Skip to content

Protection Warrior Talents

ClassWarrior
RoleTank
Talents125
Class talents40
Spec talents40
Hero treesColossus, Mountain Thane
Choice nodes16
Game build12.1.5
Advertisement

Protection Warrior talents, row by row

Class Talents 40

Row 1

Battle Stance1 point

A balanced combat state that increases the critical strike chance of your abilities by 3%, the critical strike damage of your abilities by 3%, and reduces the duration of movement impairing effects by 10%. Lasts until canceled.

Defensive Stance1 point

A defensive combat state that reduces all damage you take by 15% and all magic damage you take. When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%. Lasts until canceled.

Row 2

Fast Footwork1 point

Movement speed increased by 5%.

War Machine1 point

Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec.

Thunder Clap1 point

Blasts all enemies for (235.7% of Attack Power) Physical damage, roots them for 4 sec, and reduces their movement speed by 20% for 10 sec. Generates.][]

Leeching Strikes1 point

Leech increased by 3%.

Row 3

Impending Victory1 point

Instantly attack the target, causing (59% of Attack Power) damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.

Heroic Leap1 point

Leap through the air toward a target location, slamming down with destructive force to deal (23.5% of Attack Power) Physical damage to all enemies within 8 yards and resetting the remaining cooldown on Taunt.

Crackling Thunder1 point

Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.

Storm Bolt1 point

Hurls your weapon at an enemy, causing (28.5% of Attack Power) Physical damage and stunning for 4 sec. Also hits 2 additional nearby targets, stunning for 2 sec.

Row 4

Second Wind1 point

Restores 6% health every 1 sec when you have not taken damage for 5 sec. Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.

Bounding Stride1 point

Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec.

Pain and Gain1 point

When you take any damage, heal for 2.1% of your maximum health. This can only occur once.

Intervene1 point

Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.

Row 5 opens at 8 points spent in Class Talents

Shockwave1 point

Sends a wave of force in a frontal cone, causing (20% of Attack Power) damage and stunning all enemies within 10 yards for 2 sec.

Overwhelming Rage1 point

Maximum Rage increased by 30.

Rallying Cry1 point

Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec. Health granted increased by 50% when not in a raid.

Field Dressing1 point

Healing received increased by 3% and all self-healing increased by an additional 10%.

Spell Reflection1 point

Raise your shield, reflecting the next 2 spells cast on you and reducing magic damage you take by 20% for 5 sec.

Row 6 opens at 8 points spent in Class Talents

Choose one
Wrecking Throw1 point

Hurl your weapon at the enemy, causing (600% of Attack Power) Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.

Shattering Throw1 point

Hurl your weapon at the enemy, removing any magical immunities and causing (600% of Attack Power) Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.

Rumbling Earth1 point

Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.

Choose one
Berserker Shout1 point

Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also remove fear effects from and reduce the duration of the next crowd control effect within 5 sec by 50% on group members.

Fearless1 point

Cooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects.

Choose one
Intimidating Shout1 point

Causes the targeted enemy to cower in fear while all enemies flee from you and their movement speed is reduced by 70% for 8 sec. Damage may cancel the effect.

Piercing Howl1 point

Snares all enemies, reducing their movement speed by 70% for 8 sec. Spurs all allies, increasing their movement speed by 30% for 4 sec.

Honed Reflexes1 point

Successfully interrupting an enemy increases the damage you deal to them for 10 sec.

Row 7 opens at 8 points spent in Class Talents

Armored to the Teeth2 ranks

Gain Strength equal to 2% of your Armor.

Reinforced Plates2 ranks

Stamina increased by 5% and Armor increased by 5%.

Row 8 opens at 8 points spent in Class Talents

Double Time1 point

Charge gains 1 additional charge and its cooldown is reduced by 3 sec.

Row 9 opens at 23 points spent in Class Talents

Javelineer1 point

Range of your thrown abilities is increased by 5 yards. Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%. Shattering Throw and Wrecking Throw silence non-players for 3 sec.

Resonant Voice1 point

The effects of your shouts last 20% longer.

Row 10 opens at 23 points spent in Class Talents

Cruel Strikes2 ranks

Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.

One-Handed Weapon Specialization2 ranks

While wielding one-handed weapons your damage is increased by 3% and Leech increased by 2%.

Wild Strikes2 ranks

Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.

Row 11 opens at 23 points spent in Class Talents

Champion's Spear1 point

Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing (239.2% of Attack Power) Physical damage instantly and an additional (326.2% of Attack Power) Physical damage over 6 sec. While the spear is active, activating this ability will cause you to leap to the spear, dealing (47% of Attack Power) Physical damage to all targets. All damage dealt reduced beyond targets. Generates 10 Rage.

Stance Mastery1 point

Your stances have additional effects. Increases the critical strike damage of your abilities by 3%. When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.

Battlefield Commander1 point

Your Shout abilities have additional effects. : Grants you an additional 3% attack power. : Grants an additional 2% health and duration increased by 3 sec. : Radius increased by 100% : Radius increased by 100%. : Cooldown reduced by 15 sec.

Protection Talents 40

Row 1

Ignore Pain1 point

Fight through the pain, ignoring 50% of damage taken for 12 sec or until damage has been prevented. Repeated uses of Ignore Pain accumulate, up to total damage prevented.

Row 2

Demoralizing Shout1 point

Demoralizes all enemies, reducing the damage they do by 25% for 8 sec. Generates.

Revenge1 point

Swing in a wide arc, dealing (281.7% of Attack Power) Physical damage to all enemies in front of you. Deals reduced damage beyond targets. Your successful dodges, parries, and auto-attacks have a chance to make your next Revenge cost no Rage.

Row 3

Brace For Impact1 point

Using Shield Slam increases the damage of Shield Slam by 10% and the block value of your shield by 5% for 16 sec.

Armor Specialization1 point

Armor increased by 6%.

Fight Through the Flames1 point

Defensive Stance additionally reduces magic damage you take by 8%.

Devastator1 point

Your auto-attacks deal an additional (131.4% of Attack Power) Physical damage and have a 25% chance to reset the remaining cooldown on Shield Slam.

Row 4

Strategist1 point

Devastate, Thunder Clap, Revenge, and Execute have a 25% chance to reset the remaining cooldown on Shield Slam.

Row 5

Disrupting Shout1 point

Taunts all enemies to attack you for 6 sec, interrupts all spellcasting and prevents any spell in that school from being cast for 6 sec. Increases the threat you generate against the target by 800%.

Devastating Focus1 point

You focus on the target struck by your Devastator, dealing 30% additional Revenge and Execute damage to them. Only one target can have your focus at a time.

Row 6 opens at 8 points spent in Protection Talents

Instigate1 point

Devastate deals 20% increased damage and generates 2 Rage. Devastator deals 10% increased damage and generates 2 Rage.

Row 7 opens at 8 points spent in Protection Talents

Brutal Vitality1 point

10% of damage you deal adds to your active Ignore Pain or the next Ignore Pain you activate. Your next Ignore Pain can be increased by up to.

Best Served Cold1 point

Your dodges, parries, and auto-attacks make your Revenge cost no Rage 20% more frequently and increase the damage your free Revenges deal by 15%. Revenge increases the damage of your next Thunder Clap by 8%.

Row 8 opens at 8 points spent in Protection Talents

Shield Wall1 point

Reduces all damage you take by 40% for 8 sec.

Bloodsurge1 point

Damage from Rend has a chance to generate 5 Rage.

Row 9 opens at 8 points spent in Protection Talents

Thunderlord1 point

Increases the radius of Demoralizing Shout by 5 yards.

Row 10 opens at 8 points spent in Protection Talents

Choose one
Spellbreaker1 point

You have a 8% chance to disrupt magic damage dealt to you, reducing the damage it deals by 50%.

Hunker Down1 point

Damage you take from area of effect attacks is reduced by 2%. Spell Reflection reduces magic damage taken by an additional 10%.

Choose one
Defender's Aegis1 point

Shield Wall gains 1 additional charge and its cooldown is reduced by 60 sec.

Impenetrable Wall1 point

Shield Slam reduces the remaining cooldown of Shield Wall by 6 sec.

Last Stand1 point

Activating Shield Wall increases your maximum health by 30% for 8 sec and instantly heals you for that amount.

Choose one
Bloodborne1 point

Your Bleed effects deal 25% increased damage.

Sudden Death1 point

Your attacks have a chance to make your next Condemn cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.

Punish1 point

Shield Slam deals 15% increased damage and reduces enemies' damage against you by 3% for 9 sec. Multiple punishments may overlap.

Row 11 opens at 8 points spent in Protection Talents

Enduring Defenses2 ranks

Shield Block lasts 1 sec longer.

Row 12 opens at 8 points spent in Protection Talents

Tough as Nails1 point

Blocking an attack deals (120% of Attack Power) Physical damage to the attacker. Critical blocks deal double damage. Generates high threat.

Fueled by Violence1 point

You are healed for 85% of the Bleed damage dealt by Rend and Deep Wounds.

Unyielding Stance1 point

Defensive Stance reduces damage taken by an additional 6%.

Deep Wounds1 point

Execute inflicts Deep Wounds on the target. Causes the target to suffer (145.5% of Attack Power) Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.

Row 13 opens at 20 points spent in Protection Talents

Shield Specialization1 point

Increases Block chance by 8% and your Block value by 16%.

Row 14 opens at 20 points spent in Protection Talents

Choose one
Heavy Repercussions1 point

Shield Slam generates 2 more Rage and extends the duration of Shield Block by 1.1 sec.

Into the Fray1 point

You gain 2% Haste for each enemy or ally within 10 yards, Haste.

Focused Vigor1 point

Increases Strength by 3% and your critical strike chance by 1%.

Enduring Alacrity1 point

Increases Stamina by 5% and your Haste by 2%.

Avatar1 point

Row 15 opens at 20 points spent in Protection Talents

Booming Voice1 point

Demoralizing Shout also generates 20 Rage and increases damage you deal to affected targets by 20%.

Indomitable1 point

Your maximum health is increased by 10% and every 15 Rage you spend heals you for 1% of your maximum health.

Violent Outburst1 point

Every 250 rage you spend triggers a Violent Outburst, causing your next Shield Slam to deal 200% increased damage, generate 50% more Rage and grant Ignore Pain.

Row 16 opens at 20 points spent in Protection Talents

Massacre1 point

Condemn is usable on targets below 35% health.

Heavy Handed1 point

Execute hits up to 2 additional targets for 70% damage.

Row 17 opens at 20 points spent in Protection Talents

Battle-Scarred Veteran1 point

When your health is brought below 30%, you take 80% less damage for 8 sec and healing you receive is increased by 100%. Cannot occur more than once every 3 min.

Row 18 opens at 20 points spent in Protection Talents

Shield Charge1 point

Charge to an enemy with your shield, granting you Shield Block and dealing (840% of Attack Power) Physical damage to it and (268.4% of Attack Power) Physical damage to all enemies within 10 yards. Also stuns the primary target for 4 sec. Generates 20 Rage.

Choose one
Whirling Blade1 point

Your attacks have a chance to target a nearby enemy with Ravager for 4 sec.

Ravager1 point

Throws a whirling weapon at your target that chases nearby enemies, inflicting Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets. Enemies damaged by Ravager take 50% additional damage from your Bleeds for 12 sec. Generates 10 Rage each time it deals damage.

Row 19 opens at 20 points spent in Protection Talents

Choose one
Phalanx1 point

Thunder Clap causes your next Shield Slam to deal 10% additional damage and unleash a wave of force, dealing (198% of Attack Power) Physical damage to all enemies in front of you.

Colossus 14

Row 1

Demolish1 point

Unleash a series of precise and powerful strikes against your target, dealing damage to it, and (1232.4% of Attack Power) damage to enemies of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, dodge, and use certain defensive abilities while channeling Demolish.

Row 2

Martial Expert1 point

Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 20%.

Colossal Might1 point

Mortal Strike grants a stack of Colossal Might and Cleave grants a stack of Colossal Might when it strikes 3 or more targets.

Choose one
Boneshaker1 point

Shockwave's stun duration is increased by 1 sec and reduces the movement speed of affected enemies by 40% for 3 sec after the stun ends.

Earthquaker1 point

Shockwave also knocks enemies into the air and its cooldown is reduced by 5 sec.

Row 3

Decimator1 point

Demolish's final strike applies Deep Wounds to all targets at 100% effectiveness.

Row 4

Choose one
One Against Many1 point

Shockwave, Cleave, and Whirlwind deal 5% more damage per target affected up to 5.

Arterial Bleed1 point

Colossal Might increases the damage of your Rend and Deep Wounds by 3% per stack.

Tide of Battle1 point

Colossal Might increases the damage of your Overpower and Execute by 3% per stack.

Choose one
No Stranger to Pain1 point

Damage prevented by each use of Ignore Pain is increased by 30%.

Veteran Vitality1 point

When your health is brought below 35%, you gain a Second Wind, healing you of your max health over 2 sec. This effect cannot occur more than once.

Cut to the Bone1 point

Mortal Strike critical strikes increase your Rend and Deep Wounds damage by 15% for 8 sec.

Row 5

Practiced Strikes1 point

Mortal Strike and Slam damage increased by 25%. Cleave and Whirlwind damage increased by 15%. Shield Slam generates an additional 4 Rage. Revenge and Execute Rage cost reduced by 10.

Precise Might1 point

Mortal Strike critical strikes grant an additional stack of Colossal Might.

Mountain of Muscle and Scars1 point

You deal 5% more damage and take 5% less damage. Size increased by 5%.

Celeritous Conclusion1 point

Demolish's final strike grants 10% Haste for 10 sec and increases the critical strike chance of your next Mortal Strike by 100%.

Row 6

Dominance of the Colossus1 point

Enemies affected by Demolish take more damage from you and deal less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish. Colossal Might stacks up to 10 times.

Mountain Thane 14

Row 1

Lightning Strikes1 point

Damaging enemies with Thunder Clap, Revenge, or Execute has a 25% chance to also strike one with a lightning bolt, dealing (232.6% of Attack Power) Nature damage and generating. Lightning Strikes occur 30% more often during Avatar.

Row 2

Crashing Thunder1 point

Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor. Thunder Clap damage increased by 10%, no longer costs Rage, and now generates 8 Rage. Improved Whirlwind, Meat Cleaver, Storm of Blood, and Barbaric Training affect Thunder Clap in addition to Whirlwind.

Row 3

Ground Current1 point

Lightning Strikes also deal (167.7% of Attack Power) Nature damage to enemies near their target. Damage reduced beyond 5 targets.

Row 4

Strength of the Mountain1 point

Shield Slam damage increased by 15%. Demoralizing Shout reduces damage enemies deal to you by an additional 5%.

Row 5

Storm Surge1 point

Avatar increases the damage of Thunder Clap by 50% and reduces its cooldown by 50%.

Row 6

Thunder Blast1 point

Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges. Your next Thunder Clap becomes a Thunder Blast that deals (234.3% of Attack Power) Stormstrike damage and generates 2 Rage.

Choose one
Storm Bolts1 point

Storm Bolt also hits 2 additional nearby targets, stunning them for 2 sec, but its cooldown is increased by 10 sec.

Storm Shield1 point

Intervening a target grants them a shield for 5 sec that absorbs magic damage equal to 3 times your Armor.

Conductivity1 point

Lightning Strike damage increased by 10% and critical strike damage increased by 10%.

Row 7

Choose one
Keep Your Feet on the Ground1 point

Physical damage taken reduced by 2%. Thunder Blast reduces damage you take by 8% for 5 sec.

Steadfast as the Peaks1 point

Stamina increased by 5%. Impending Victory increases your maximum health by 10% for 5 sec. When this health increase expires, you heal for any amount of the original Impending Victory that healed you in excess of your full health.

Row 8

Choose one
Gathering Clouds1 point

Your attacks trigger Lightning Strikes 30% more often.

Thorim's Might1 point

Lightning Strikes generate 3 Rage. Revenge and Execute damage increased by 25%.

Row 9

Choose one
Flashing Skies1 point

Thunder Blast calls down a Lightning Strike on an enemy it hits.

Snap Induction1 point

Activating Demoralizing Shout grants a charge of Thunder Blast.

Row 10

Burst of Power1 point

Lightning Strikes have a chance to make your next 2 Shield Slams have no cooldown, deal 35% increased damage, and generate 2 additional Rage.

Capacitance1 point

During Avatar, Thunder Blast extends Avatar's duration by 2.1 sec.

Row 11

Avatar of the Storm1 point

Casting Avatar grants you 2 charges of Thunder Blast and resets the cooldown of Thunder Clap. While Avatar is not active, Lightning Strikes have a 10% chance to grant you Avatar for 4 secs. Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage.

Best Protection Warrior builds

These builds are counted, not opinions. We read the active talent loadout of the highest-rated Protection Warrior players on the US ladders (Solo Shuffle and Battleground Blitz), decoded every code against the Protection Warrior tree, and tallied what they actually run. 200 decoded loadouts feed this section. Loadouts last read November 4, 2026. Each build links into the calculator above with every point already placed.

Solo Shuffle: 100 top players, best rating 2532

No identical build is run by more than 2 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.

  1. Build 1 A real loadout from the ladder, best rating 2532, Colossus hero tree, 73 talents. Load in calculatorCkEASWsDSHNyPDXnbxuIhH3Zd3CAAYmZwMzMzMz2Mmlhxw0YmZssYmZGmxMzAAAAglxAMjBAWMjhNyAzwCNmZhxMMDjFAAzMAgBMG
  2. Build 2 A real loadout from the ladder, best rating 2512, Colossus hero tree, 73 talents. Against build 1 it takes Sudden Death, Fight Through the Flames and Shattering Throw and skips Bloodborne, Armor Specialization and Wrecking Throw. Load in calculatorCkEASWsDSHNyPDXnbxuIhH3Zd3GAAYmZGmZGzMz2Mmlhxw0YmZssZmZGmxMzAAAAglxAMjBAWMjhNyAzwCNmZhxMMDjFAAzMAgBMG
  3. Build 3 A real loadout from the ladder, best rating 2454, Colossus hero tree, 73 talents. Against build 1 it takes Sudden Death, Fight Through the Flames and Barbaric Training and skips Bloodborne, Armor Specialization and Javelineer. Load in calculatorCkEASWsDSHNyPDXnbxuIhH3Zd3GAAYmZGmZGzMz2Mmlhxw0YmZmlFzMzwMmZGAAAAsMGgZMAwiZMsRGYGWoxMLMmhZYsAAYmBAAMG

34 talents are taken by at least 90% of the 100 Solo Shuffle players, out of roughly 73 talents in a full loadout. They include Brace For Impact, Demoralizing Shout, Devastator, Fueled by Violence, Ignore Pain, Impending Victory, Reinforced Plates and Revenge, plus 26 more.

The ladder is split on Deep Wounds (50%), Massacre (50%), Crushing Force (51%), No Stranger to Pain (51%), Thorim's Might (51%) and Indomitable (49%). The percentage is the share of Solo Shuffle players running that talent, so a number near 50% means the top of the ladder has not settled on it.

Choice nodes where players take different sides: Storm Bolts (47%) against Storm Shield (38%); Sudden Death (49%) against Bloodborne (37%); Berserker Shout (54%) against Fearless (31%); Thorim's Might (51%) against Gathering Clouds (31%).

Rarely taken but still seen on the ladder: Heavy Repercussions (10%), One Against Many (10%), Piercing Howl (9%), Hunker Down (3%) and Impenetrable Wall (3%).

Hero tree split: Colossus 69% and Mountain Thane 31%.

Battleground Blitz: 100 top players, best rating 2646

No identical build is run by more than 3 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.

  1. Build 1 A real loadout from the ladder, best rating 1902, Mountain Thane hero tree, 73 talents. Load in calculatorCkEASWsDSHNyPDXnbxuIhH3ZdnBAAmZGmZmZmxsZMbzYMGNzMzMLMzMzAmZAAAAwyYAmxAMwGssY0YGAzWMzGMzYGmZBAmZAAwAjB
  2. Build 2 A real loadout from the ladder, best rating 1890, Mountain Thane hero tree, 73 talents. Against build 1 it takes Fight Through the Flames, Heavy Repercussions, Shield Specialization and Defender's Aegis and skips Devastating Focus, Instigate, Into the Fray and Impenetrable Wall. Load in calculatorCkEASWsDSHNyPDXnbxuIhH3ZdnBAAGzMMzMzMmFzMLzYMGNmxYbxMzMjZYmBAAAALzMAzYAGYDWWMaMDgZJmZDGzMDGAwMDAAzAjB
  3. Build 3 A real loadout from the ladder, best rating 1839, Colossus hero tree, 73 talents. Against build 1 it takes Sudden Death, Fight Through the Flames, Deep Wounds and Heavy Handed and skips Instigate, Armor Specialization, Impenetrable Wall and Tough as Nails. Load in calculatorCkEASWsDSHNyPDXnbxuIhH3Zd32AAAzMzwMzYmZ2mxsMMGmGzMzssZmZGmxMzAAAAglBgZMAwiZMsRGYGWoxMLMmhZYsAAYmBAAMG

40 talents are taken by at least 90% of the 100 Battleground Blitz players, out of roughly 73 talents in a full loadout. They include Avatar, Brace For Impact, Demoralizing Shout, Devastator, Fueled by Violence, Heroic Leap, Ignore Pain and Impending Victory, plus 32 more.

The ladder is split on Thorim's Might (48%), No Stranger to Pain (47%), Boneshaker (46%), Crushing Force (54%), Celeritous Conclusion (55%) and Gathering Clouds (44%). The percentage is the share of Battleground Blitz players running that talent, so a number near 50% means the top of the ladder has not settled on it.

Choice nodes where players take different sides: Thorim's Might (48%) against Gathering Clouds (44%); Fearless (60%) against Berserker Shout (31%); Boneshaker (46%) against Earthquaker (27%); Into the Fray (73%) against Heavy Repercussions (26%).

Rarely taken but still seen on the ladder: Piercing Howl (8%) and Impenetrable Wall (7%).

Hero tree split: Colossus 54% and Mountain Thane 46%.

Where the brackets disagree: Field Dressing is run by 86% in Battleground Blitz but 53% in Solo Shuffle; Second Wind is run by 88% in Battleground Blitz but 57% in Solo Shuffle; Indomitable is run by 80% in Battleground Blitz but 49% in Solo Shuffle; Last Stand is run by 75% in Battleground Blitz but 44% in Solo Shuffle. Pick the loadout from the bracket you queue for.

Method: top US ladder entries per bracket that have a stored loadout, active loadout only. Builds are grouped by the exact talents chosen, ranks and choice nodes included. Small samples are never shown (a bracket needs at least 8 decoded loadouts).

Advertisement
Related
Downloads

Art © Blizzard Entertainment. Fan reference, not affiliated.