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Quest Log

Gardener Mishap

Gardener Mishap is a quest for level 80-83 in Eversong Woods. It is step 3 of 4 in the Blinding Sun storyline. The quest's turn-in marker is in Eversong Woods at 50.5, 78.1. It rewards 11,750 experience and money.

Description

The sanctum door seems to be locked. Probably from the inside.

I believe an arcane construct is used for heavy lifting and general upkeep alongside the treants. The core of it should override the lock on the door and work as a master key. I doubt it will just let us take it, so be careful.

Rewards

Money30 gold98 silver
Experience11,750 XP
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Rewards in detail
TypeRewardAmount
ExperienceXP11,750
MoneyGold30g 98s
Where it comes from
Turn-in mapEversong WoodsTurn-in marker at 50.5, 78.1, 2 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Eversong Woods Quest turn-in 2 mapped points
Eversong Woods map showing where to go for Gardener MishapTurn-inObjective area

In-game waypoint: /way #2395 50.5 78.1

Coordinates

  • Turn-inEversong Woods 50.5, 78.1/way #2395 50.5 78.1
  • Objective areaEversong Woods 52.4, 75.9/way #2395 52.4 75.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Eversong Woods map

Quests whose map markers the client places closest to this one on Eversong Woods, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Eversong Woods:

  • Tranquillien, Eversong WoodsAlliance and Horde · about 730 yards north
  • Atal'Aman, Zul'AmanAlliance and Horde · about 1,900 yards east
  • Silverglade Refuge, Eversong WoodsAlliance · about 2,000 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 230 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Blinding Sun

Part 3 of 4.

Previous: Scattered in Sunbeams · Next: The Light Provides

  1. 1Facing the Sun
  2. 2Scattered in Sunbeams
  3. 3Gardener Mishap
  4. 4The Light Provides

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Scattered in SunbeamsEversong Woods · Level 80-83

    We've given the garden tenders some space to continue their work unimpeded. Hopefully they can keep this place pristine until Silvermoon has the chance to fix it up. But now we need to figure out where the missing scholars are.

After this quest

Taken from the storyline's own step order.

  • The Light ProvidesEversong Woods · Level 80-83

    We need to get into the Sanctum. Now. Burn away the roots on that door! And be prepared--nothing good can be behind it.

The storyline at a glance

Blinding Sun has 4 steps, from Facing the Sun to The Light Provides.

Maps its steps are placed on (steps per map): Eversong Woods (4).

Steps of this storyline count toward:

Other storylines on the Eversong Woods map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related

Guides and routes on this site that cover Eversong Woods.

Database

Quest Location and Connections

More Quests in Eversong Woods

See all 251 quests in Eversong Woods
Downloads