Improved Traps
The cooldown of Tar Trap and Freezing Trap is reduced by 5.1 sec.
Tree position
In the Beast Mastery Hunter talent tree, Improved Traps sits in the Hunter class talents, row 9 of 10. It is a single-point node. Its row opens once 23 points are spent in Class Talents.
Connected above
The tree draws a line into Improved Traps from Binding Shot and Trailblazer or Moment of Opportunity.
Binding ShotFires a magical projectile, tethering the enemy and any other enemies within 5 yds for 10 sec, stunning them for 3 sec if they move more than 5 yds from the arrow. Targets stunned by Binding Shot deal 10% less damage to you for 8 sec after the effect ends.
TrailblazerYour movement speed is increased by 30% anytime you have not attacked for 3 sec.
Moment of OpportunityWhen a trap triggers, gain 30% increased movement speed for 3 sec.
Connected below
Improved Traps leads on to Unnatural Causes.
Unnatural CausesYour damage over time effects deal 10% increased damage. This effect is increased by 50% on targets below 20% health.
Same row
Also on this row: Cold Feet, Territorial Instincts or Guttural Roar, Born To Be Wild, Keen Eyesight and Tar-Coated Bindings or Horsehair Tether.
Cold FeetWhen your Freezing Trap breaks, the victim's movement speed is reduced by 70% for 4 sec.
Territorial InstinctsThe cooldown of Intimidation is reduced.

Born To Be Wild2 ranksThe cooldown of Aspect of the Eagle, Aspect of the Cheetah, and Aspect of the Turtle are reduced by 15 sec.

Tar-Coated BindingsBinding Shot's stun duration is increased by 1 sec.
Horsehair TetherWhen an enemy is stunned by Binding Shot, it is dragged to Binding Shot's center.
Talent trees
Improved Traps is in the talent tree of 3 specializations. Hunter: Beast Mastery (DPS), Marksmanship (DPS), Survival (DPS).
Improved Traps Changes by patch
Tracked changes to this talent between game data builds, newest first.
- First tracked in the game data (patch 12.1.0)