Boss
Shadowforge Flame Keeper
General Angerforge - Blackrock Depths
Found In
Adventure Guide Entry
The in-game Adventure Guide text for the General Angerforge encounter in Blackrock Depths.
Through a lifetime of study, General Angerforge has become an expert on dwarven military history and tactics. He recently incurred Emperor Dagran Thaurissan's fury by writing a scathing treatise on his clan's failures in past conflicts. This political blunder aside, Angerforge is a Dark Iron to his core. He will bleed--and die, if necessary--to protect his people and his emperor.
Encounter Facts
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
General Angerforge commands an army within the Lyceum in defense of the Imperial Throne. Players will need to overcome an array of firepower in order to reach the general. Harbingers of Flame channel World In Flames, wreathing all players within the Lyceum in intensifying Fire damage. The Harbingers of Flame cannot be damage until the Shadowforge Braziers are lit using the Shadowforge Torches carried by the Shadowforge Flame Keepers. After both Shadowforge Braziers are lit, the burning barriers protecting General Angerforge will fall, opening the general up to attack directly.
Tanks
- The Commanding Aura of General Angerforge and Anvilrage Officers drastically increases the combat prowess of nearby Dark Iron.
- General Angerforge and Anvilrage Officers cast Shatter Armor. It will not be removed until the end of the encounter.
- Your allies will need to be protected from many different Dark Iron soldiers in order to succeed.
Damage Dealers
- Anvilrage Medics will attempt to Heal their allies.
- Anvilrage Rogues Fixate a player until death.
- Anvilrage Sappers will Detonate upon reaching a player, inflicting high Physical damage.
- General Angerforge's Fireburst Grenade can be avoided by taking cover behind a column.
Healers
- World In Flames will continue to deal increasing Fire damage. Defeating a Harbinger of Flames will slow incoming damage.
- Anvilrage Rogues Fixate a player until death.
- Anvilrage Sappers will Detonate upon reaching a player, inflicting high Physical damage.
- The pillars within the Lyceum can be used to avoid Firing Lines and Fireburst Grenade, but will also make it challenging to heal players who move on their own.
Harbinger of Flames
Shadowforge Flame Keeper
Anvilrage Officer
Anvilrage Medic
Anvilrage Soldier
Anvilrage Rogue
Anvilrage Sapper
Anvilrage Artillerist
Anvilrage Dragoon
Ability Spells
Every ability the Adventure Guide lists for this encounter, with its spell's school, cast time and duration and the description the game gives it.
Commanding Aura
Physical · Instant
Increases the damage of allies within 20 yards by 50%, reduces damage taken by 50%, and grants immunity to interrupts.
Shatter Armor
Physical · 2 sec cast
Shatters a player's armor, inflicting Physical damage and increasing Physical damage taken by 5% until the end of the encounter.
Dark Iron Bombs
Fire · 1 sec cast
Fireburst Grenade
Fire · 4 sec cast
General Angerforge tosses a grenade into the air that explodes inflicting Fire damage to all players that are not hiding behind cover.
Deploy Mole Machine
Physical · Instant
Deploys a soldier to attack the players. Players standing on the Mole Machine's arrival point suffer Physical damage and are knocked back.
World in Flames
Fire · Instant
The Harbingers of Flame wreathe the Lyceum in intensifying flames, inflicting Fire damage every 10 sec. This damage is increased by 10% every 20 sec until players are incinerated. Harbingers of Flame are immune to damage until a Shadowforge Torch consumes their fiery essence.
Keeper's Flame
Fire · 1 sec cast · Lasts 15 sec
Rings of Fire
Fire · 3 sec cast · Lasts 7.5 sec
Summons expanding rings of fire around the caster inflicting Fire damage to players in the area when they erupt.
Mind Blast
Shadow · 3 sec cast
Stealth
Physical · Instant
Conceals the caster from sight. This effect is removed when entering combat.
Crippling Poison
Physical · 1 sec cast · Lasts 5 sec
Detonate
Physical · Instant
Artillery Barrage
Physical · Instant
Anvilrage Artillerists unleash a barrage of artillery fire every 4 sec, inflicting Physical damage to enemies in the area.
Mortar
Physical · 1.5 sec cast
Fires a mortar at a player, inflicting Physical damage to players in the area.
Firing Line
Physical · Instant
Anvilrage Dragoons fire in coordinated volleys. Each shot inflicts Physical damage and knocks players back.
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Drops
Loot the dungeon journal lists for this encounter in Blackrock Depths.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The General Angerforge encounter lists 13 items in the dungeon journal, item level 584. Equip slots covered: Two-Hand, Legs, Feet, Waist, Ranged, Shoulder, Hands, Trinket, One-Hand and Chest. Every piece binds when picked up, so none of it reaches the Auction House.
- Angerforge's Battle Axe Two-Hand (Two-Handed Axe), item level 584, requires level 22. Bind on Pickup. Stats: Strength, Stamina, Versatility and Critical Strike. A vendor pays 169g 51s for it.
- Anvilrage Dragoon's Trousers Legs (Mail), item level 584, requires level 22. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Haste. A vendor pays 98g 20s for it.
- Anvilrage Medic's Boots Feet (Cloth), item level 584, requires level 22. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Haste. A vendor pays 70g 76s for it.
- Anvilrage Rogue's Belt of Knives Waist (Leather), item level 584, requires level 20. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Versatility. A vendor pays 47g 89s for it.
- Dragoon's Volley Gun Ranged (Gun), item level 584, requires level 28. Bind on Pickup. Stats: Stamina, Agility, Critical Strike and Haste. A vendor pays 176g 64s for it.
- Ebonsteel Spaulders Shoulder (Plate), item level 584, requires level 22. Bind on Pickup. Stats: Strength or Intellect, Stamina, Versatility and Haste. A vendor pays 71g 58s for it.
- Flamekeeper's Handwraps Hands (Cloth), item level 584, requires level 20. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Versatility. A vendor pays 47g 71s for it.
- Force of Will Trinket, item level 584, requires level 22. Bind on Pickup. Stats: Versatility. A vendor pays 86g 30s for it.
- Guiding Stave of Wisdom Two-Hand (Staff), item level 584, requires level 22. Bind on Pickup. Stats: Intellect and Stamina. A vendor pays 167g 58s for it.
- Lord General's Sword One-Hand (One-Handed Sword), item level 584, requires level 22. Bind on Pickup. Stats: Stamina, Critical Strike and Haste. A vendor pays 136g 13s for it.
- Royal Decorated Armor Chest (Mail), item level 584, requires level 22. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Versatility. A vendor pays 96g 1s for it.
- Sapper's Waistplate Waist (Plate), item level 584, requires level 20. Bind on Pickup. Stats: Strength or Intellect, Stamina, Versatility and Critical Strike. A vendor pays 49g 56s for it.
- Warstrife Leggings Legs (Leather), item level 584, requires level 22. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Versatility. A vendor pays 96g 36s for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.
Achievements for Defeating It
1 achievement list a victory over Shadowforge Flame Keeper among its criteria.