Some important facts:
- You can not just ride up to deliver the quest.
- You can not just spawn the Wolf Spirit and run up to deliver it.
- You are at 7500 Unfriendly with [faction=941] before completing this quest (rendering you unable to interact with the faction).
- You need to follow the Wolf.
You need to go to 33.6, 43.6 and spawn the [npc=17077] using [item=23669]. Then follow it because it gives you [spell=29938], a buff that makes you Friendly with [faction=941]. Once you deliver the quest you gain 700 reputation, that makes you 200/8000 Neutral with the faction, thus making you able to continue questing for them in Nagrand later on.
Quest
A Spirit Guide
A World of Warcraft quest in Hellfire Peninsula. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
On subsequent characters, you may be tempted to ride ahead to the Mag'har Post. Well, don't. :-)
The spirit wolf gives off an aura that you need to speak to Gorkan.
Dear Blizzard:
Please drag that dead fel orc body up the hill, nearer the quest destination. Slow escort quests are soooo 2004.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9410))
Requirements
Read from the Blizzard quest API.
What to do
Description
Even our best tracking wolves' senses can fail them, {name}. The spirits have a way of seeing the world differently than ours. The being you will call forth will find the person you seek, for they'll be drawn not to their scent but their essence. Go now, {class}, take this totem with you and use it at the location you found the stone axe.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #100 32.0 27.8
Coordinates
- Turn-inHellfire Peninsula 32.0, 27.8
/way #100 32.0 27.8 - Objective areaHellfire Peninsula 54.2, 37.9
/way #100 54.2 37.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Hellfire Peninsula map
- Warning the Cenarion Circle about 1,180 yards
- Honor the Flame about 1,390 yards
- Battle Pet Tamers: Outland about 1,830 yards
- Desecrate this Fire! about 1,870 yards
- Between Worlds about 2,860 yards
- Warchief's Command: Outland! about 2,960 yards
Quests whose map markers the client places closest to this one on Hellfire Peninsula, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Hellfire Peninsula:
- Falcon Watch, Hellfire Peninsula
- Thrallmar, Hellfire Peninsula
- Swamprat Post, Zangarmarsh
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Hellfire Peninsula map
Reward details
Reputation: The Mag'har +350
This reclusive group of brown-skinned orcs has escaped any form of demonic corruption. They have retained their traditional way of life in the face of great changes in Outland.
Reputation group: The Burning Crusade.
Other quests in Hellfire Peninsula that reward The Mag'har reputation: The Mag'har (+250), A Debilitating Sickness (+250), Administering the Salve (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Hellfire Peninsula
Part 14 of 103.
Previous: The Warchief's Mandate · Next: The Mag'har
- 9Cannons of Rage
- 10Doorway to the Abyss
- 11The Assassin
- 12A Strange Weapon
- 13The Warchief's Mandate
- 14A Spirit Guide
- 15The Mag'har
- 16Cruel's Intentions
- 17The Agony and the Darkness
- 18Bonechewer Blood
- 19Apothecary Zelana
- 20Spinebreaker Post
Showing steps 9 to 20 of 103.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Warchief's Mandate
As you know, the warchief put his power behind this expedition for one reason. This is the world we came from. This is where our roots lie. This journey means different things to orcs and blood elves. To them it's a search for the promised land. To us it's more like returning home.
After this quest
Taken from the storyline's own step order.
- The Mag'har
This news you bring from beyond the Dark Portal... you want us to believe the son of Durotan ruled over the lands beyond it... free from any demonic taint? And that now his people have returned to this world? I hope for your sake that this isn't some manner of joke, <class>.
The storyline at a glance
Hellfire Peninsula has 103 steps, from Eradicate the Burning Legion to Natural Remedies.
Maps its steps are placed on (steps per map): Hellfire Peninsula (103).
Steps of this storyline count toward:
Other storylines on the Hellfire Peninsula map
- Zangarmarsh
- Burning Crusade Chromie Time Breadcrumbs
- Battle Pet Tamers
- The Highlord's Return
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.