This doesn't work in m+ wtf?
Quest
A Call to Ardenweald
A World of Warcraft quest in Sinfall. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
To complete this quest you have to complete activities in the Ardenweald subzone.
Killing rares, collecting treasures and doing world quests counts for quest progress.
Probably the best way is to go to the Mists of Tirna Scithe and De Other Side dungeons.
But i actually prefer the world quests.https://www.youtube.com/watch?v=GevO932nQMg
This is a calling quest. Calling quests encourages players to engage in various content in different areas in Shadowlands. At any time there are 3 callings available, and all players, regardless of Covenant has the same objectives, eventhough the name of the quest can vary.
This specific quest ID is for players who have chosen the Venthyr covenant. The quest is both started and ended at Prince Renathal in the covenant sanctum, [zone=10986]. Other players will have the same objectives with the following IDs
- Kyrian players, see A Call to Ardenweald.
- Necrolords players, see A Call to Ardenweald.
- Night Fae players, see Troubles at Home.
To complete this quest, you need to do any one of the following:
Any combination of
- Complete Daily Quests in Ardenweald.
- Complete World Quests in Ardenweald.
- Loot treasures in Ardenweald.
- Kill rares in Ardenweald.
- Complete [zone=13334] on any difficulty (not mythic keystone) once.
- Complte [zone=13309] on any difficulty (not mythic keystone) once.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(60422))
Requirements
Read from the quest filters in the current retail client build.
Description
We cannot stand alone. If one section of the Shadowlands falls, we will all be in danger. The great soul-trees of Ardenweald are under assault from many foes that seek to harness their power. We must aid our allies in the Night Fae, and punish their enemies for these transgressions. We are stronger together.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Sinfall map
- Enough Vengeance For One Day same spot
- The Prince's New Crown same spot
- The Court of Harvesters same spot
- A Call to Bastion same spot
- A Call to Maldraxxus same spot
- Troubles at Home same spot
- Medallion of Avarice same spot
- Sanctum Upgrade: Mirror Network same spot
- De-Infiltration same spot
- The "Unwelcome" Guests same spot
Quests whose map markers the client places closest to this one on Sinfall, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Sinfall:
- Sinfall, Revendreth
- Sanctuary of the Mad, Revendreth
- Charred Ramparts, Revendreth
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
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Reward details
Reputation: The Wild Hunt +1,500
Called to serve the Winter Queen in times of dire need, the Wild Hunt assembles the finest huntresses and hunters in all of Ardenweald. In the face of drought and peril, the Wild Hunt stands ready to defend the forest.
Reputation group: Shadowlands.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Where this quest fits
Other storylines on the Sinfall map
- Sinfall
- Patch Campaign
- Prince Renathal
- The Unseen Guests
- The Crowned Prince
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.