As mentioned. She'll drop off some fel pools on the ground. But find out that if you're having some problems with beating her. You can do what I did.
Whenever she attacks using the pools. You can paralyze her using [spell=115078] and giving you some time to heal and this well also cause the pools to disappear. When you're ready to fight her, she'll try and detonate the pools. But unfortunately for her, the pools she left on the ground has "dried up". You can keep paralyzing her as many times as you like whenever you need to take a break or to attack any NPCs that might've reappeared.
Also like to mentioned that I was Wind Walker while doing this.
Quest
Alchemist Korlya
A World of Warcraft quest in Broken Shore. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
A quick how-to:
- Pull her to the "front" of her room, clear all the trash first.
- Let her drop pools.
- Roll/Torpedo to back left, near the grotto.
- Let her drop pools.
- Roll/Torpedo to back right, near the ledge.
- She'll detonate pools after dropping two, so the ones you're far away from will explode.
- Let her drop pools here.
- Roll/Torpedo to the front.
Just rotate her around like that: move her to another "point" each time she drops one, then let her sit after detonating to drop another, then move. She'll cast a fireball and then run over to you when you move.
OK - before you start, clear out all other trash. When the area is clear, you need to avoid the areas where Alchemist Korlya casts yellow/green pools/circles - it is these that kill you a few seconds later when they explode!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(45449))
Requirements
Read from the Blizzard quest API.
Description
The zealots within the Garrison of the Fel are led by Alchemist Korlya. It seems likely that's the Felskorn Brewmaster Blanche observed poisoning our brew. Please kill her.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #646 53.7 53.4
Coordinates
- Turn-inBroken Shore 53.7, 53.4
/way #646 53.7 53.4 - Objective areaBroken Shore 61.5, 42.5
/way #646 61.5 42.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Broken Shore map
- The Firelord's Offense about 40 yards
- A Walk to Remember about 140 yards
- Demonic Disruption about 260 yards
- Elemental Cores about 260 yards
- Infernal Phenomena about 260 yards
- Brothers and Sisters about 270 yards
- The Motherlode about 340 yards
- The Minions of Hel'nurath about 350 yards
- Secured Surroundings about 400 yards
- Champion: Nighthuntress Syrenne about 400 yards
Quests whose map markers the client places closest to this one on Broken Shore, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Broken Shore:
- Deliverance Point, Broken Shore
- Aalgen Point, Broken Shore
- Vengeance Point, Broken Shore
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 14 comments
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Storyline
Journey of the Grandmaster IV
Part 6 of 10.
Previous: Barrel Toss · Next: Hope For a Cure
- 1A Brewing Situation
- 2Panic at the Brewery
- 3Storming the Legion
- 4Fel Ingredients
- 5Barrel Toss
- 6Alchemist Korlya
- 7Hope For a Cure
- 8Not Felling Well
- 9A Time for Everything
- 10Champion: Almai
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Barrel Toss
The Legion is defending the Felskorn lair with fel emitters. Fortunately we have Storm Brew to spare, so there should be plenty available with which to destroy them. Take this barrel, throw it at the spreaders, and watch them go BOOM!
After this quest
Taken from the storyline's own step order.
- Hope For a Cure
Hopefully you found enough fel poison samples with which to brew a cure. Let's meet back to the Temple of Five Dawns!
Quests that require this one
The storyline at a glance
Journey of the Grandmaster IV has 10 steps, from A Brewing Situation to Champion: Almai.
Maps its steps are placed on (steps per map): The Wandering Isle (6), Broken Shore (4).
Other storylines on the Broken Shore map
- Legionfall Campaign
- Chronicles of Skyhold IV
- Excavations
- Watchers in the Wild IV
- Saga of the Shadowblade IV
- The Elemental Lords IV
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.