In order to complete the first step, Enter Sinfall, you will need to head down the stairs that are located behind Theotar, the quest giver, and step through the red portal.
After stepping through the portal, you will need to head down the stairs and look for a floating sword called Vorpalia. Moving close to it should complete the quest and you turn it in right there, at the sword.
Quest
In the Ruin of Rebellion
A World of Warcraft quest in Revendreth. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
As of right now, there seems to be a bug for some that you cannot turn in this quest . No the model is not improperly loaded, it's supposed to be a floating sword. Simply relog if you come across the turn-in bug and it should be fixed.
Mirror is located in the stairs going down at 30, 41.5
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(59327))
What to do
Description
Well, here we are -- Sinfall. Last I saw, the Master was dragging Prince Renathal and his most loyal followers here in a prison convoy. However, this is a forbidden place, wrapped in rumors and mystery. I heard it was once the workshop of Denathrius, where he performed dark experiments. Intriguing to be sure, but we are here to find Renathal. Search below, but proceed with caution. I will send word for the Accuser to make her way here with what allies she can muster.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #1525 29.9 42.3
Coordinates
- Objective areaRevendreth 29.9, 42.3
/way #1525 29.9 42.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Sinfall map
- How to Wear Seven Medallions same spot
- Enough Vengeance For One Day about 40 yards
- The Prince's New Crown about 40 yards
- The Court of Harvesters about 40 yards
- A Call to Ardenweald about 40 yards
- A Call to Bastion about 40 yards
- A Call to Maldraxxus about 40 yards
- Troubles at Home about 40 yards
- Medallion of Avarice about 40 yards
- Sanctum Upgrade: Mirror Network about 40 yards
Quests whose map markers the client places closest to this one on Sinfall, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Sinfall:
- Sinfall, Revendreth
- Sanctuary of the Mad, Revendreth
- Charred Ramparts, Revendreth
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 29 comments
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Storyline
Prince Renathal
Part 1 of 6.
Next: Prince Renathal
- 1In the Ruin of Rebellion
- 2Prince Renathal
- 3Cages For All Occasions
- 4A Royal Key
- 5Torghast, Tower of the Damned
- 6Refuge of Revendreth
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Prince Renathal
You! They say you are a Maw Walker. Well, time to put that to the test. My master, Prince Renathal, was the one who started the rebellion. He knew Denathrius was working towards something truly nefarious, and attempted to stop him. The rebellion failed, and Renathal was flung into the Maw.
The storyline at a glance
Prince Renathal has 6 steps, from In the Ruin of Rebellion to Refuge of Revendreth.
Maps its steps are placed on (steps per map): Sinfall (3), The Maw (3).
Steps of this storyline count toward:
Other storylines on the Sinfall map
- Sinfall
- Patch Campaign
- The Unseen Guests
- The Crowned Prince
- Confronting Sin
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.