Were at least 20 other players inside during this quest. Could not get 6 in time before my sanity ran out and had to abandon the quest because you can only enter once a day
Another Ion Hazzakostas classic...
Quest
A Dark, Glaring Reality
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This is an absolute fail from blizzard.I took the potion but there was a group of 5 in the vision.They ran around tagging everything in site even the quest mob.How did blizzard not see this coming.How do you put a quest in a timed even inside and instance that many other people can get in to as well and let them group.I give up on World of Warcraft this is just getting old.
Update 12/28/20: This info may now be out of date now that this is no longer current content, please take it with a grain of salt.
---
Didn't find a single mob the entire time I was in the vision, drank the potion multiple times, but spent most of my time trying to stay away from this hugely OP rare mob who paths right through the middle of the area you're supposed to work. Ended up failing and wasting the quest. Great job, blizz.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(58168))
Requirements
Read from the Blizzard quest API.
What to do
Description
Their eyes are upon us, {name}, watching every move from the shadows. It is no wonder our efforts thus far have felt... lacking. The fault is by no means your own. We should have suspected this was the case long ago. If we are to continue our efforts with meaningful expectations we must go undetected. Our old friend has offered an elixir to aide in exposing our enemy. While there may be a few... unknown side effects, the result provides the imbiber true sight in the darkness.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #1527 56.7 31.7
Objective areaIn-game waypoint: /way #1530 84.3 51.8
Coordinates
- Objective areaUldum 56.7, 31.7
/way #1527 56.7 31.7 - Objective areaVale of Eternal Blossoms 84.3, 51.8
/way #1530 84.3 51.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Uldum map
- Minions of N'Zoth same spot
- A Hand in the Dark same spot
- Vanquishing the Darkness same spot
- Preventative Measures same spot
- To Ramkahen about 120 yards
- Surfacing Threats about 120 yards
- The Uldum Accord about 120 yards
- Ramkahen Rescue about 120 yards
- Anchors of the Black Empire about 120 yards
- Lost and Tormented about 120 yards
Quests whose map markers the client places closest to this one on Uldum, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Uldum:
- Ramkahen, Uldum
- Dawnrise Expedition, Tanaris
- Marshal's Stand, Un'Goro Crater
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 47 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 47 on Wowhead.
Where this quest fits
Other storylines on the Uldum map
- Aqir Offensive
- Mystery of the Amathet
- Visions of N'zoth
- The Forge of Origination
- Battle Pet Tamers
- Through the Darkness
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.