It's a false choice, you (the player) & Arator are far too late to change the outcome of this battle. If you try to dissuade the blood elves, they all remain steadfast. So don't sweat it and complete the quest however you fancy.
Quest
Light Guide Us
A World of Warcraft quest in Eversong Woods. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Since there are no comments about it, I'm hoping that means my choice to help or hinder shouldn't be significant? There doesn't appear to be a branching path for the quest chain at least. The video did both sets of optional objectives so it doesn't help me. Guess I'll just do it and see.
To be specific, you need to either disuade 8 Sin'dorei, or you need to plant/burn 8 banners. Once you complete either of those, it will proceed to the next step of catching up with Arator and Liadrin.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86648))
What to do
Description
Our findings at Tor'Watha were correct. By the time Turalyon and I arrived here with troops, the Amani had already begun to take the pass. They seek to establish another path to acquire the lightwood from our land. The Amani have chosen war, as they always do. This, at least, is a threat I know how to handle. Arator is but a boy. He cannot grasp the magnitude of history between the sin'dorei and Amani--and I don't expect him to. Will you stand by the blood elves, and all that is right?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2395 60.2 81.4
Coordinates
- Turn-inEversong Woods 60.2, 81.4
/way #2395 60.2 81.4 - Objective area (centre of the marked area)Eversong Woods 57.7, 81.5
/way #2395 57.7 81.5 - Objective areaEversong Woods 59.5, 81.4
/way #2395 59.5 81.4 - Objective areaEversong Woods 55.1, 81.4
/way #2395 55.1 81.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Eversong Woods map
- The Gates of Zul'Aman about 10 yards
- The Line Must Be Drawn Here about 10 yards
- A Real Assignment about 790 yards
- Recovery Mission about 790 yards
- Tidy Up about 800 yards
- The Regent's Request about 840 yards
- Lines Cut, Tongues Silenced about 840 yards
- The Thieves' Trail about 840 yards
- Dead Men Keep No Secrets about 840 yards
- A Ranger's Spirit about 900 yards
Quests whose map markers the client places closest to this one on Eversong Woods, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Eversong Woods:
- Atal'Aman, Zul'Aman
- Tranquillien, Eversong Woods
- Torntusk Overlook, Zul'Aman
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 13 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Other quests on the Eversong Woods map
Storyline
Ripple Effects
Part 11 of 13.
Previous: Beat of Blood · Next: Past Redemption
- 1Anything but Reprieve
- 2Choking Tendrils
- 3What's Left
- 4Premonition
- 5Old Scars
- 6A Foe Unseen
- 7Following the Root
- 8Gods Before Us
- 9An Impasse
- 10Beat of Blood
- 11Light Guide Us
- 12Past Redemption
- 13Fractured
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Beat of Blood
None of this is necessary. We need to make them see reason! My father will know what to do. I know he'll see reason, once I explain what has happened here. There is no need for bloodshed! It's simple: if the Amani are set against the Twilight's Blade, we fight on the same side.
After this quest
Taken from the storyline's own step order.
- Past Redemption
These monsters deserve nothing more than swift retribution. For Silvermoon. For the sin'dorei. <Turalyon's eyes blaze with Light.> For Alleria. This will be finished!
The storyline at a glance
Ripple Effects has 13 steps, from Anything but Reprieve to Fractured.
Maps its steps are placed on (steps per map): Eversong Woods (12), Silvermoon City (1).
Steps of this storyline count toward:
Other storylines on the Eversong Woods map
- Prey
- Saltheril's Haven
- Shadowfall
- Far Striding
- Paladin Rescue
- Whispers in the Twilight
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Guides for this zone
Guides and routes on this site that cover Eversong Woods.