For anyone wondering what to do, don't click the keg, or look for anything in your inventory. You just need to click on the fel infused monks lying down around the temple. The ones standing up are non interactable. Just the ones lying on the ground. or use /tar Fel-Poisoned
Quest
Not Felling Well
A World of Warcraft quest in The Wandering Isle. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Just in case anyone has trouble with the quest (it took me a minute), you have to find interactable NPCs to click them. And as far as I could tell, there are exactly 8, located from all the way up the stairs to the bottom near the training dummies.
Very important part is that it show's you've created an item but that item doesn't go into your inventory.
Neither is a buff or a usable quest object. You actually have no way of knowing you did it apart from the 1st part of the quest showing as completed.The only thing you need to do once on you click on the Blanche's Still (the brewing machine) is to walk around the ToFD and look for Fel-Poisoned Initiate.
The ones that have an outer glow not the green ones. They spawn randomly and are clickable meaning you see the iron gauntlet (glove) when you hover over them.Not everyone counts so just keep walking around until you get 8
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(45442))
Requirements
Read from the Blizzard quest API.
Description
Let's see... Yseralline Seed for healing, Bruiseweed for curing poison, and Elemental Earth for disease resistance. Oh and just a touch of ground Felwort for attunement. Yes, I think this will counteract the Legion's poison. It will probably taste terrible, but what medicine doesn't? Hurry, Grandmaster {name}. Our most stricken friends don't have much time left.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #709 50.5 57.9
Coordinates
- Turn-inThe Wandering Isle 50.5, 57.9
/way #709 50.5 57.9 - Objective areaThe Wandering Isle 50.5, 57.8
/way #709 50.5 57.8 - Objective area (centre of the marked area)The Wandering Isle 52.1, 56.3
/way #709 52.1 56.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Wandering Isle map
- The Legend of the Sands about 40 yards
- Into The Heavens about 40 yards
- Appropriations about 40 yards
- An Ample Stockpile about 40 yards
- Tracking the Tideskorn about 60 yards
- Further Training about 60 yards
- Before the Storm about 70 yards
- A Matter of Planning about 70 yards
- The Fight Begins about 70 yards
- Tianji of the Ox about 70 yards
Quests whose map markers the client places closest to this one on The Wandering Isle, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 13 comments
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Storyline
Journey of the Grandmaster IV
Part 8 of 10.
Previous: Hope For a Cure · Next: A Time for Everything
- 1A Brewing Situation
- 2Panic at the Brewery
- 3Storming the Legion
- 4Fel Ingredients
- 5Barrel Toss
- 6Alchemist Korlya
- 7Hope For a Cure
- 8Not Felling Well
- 9A Time for Everything
- 10Champion: Almai
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Hope For a Cure
Hopefully you found enough fel poison samples with which to brew a cure. Let's meet back to the Temple of Five Dawns!
After this quest
Taken from the storyline's own step order.
- A Time for Everything
Our order is recovering thanks to your quick actions, Grandmaster. There is just one more monk we need to attend to before it is too late!
The storyline at a glance
Journey of the Grandmaster IV has 10 steps, from A Brewing Situation to Champion: Almai.
Maps its steps are placed on (steps per map): The Wandering Isle (6), Broken Shore (4).
Other storylines on The Wandering Isle map
- The Broken Temple
- Journey of the Grandmaster II
- Journey of the Grandmaster III
- Journey of the Grandmaster I
- Class Mount: Monk
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.