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Quest

A Spirit Ally?

A World of Warcraft quest in Zangarmarsh. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 10-30
Quest ID9847

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9847))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineZangarmarsh, step 53 of 64

Description

We must find out how much power this Feralfen snake spirit possesses and whether it can be bent to our will. Imagine what I could do with the powers of an Outland spirit at my command! Take this totem with you and make your way to the foot of the stairs leading to the Boha'mu Ruins. Plant the totem in the ground and it should do the rest. The spirit should not be able to tell who has used the totem until it has manifested.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zangarmarsh Quest turn-in 2 mapped points
Zangarmarsh map showing where to go for A Spirit Ally?Turn-inObjective area

In-game waypoint: /way #102 32.4 52.0

Coordinates

  • Turn-inZangarmarsh 32.4, 52.0/way #102 32.4 52.0
  • Objective areaZangarmarsh 44.3, 66.9/way #102 44.3 66.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zangarmarsh map

Quests whose map markers the client places closest to this one on Zangarmarsh, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Zangarmarsh:

  • Zabra'jin, ZangarmarshHorde · about 40 yards north-east
  • Garadar, NagrandHorde · about 1,600 yards south-east
  • Swamprat Post, ZangarmarshHorde · about 2,600 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 780 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Choose one of these rewards:

Money10 gold50 silver
Experience4,100 XP
ReputationDarkspear Trolls +250

Reward details

Pick one of these

TypeArmor Trinket
Item level30
BindingBinds when picked up
Stats+7 Intellect
UseFocused Power
Suited toDiscipline, Balance, Restoration, Arcane, Fire, Frost, Mistweaver, Holy, Devourer, Destruction, Demonology, Affliction, Elemental, Shadow, Augmentation, Preservation, Devastation
Sells to vendors for67 silver97 copper
TypeCloth Back
Item level30
BindingBinds when picked up
Armor3
Stats+4 Agility or Strength, +6 Stamina
Suited toVengeance, Enhancement, Subtlety, Outlaw, Assassination, Windwalker, Feral, Guardian, Havoc, Beast Mastery, Marksmanship, Survival, Brewmaster, Protection, Fury, Arms, Retribution, Unholy, Frost, Blood
Sells to vendors for33 gold79 silver
TypeCloth Wrist
Item level30
BindingBinds when picked up
Armor3
Stats+4 Intellect, +6 Stamina
Suited toAffliction, Frost, Discipline, Holy, Fire, Arcane, Shadow, Destruction, Demonology
Sells to vendors for22 gold19 silver

Reputation: Darkspear Trolls +250

This tribe of exiled trolls has joined forces with Thrall and the Horde. They now call Durotar their home, which they share with their orc allies.

Reputation group: Horde.

Other quests in Zangarmarsh that reward Darkspear Trolls reputation: There's No Explanation for Fashion (+250), Menacing Marshfangs (+250), Searching for Scout Jyoba (+250), Jyoba's Report (+250), No More Mushrooms! (+250), Thick Hydra Scales (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Zangarmarsh

Part 53 of 64.

Previous: Spirits of the Feralfen · Next: Stinging the Stingers

  1. 48Natural Armor
  2. 49Maktu's Revenge
  3. 50Lines of Communication
  4. 51The Terror of Marshlight Lake
  5. 52Spirits of the Feralfen
  6. 53A Spirit Ally?
  7. 54Stinging the Stingers
  8. 55The Sharpest Blades
  9. 56Burstcap Mushrooms, Mon!
  10. 57Have You Ever Seen One of These?
  11. 58Angling to Beat the Competition
  12. 59The Biggest of Them All

Showing steps 48 to 59 of 64.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Spirits of the FeralfenZangarmarsh · Level 10-30

    The most powerful tribe of Lost Ones in the marsh, the Feralfen, are said to possess powerful medicine. There may be no truth to such rumors, but anything that might help me channel the spirits of this world cannot be ignored.

After this quest

Taken from the storyline's own step order.

  • Stinging the StingersZangarmarsh · Level 10-30

    It's impossible to work with all this infernal buzzing! Do you hear it? I can't get it out of my head! I know exactly what's making the noise, too. It's those damnable marshlight bleeders! The noise always comes from the south and west of the village.

Also counted by Mysteries of the Marsh

Its criteria name 29 quests; others include:

The storyline at a glance

Zangarmarsh has 64 steps, from Disturbance at Umbrafen Lake to Message to the Daggerfen.

Maps its steps are placed on (steps per map): Zangarmarsh (63), Hellfire Peninsula (1).

Other storylines on the Zangarmarsh map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.