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Quest Log

Not Felling Well

Not Felling Well is a quest for level 45. It is step 8 of 10 in the Journey of the Grandmaster IV storyline. The quest's turn-in marker is in The Wandering Isle at 50.5, 57.9. It rewards 6,150 experience and money.

Description

Let's see... Yseralline Seed for healing, Bruiseweed for curing poison, and Elemental Earth for disease resistance. Oh and just a touch of ground Felwort for attunement.

Yes, I think this will counteract the Legion's poison. It will probably taste terrible, but what medicine doesn't?

Hurry, Grandmaster <name>. Our most stricken friends don't have much time left.

Rewards

Money20 gold22 silver
Experience6,150 XP

Stuck on this quest?

Check whether you have already completed it in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(45442))

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Rewards in detail
TypeRewardAmount
ExperienceXP6,150
MoneyGold20g 22s
Where it comes from
Turn-in mapThe Wandering IsleTurn-in marker at 50.5, 57.9, 14 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Wandering Isle Quest turn-in 14 mapped points
The Wandering Isle map showing where to go for Not Felling WellTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #709 50.5 57.9

Coordinates

  • Turn-inThe Wandering Isle 50.5, 57.9/way #709 50.5 57.9
  • Objective areaThe Wandering Isle 50.5, 57.8/way #709 50.5 57.8
  • Objective area (centre of the marked area)The Wandering Isle 52.1, 56.3/way #709 52.1 56.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Wandering Isle map

Quests whose map markers the client places closest to this one on The Wandering Isle, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 50 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Journey of the Grandmaster IV

Part 8 of 10.

Previous: Hope For a Cure · Next: A Time for Everything

  1. 1A Brewing Situation
  2. 2Panic at the Brewery
  3. 3Storming the Legion
  4. 4Fel Ingredients
  5. 5Barrel Toss
  6. 6Alchemist Korlya
  7. 7Hope For a Cure
  8. 8Not Felling Well
  9. 9A Time for Everything
  10. 10Champion: Almai

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Hope For a CureLevel 45

    Hopefully you found enough fel poison samples with which to brew a cure. Let's meet back to the Temple of Five Dawns!

After this quest

Taken from the storyline's own step order.

  • A Time for EverythingLevel 45

    Our order is recovering thanks to your quick actions, Grandmaster. There is just one more monk we need to attend to before it is too late!

The storyline at a glance

Journey of the Grandmaster IV has 10 steps, from A Brewing Situation to Champion: Almai.

Maps its steps are placed on (steps per map): The Wandering Isle (6), Broken Shore (4).

Other storylines on The Wandering Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

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