At 52.44, 75.91 you need to attack the copnstruct,
Quest
Gardener Mishap
A World of Warcraft quest in Eversong Woods. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
He is called the Automated Gardener and his arcane barrage hits hard.
I am a level 84 undead hunter, and I've died several times trying to kill it. How do I defeat it?
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(87401))
What to do
Description
The sanctum door seems to be locked. Probably from the inside. I believe an arcane construct is used for heavy lifting and general upkeep alongside the treants. The core of it should override the lock on the door and work as a master key. I doubt it will just let us take it, so be careful.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2395 50.5 78.1
Coordinates
- Turn-inEversong Woods 50.5, 78.1
/way #2395 50.5 78.1 - Objective areaEversong Woods 52.4, 75.9
/way #2395 52.4 75.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Eversong Woods map
- A Fish! about 180 yards
- Secret Ingredients about 180 yards
- Pesky Pests about 180 yards
- Lost in Light about 180 yards
- Beat of Blood about 490 yards
- The Wayward Magister about 580 yards
- Appeal to the Void about 580 yards
- The Missing Magister about 580 yards
- The Ransacked Lab about 580 yards
- Rational Explanation about 590 yards
Quests whose map markers the client places closest to this one on Eversong Woods, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Eversong Woods:
- Tranquillien, Eversong Woods
- Atal'Aman, Zul'Aman
- Silverglade Refuge, Eversong Woods
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 3 comments
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Other quests on the Eversong Woods map
Storyline
Blinding Sun
Part 3 of 4.
Previous: Scattered in Sunbeams · Next: The Light Provides
- 1Facing the Sun
- 2Scattered in Sunbeams
- 3Gardener Mishap
- 4The Light Provides
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Scattered in Sunbeams
We've given the garden tenders some space to continue their work unimpeded. Hopefully they can keep this place pristine until Silvermoon has the chance to fix it up. But now we need to figure out where the missing scholars are.
After this quest
Taken from the storyline's own step order.
- The Light Provides
We need to get into the Sanctum. Now. Burn away the roots on that door! And be prepared--nothing good can be behind it.
The storyline at a glance
Blinding Sun has 4 steps, from Facing the Sun to The Light Provides.
Maps its steps are placed on (steps per map): Eversong Woods (4).
Steps of this storyline count toward:
Other storylines on the Eversong Woods map
- Prey
- Saltheril's Haven
- Shadowfall
- Far Striding
- Ripple Effects
- Paladin Rescue
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Guides for this zone
Guides and routes on this site that cover Eversong Woods.