[npc=100438] is a pandaren that stands next to the artifact forge.
Interact with him to cure from bad brew poison. This is the final quest of the chain.A Time for Everything - https://www.youtube.com/watch?v=6MRwKUKuSB4
This is a part of [class=10] quest chain for new class hall champion - [champion=998]
_[champion=998] quest chain.
Quest
A Time for Everything
A World of Warcraft quest in The Wandering Isle. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(45771))
Requirements
Read from the Blizzard quest API.
Description
Our order is recovering thanks to your quick actions, Grandmaster. There is just one more monk we need to attend to before it is too late!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #709 51.4 48.4
Coordinates
- Turn-inThe Wandering Isle 51.4, 48.4
/way #709 51.4 48.4 - Objective areaThe Wandering Isle 51.6, 48.4
/way #709 51.6 48.4 - Objective areaThe Wandering Isle 50.5, 57.9
/way #709 50.5 57.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Wandering Isle map
- Impending Danger same spot
- The Dawning Light same spot
- Prepare To Strike same spot
- The Emperor's Gift same spot
- Halls of Valor: Odyn's Cauldron same spot
- A Peaceful World same spot
- Rebuilding the Order same spot
- Brick By Brick same spot
- Report from Tian Monastery same spot
- Freya's Spring same spot
Quests whose map markers the client places closest to this one on The Wandering Isle, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 1 comment
Top 1 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
All 1 comment on this page are shown in Top Comments above.
Reward details
Items you receive
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Journey of the Grandmaster IV
Part 9 of 10.
Previous: Not Felling Well · Next: Champion: Almai
- 1A Brewing Situation
- 2Panic at the Brewery
- 3Storming the Legion
- 4Fel Ingredients
- 5Barrel Toss
- 6Alchemist Korlya
- 7Hope For a Cure
- 8Not Felling Well
- 9A Time for Everything
- 10Champion: Almai
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Not Felling Well
Let's see... Yseralline Seed for healing, Bruiseweed for curing poison, and Elemental Earth for disease resistance. Oh and just a touch of ground Felwort for attunement. Yes, I think this will counteract the Legion's poison. It will probably taste terrible, but what medicine doesn't?
After this quest
Taken from the storyline's own step order.
The storyline at a glance
Journey of the Grandmaster IV has 10 steps, from A Brewing Situation to Champion: Almai.
Maps its steps are placed on (steps per map): The Wandering Isle (6), Broken Shore (4).
Other storylines on The Wandering Isle map
- The Broken Temple
- Journey of the Grandmaster II
- Journey of the Grandmaster III
- Journey of the Grandmaster I
- Class Mount: Monk
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.