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Quest

Beat of Blood

A World of Warcraft quest in Eversong Woods. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 80-83
Quest ID86647

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86647))

What to do

StorylineRipple Effects, step 10 of 13
Rewards3g 9s, 1,450 XP

Description

None of this is necessary. We need to make them see reason! My father will know what to do. I know he'll see reason, once I explain what has happened here. There is no need for bloodshed! It's simple: if the Amani are set against the Twilight's Blade, we fight on the same side.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Eversong Woods Quest turn-in 2 mapped points
Eversong Woods map showing where to go for Beat of BloodTurn-inObjective area

In-game waypoint: /way #2395 55.2 81.4

Coordinates

  • Turn-inEversong Woods 55.2, 81.4/way #2395 55.2 81.4
  • Objective areaEversong Woods 54.7, 68.2/way #2395 54.7 68.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Eversong Woods map

Quests whose map markers the client places closest to this one on Eversong Woods, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Eversong Woods:

  • Tranquillien, Eversong WoodsAlliance and Horde · about 1,100 yards north-west
  • Atal'Aman, Zul'AmanAlliance and Horde · about 1,400 yards east
  • Northpass Tower, Eastern PlaguelandsAlliance and Horde · about 2,000 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 830 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Storyline

Ripple Effects

Part 10 of 13.

Previous: An Impasse · Next: Light Guide Us

  1. 1Anything but Reprieve
  2. 2Choking Tendrils
  3. 3What's Left
  4. 4Premonition
  5. 5Old Scars
  6. 6A Foe Unseen
  7. 7Following the Root
  8. 8Gods Before Us
  9. 9An Impasse
  10. 10Beat of Blood
  11. 11Light Guide Us
  12. 12Past Redemption
  13. 13Fractured

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • An ImpasseEversong Woods · Level 80-83

    How deep does this crypt go? We need to find Zul'jan and explain to him that we fight a common enemy. Surely he'll see reason! Come on. They can't have gotten much farther in this maze.

After this quest

Taken from the storyline's own step order.

  • Light Guide UsEversong Woods · Level 80-83

    Our findings at Tor'Watha were correct. By the time Turalyon and I arrived here with troops, the Amani had already begun to take the pass. They seek to establish another path to acquire the lightwood from our land. The Amani have chosen war, as they always do.

The storyline at a glance

Ripple Effects has 13 steps, from Anything but Reprieve to Fractured.

Maps its steps are placed on (steps per map): Eversong Woods (12), Silvermoon City (1).

Steps of this storyline count toward:

Other storylines on the Eversong Woods map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Guides and routes on this site that cover Eversong Woods.