Keep Your Feet on the Ground or Steadfast as the Peaks
During Avatar, Thunder Blast extends Avatar's duration by 2.1 sec.
Connected from Conductivity
Row 11
Casting Avatar grants you 2 charges of Thunder Blast and resets the cooldown of Thunder Clap. While Avatar is not active, Lightning Strikes have a 10% chance to grant you Avatar for 4 secs. Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage.
Connected from Flashing Skies or Snap Induction, Gathering Clouds or Thorim's Might, Burst of Power, Capacitance
Best Protection Warrior builds
These builds are counted, not opinions. We read the active talent loadout of the highest-rated Protection Warrior players on the US ladders (Solo Shuffle and Battleground Blitz), decoded every code against the Protection Warrior tree, and tallied what they actually run. 200 decoded loadouts feed this section. Loadouts last read November 4, 2026. Each build links into the calculator above with every point already placed.
Solo Shuffle: 100 top players, best rating 2532
No identical build is run by more than 2 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
CkEASWsDSHNyPDXnbxuIhH3Zd3CAAYmZwMzMzMz2Mmlhxw0YmZssYmZGmxMzAAAAglxAMjBAWMjhNyAzwCNmZhxMMDjFAAzMAgBMG - Build 2 Against build 1 it takes Sudden Death, Fight Through the Flames and Shattering Throw and skips Bloodborne, Armor Specialization and Wrecking Throw. Load in calculator
CkEASWsDSHNyPDXnbxuIhH3Zd3GAAYmZGmZGzMz2Mmlhxw0YmZssZmZGmxMzAAAAglxAMjBAWMjhNyAzwCNmZhxMMDjFAAzMAgBMG - Build 3 Against build 1 it takes Sudden Death, Fight Through the Flames and Barbaric Training and skips Bloodborne, Armor Specialization and Javelineer. Load in calculator
CkEASWsDSHNyPDXnbxuIhH3Zd3GAAYmZGmZGzMz2Mmlhxw0YmZmlFzMzwMmZGAAAAsMGgZMAwiZMsRGYGWoxMLMmhZYsAAYmBAAMG
34 talents are taken by at least 90% of the 100 Solo Shuffle players, out of roughly 73 talents in a full loadout. They include Brace For Impact, Demoralizing Shout, Devastator, Fueled by Violence, Ignore Pain, Impending Victory, Reinforced Plates and Revenge, plus 26 more.
The ladder is split on Deep Wounds (50%), Massacre (50%), Crushing Force (51%), No Stranger to Pain (51%), Thorim's Might (51%) and Indomitable (49%). The percentage is the share of Solo Shuffle players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Storm Bolts (47%) against Storm Shield (38%); Sudden Death (49%) against Bloodborne (37%); Berserker Shout (54%) against Fearless (31%); Thorim's Might (51%) against Gathering Clouds (31%).
Rarely taken but still seen on the ladder: Heavy Repercussions (10%), One Against Many (10%), Piercing Howl (9%), Hunker Down (3%) and Impenetrable Wall (3%).
Hero tree split: Colossus 69% and Mountain Thane 31%.
Battleground Blitz: 100 top players, best rating 2646
No identical build is run by more than 3 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
CkEASWsDSHNyPDXnbxuIhH3ZdnBAAmZGmZmZmxsZMbzYMGNzMzMLMzMzAmZAAAAwyYAmxAMwGssY0YGAzWMzGMzYGmZBAmZAAwAjB - Build 2 Against build 1 it takes Fight Through the Flames, Heavy Repercussions, Shield Specialization and Defender's Aegis and skips Devastating Focus, Instigate, Into the Fray and Impenetrable Wall. Load in calculator
CkEASWsDSHNyPDXnbxuIhH3ZdnBAAGzMMzMzMmFzMLzYMGNmxYbxMzMjZYmBAAAALzMAzYAGYDWWMaMDgZJmZDGzMDGAwMDAAzAjB - Build 3 Against build 1 it takes Sudden Death, Fight Through the Flames, Deep Wounds and Heavy Handed and skips Instigate, Armor Specialization, Impenetrable Wall and Tough as Nails. Load in calculator
CkEASWsDSHNyPDXnbxuIhH3Zd32AAAzMzwMzYmZ2mxsMMGmGzMzssZmZGmxMzAAAAglBgZMAwiZMsRGYGWoxMLMmhZYsAAYmBAAMG
40 talents are taken by at least 90% of the 100 Battleground Blitz players, out of roughly 73 talents in a full loadout. They include Avatar, Brace For Impact, Demoralizing Shout, Devastator, Fueled by Violence, Heroic Leap, Ignore Pain and Impending Victory, plus 32 more.
The ladder is split on Thorim's Might (48%), No Stranger to Pain (47%), Boneshaker (46%), Crushing Force (54%), Celeritous Conclusion (55%) and Gathering Clouds (44%). The percentage is the share of Battleground Blitz players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Thorim's Might (48%) against Gathering Clouds (44%); Fearless (60%) against Berserker Shout (31%); Boneshaker (46%) against Earthquaker (27%); Into the Fray (73%) against Heavy Repercussions (26%).
Rarely taken but still seen on the ladder: Piercing Howl (8%) and Impenetrable Wall (7%).
Hero tree split: Colossus 54% and Mountain Thane 46%.
Where the brackets disagree: Field Dressing is run by 86% in Battleground Blitz but 53% in Solo Shuffle; Second Wind is run by 88% in Battleground Blitz but 57% in Solo Shuffle; Indomitable is run by 80% in Battleground Blitz but 49% in Solo Shuffle; Last Stand is run by 75% in Battleground Blitz but 44% in Solo Shuffle. Pick the loadout from the bracket you queue for.
Method: top US ladder entries per bracket that have a stored loadout, active loadout only. Builds are grouped by the exact talents chosen, ranks and choice nodes included. Small samples are never shown (a bracket needs at least 8 decoded loadouts).