Quest
An Impasse
A World of Warcraft quest in Eversong Woods. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86646))
What to do
Description
How deep does this crypt go? We need to find Zul'jan and explain to him that we fight a common enemy. Surely he'll see reason! Come on. They can't have gotten much farther in this maze.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2395 54.7 68.2
Coordinates
- Turn-inEversong Woods 54.7, 68.2
/way #2395 54.7 68.2 - Objective areaEversong Woods 56.7, 65.8
/way #2395 56.7 65.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Eversong Woods map
- Abundance: Watha'nan Crypts about 220 yards
- Abundant Offerings about 240 yards
- Tidy Up about 440 yards
- A Real Assignment about 450 yards
- Recovery Mission about 450 yards
- A Ranger's Spirit about 450 yards
- The Traitors of Tranquillien about 540 yards
- The Battle for Tranquillien about 550 yards
- The Heart of Tranquillien about 550 yards
- Honor the Flame about 620 yards
Quests whose map markers the client places closest to this one on Eversong Woods, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Eversong Woods:
- Tranquillien, Eversong Woods
- Atal'Aman, Zul'Aman
- Fairbreeze Village, Eversong Woods
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Other quests on the Eversong Woods map
Storyline
Ripple Effects
Part 9 of 13.
Previous: Gods Before Us · Next: Beat of Blood
- 1Anything but Reprieve
- 2Choking Tendrils
- 3What's Left
- 4Premonition
- 5Old Scars
- 6A Foe Unseen
- 7Following the Root
- 8Gods Before Us
- 9An Impasse
- 10Beat of Blood
- 11Light Guide Us
- 12Past Redemption
- 13Fractured
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Gods Before Us
I suppose I shouldn't have expected a greeting with open arms, but I did not expect to be trapped in here. The Amani are clever. They must have made a way to escape. We have only to find it. Let's look around.
After this quest
Taken from the storyline's own step order.
- Beat of Blood
None of this is necessary. We need to make them see reason! My father will know what to do. I know he'll see reason, once I explain what has happened here. There is no need for bloodshed! It's simple: if the Amani are set against the Twilight's Blade, we fight on the same side.
The storyline at a glance
Ripple Effects has 13 steps, from Anything but Reprieve to Fractured.
Maps its steps are placed on (steps per map): Eversong Woods (12), Silvermoon City (1).
Steps of this storyline count toward:
Other storylines on the Eversong Woods map
- Prey
- Saltheril's Haven
- Shadowfall
- Far Striding
- Paladin Rescue
- Whispers in the Twilight
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Guides for this zone
Guides and routes on this site that cover Eversong Woods.