Quest
Premonition
A World of Warcraft quest in Eversong Woods. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86640))
What to do
Description
I came as quickly as I could. This is... devastating. I have called in our Magisters to reinforce this runestone. They will keep an eye on the Lightbloom spread. I suspect Halduron Brightwing and the Farstriders have uncovered more than the villagers know. I can rely on him for anything. We shall rendezvous with him at the encampment to the north, and soon have some answers.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2395 59.2 51.0
Coordinates
- Turn-inEversong Woods 59.2, 51.0
/way #2395 59.2 51.0 - Objective areaEversong Woods 53.5, 54.6
/way #2395 53.5 54.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Eversong Woods map
- Quelling the Frenzy about 290 yards
- Light Finds a Way about 390 yards
- Survive about 390 yards
- The Gift of Aln'hara about 400 yards
- Expeditious Retreat about 610 yards
- A Last Resort about 610 yards
- The Frenzied March about 610 yards
- Cull and Burn about 610 yards
- Stem the Tides about 620 yards
- If You Want It Done Right about 670 yards
Quests whose map markers the client places closest to this one on Eversong Woods, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Eversong Woods:
- Fairbreeze Village, Eversong Woods
- Tranquillien, Eversong Woods
- Sanctum of Light, Silvermoon City
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Other quests on the Eversong Woods map
Storyline
Ripple Effects
Part 4 of 13.
Previous: What's Left · Next: Old Scars
- 1Anything but Reprieve
- 2Choking Tendrils
- 3What's Left
- 4Premonition
- 5Old Scars
- 6A Foe Unseen
- 7Following the Root
- 8Gods Before Us
- 9An Impasse
- 10Beat of Blood
- 11Light Guide Us
- 12Past Redemption
- 13Fractured
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- What's Left
You see what we have to contend with here. Runestone Shan'dor is helping stop the spread further north, but if this Lightbloom surges again, I don't know if we can halt it. I've heard cries for help from survivors still trapped within. We have to find them, and direct them to safety!
After this quest
Taken from the storyline's own step order.
- Old Scars
Of course the Amani would use this moment to encroach, the cowards. We are beset on all sides! This land belongs to the sin'dorei, and I will not see it taken by anyone. Not by raging plants, not by a cult, not by the Void, and never by the Amani!
The storyline at a glance
Ripple Effects has 13 steps, from Anything but Reprieve to Fractured.
Maps its steps are placed on (steps per map): Eversong Woods (12), Silvermoon City (1).
Steps of this storyline count toward:
Other storylines on the Eversong Woods map
- Prey
- Saltheril's Haven
- Shadowfall
- Far Striding
- Paladin Rescue
- Whispers in the Twilight
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Guides for this zone
Guides and routes on this site that cover Eversong Woods.