Born To Be Wild
The cooldown of Aspect of the Eagle, Aspect of the Cheetah, and Aspect of the Turtle are reduced by 15 sec.
Tree position
In the Beast Mastery Hunter talent tree, Born To Be Wild sits in the Hunter class talents, row 9 of 10. It takes 2 points to fill. Its row opens once 23 points are spent in Class Talents.
Connected above
The tree draws a line into Born To Be Wild from Intimidation, Improved Snaring and Lone Survivor.

Improved SnaringWing Clip slows an additional 25%. Concussive Shot slows an additional 10%.

Connected below
Born To Be Wild leads on to Emergency Salve and Roar of Sacrifice or Guardian's Hide.
Emergency SalveFeign Death and Aspect of the Turtle removes poison and disease effects from you.
Roar of SacrificeInstructs your pet to protect a friendly target, reducing their damage taken by 15%, but 50% of all damage taken by that target is transferred to your pet. Lasts 10 sec or until your pet's health drops below 25%.
Guardian's HideYour pet protects you at all times, reducing the damage you take by 3%. Your pet receives 100% of the damage it mitigates.
Same row
Also on this row: Cold Feet, Territorial Instincts or Guttural Roar, Keen Eyesight, Tar-Coated Bindings or Horsehair Tether and Improved Traps.
Cold FeetWhen your Freezing Trap breaks, the victim's movement speed is reduced by 70% for 4 sec.
Territorial InstinctsThe cooldown of Intimidation is reduced.


Tar-Coated BindingsBinding Shot's stun duration is increased by 1 sec.
Horsehair TetherWhen an enemy is stunned by Binding Shot, it is dragged to Binding Shot's center.
Improved TrapsThe cooldown of Tar Trap and Freezing Trap is reduced by 5.1 sec.
Talent trees
Born To Be Wild is in the talent tree of 3 specializations. Hunter: Beast Mastery (DPS), Marksmanship (DPS), Survival (DPS).
Born To Be Wild Changes by patch
Tracked changes to this talent between game data builds, newest first.
- First tracked in the game data (patch 12.1.0)