Boss
The Bloodbound Horror
The Bloodbound Horror - Nerub-ar Palace
The Bloodbound Horror is a boss encounter in Nerub-ar Palace.
Found In
Encounter Facts
In the game's encounter order for Nerub-ar Palace, The Bloodbound Horror comes 2nd of 8, after Ulgrax the Devourer and before Sikran.
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Model
Background
Instance Entrance: Azj-Kahet
Nerub-ar Palace entranceThe Nerub-ar Palace entrance is in Azj-Kahet, at 43.5, 90.4 on the Azj-Kahet map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
The Bloodbound Horror periodically manifests creatures into The Unseeming to aid its assault. When splattered by Gruesome Disgorge players enter The Unseeming and can attack the creatures directly. Upon reaching 100 energy, The Bloodbound Horror assails players with Goresplatter, inflicting deadly damage to those caught within.
Damage Dealers
- Gruesome Disgorge sends players in front of The Bloodbound Horror into The Unseeming.
- Forgotten Harbingers Manifest Horrors until defeated.
- Grasp From Beyond forms underneath random players.
Tanks
- Gruesome Disgorge sends players in front of The Bloodbound Horror into The Unseeming.
- A Spewing Hemorrhage coalesces on either side of The Bloodbound Horror.
- Lost Watcher's Spectral Slam inflicts heavy Physical damage.
Healers
- Gruesome Disgorge sends players in front of The Bloodbound Horror into The Unseeming.
- Crimson Rain absorbs a large amount of healing.
- Goresplatter inflicts heavy magical damage over time.
Gruesome Disgorge
Spell details
The Unseeming
Spell details
Bloodcurdle
Spell details
Spewing Hemorrhage
Spell details
Goresplatter
Spell details
Seeping Transfusion
Spell details
Crimson Rain
Spell details
Grasp From Beyond
Spell details
Black Sepsis
Spell detailsAbility Spells
Every ability the Adventure Guide lists for this encounter, with its spell's school, cast time and duration and the description the game gives it.
Gruesome Disgorge
Shadow · 5 sec cast
The Bloodbound Horror vomits Black Blood in a cone in front of itself, inflicting Shadow damage and an additional Shadow damage every 2 sec for 40 sec. Players under this effect briefly peer into The Unseeming.
Black Bulwark
Physical · 3 sec cast · Lasts 10 sec
The Lost Watcher channels the essence of The Unseeming into The Bloodbound Horror, causing it to absorb damage, increasing every 1 sec for 10 sec.
Spectral Slam
Physical · 3 sec cast
The Lost Watcher slams their current target, inflicting Physical damage.
Manifest Horror
Physical · 4 sec cast
The Forgotten Harbinger manifests a Blood Horror out of The Unseeming that slowly moves toward The Bloodbound Horror.
Blood Pact
Shadow · Instant
Blood Horrors that reach The Bloodbound Horror explode, inflicting Shadow damage to all players.
Unseeming Blight
Physical · Instant · Lasts 1 min
The return to reality scars the player, increasing damage taken from by 500% for 1 min.
Bloodcurdle
Shadow · 2 sec cast
The Bloodbound Horror transfuses Black Blood into each player that causes them to erupt after, inflicting Shadow damage to players.
Spewing Hemorrhage
Physical · 5 sec cast
The Bloodbound Horror forms two geysers of Black Blood on each side that slowly rotate around itself for 20 sec. Standing within a geyser inflicts Shadow damage every.2 sec.
Goresplatter
Shadow · 8 sec cast
Seeping Transfusion
Physical · Instant
The Bloodbound Horror transfuses the Black Blood into its body, increasing its damage done by 10%. This effect stacks.
Crimson Rain
Physical · Instant
The Bloodbound Horror coats each player in vile blood, causing them to absorb healing.
Grasp From Beyond
Physical · Instant · Lasts 12 sec
The Bloodbound Horror focuses The Unseeming on to multiple players, manifesting tentacles at their location every 1 sec for 12 sec. After 3 sec each tentacle erupts, inflicting Shadow damage to all players.
Black Sepsis
Shadow · Instant
If no players are within reach, The Bloodbound Horror continually expels contaminated blood that inflicts Shadow damage to all players.
Drops
Loot the dungeon journal lists for this encounter in Nerub-ar Palace.
What is shown is the loot the game's own dungeon journal lists for this encounter.
Adventure Guide Entry
The in-game Adventure Guide text for The Bloodbound Horror encounter in Nerub-ar Palace.
In the dark pits below Nerub-ar Palace, the blood of the Old Gods congeals in foul, black pools. The Bloodbound Horror rises from this vile ooze - drawing everything in its path into The Unseeming.
What Each Drop Is
The The Bloodbound Horror encounter lists 13 items in the dungeon journal, item level 571. Equip slots covered: Trinket, Shoulder, Head, One-Hand, Legs, Feet, Chest, Finger, Waist and Wrist. Every piece binds when picked up, so none of it reaches the Auction House.
- Aberrant Spellforge Trinket, item level 571, requires level 80. Bind on Pickup. Stats: Intellect. A vendor pays 85 gold38 silver for it.
- Beacons of the False Dawn Shoulder (Cloth), item level 571, requires level 80. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Mastery. A vendor pays 69 gold44 silver for it.
- Beyond's Dark Visage Head (Leather), item level 571, requires level 80. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Critical Strike. A vendor pays 68 gold92 silver for it.
- Blood-Kissed Kukri One-Hand (Dagger), item level 571, requires level 80. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Versatility. A vendor pays 140 gold70 silver for it.
- Bloodbound Horror's Legplates Legs (Plate), item level 571, requires level 80. Bind on Pickup. Stats: Strength or Intellect, Stamina, Versatility and Critical Strike. A vendor pays 93 gold84 silver for it.
- Boots of the Black Bulwark Feet (Plate), item level 571, requires level 80. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Mastery. A vendor pays 70 gold64 silver for it.
- Creeping Coagulum Trinket, item level 571, requires level 80. Bind on Pickup. Stats: Intellect. A vendor pays 83 gold90 silver for it.
- Goresplattered Membrane Chest (Mail), item level 571, requires level 80. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Haste. A vendor pays 93 gold49 silver for it.
- Key to the Unseeming Finger, item level 571, requires level 80. Bind on Pickup. Stats: Stamina, Haste and Mastery. A vendor pays 60 gold10 silver for it.
- Lost Watcher's Remains Waist (Mail), item level 571, requires level 80. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 49 gold34 silver for it.
- Polluted Spectre's Wraps Wrist (Leather), item level 571, requires level 80. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Haste. A vendor pays 46 gold46 silver for it.
- Scepter of Manifested Miasma One-Hand (One-Handed Mace), item level 571, requires level 80. Bind on Pickup. Stats: Intellect, Stamina, Haste and Versatility. A vendor pays 135 gold10 silver for it.
- Shattered Eye Cincture Waist (Cloth), item level 571, requires level 80. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Critical Strike. A vendor pays 48 gold62 silver for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.
Achievements for Defeating It
7 achievements list a victory over The Bloodbound Horror among their criteria.