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Quest

Between Us and Freedom

A World of Warcraft quest in Vault of the Wardens. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
1746258+13via Wowhead (opens the original comment in a new tab)

Might not happen to others, but in case it does, this quest has a chance to have a bug. After killing the dude, my first attempt got the Illadari running tords the outside. Yet, even after looting the dude, I didn't get the "power". Had to wait for him to re spawn..
Just letting you know that the bug exists.
You just have to kill him till you get the "power". Though it should take just one try, I imagine.

Read all 6 on Wowhead ↗

Quest facts

LevelLevel 8-45
LocationVault of the Wardens
CategoryDemon Hunter
Quest ID39694

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(39694))

Requirements

FactionHorde only

Read from the Blizzard quest API.

Description

The last of our survivors have fought their way into the final chamber ahead. Only one obstacle stands between us and the vault's exit - the leader of this demon invasion, Bastillax. Kill him, take his power, and claim our freedom.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Vault of the Wardens Quest turn-in no plotted point

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 230 yards west
  • Objective areaabout 420 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money40 gold44 silver
Experience7,700 XP

Reward details

Items you receive

TypeConsumable
Item level8
BindingBinds when picked up
UseTwisted Heart
Requires level8

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Vault of the Wardens

Part 17 of 20.

Previous: Between Us and Freedom · Next: Between Us and Freedom

  1. 9Beam Me Up
  2. 10Frozen in Time
  3. 11All The Way Up
  4. 12A New Direction
  5. 13A New Direction
  6. 15Between Us and Freedom
  7. 16Between Us and Freedom
  8. 17Between Us and Freedom
  9. 18Between Us and Freedom
  10. 19Illidari, We Are Leaving
  11. 20Illidari, We Are Leaving

Showing steps 9 to 20 of 20.

Also part of: Void Elf Demon Hunter Quests (part 32 of 32).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • A New DirectionLevel 8-45

    <Your hand burns with felfire as a scroll materializes within your grasp. The seal bears the mark of the Illidari.> <name>, as leader of the Illidari in Lord Illidan's absence, you must choose your second-in-command. Kayn or Altruis. You can only choose one.

After this quest

Taken from the storyline's own step order.

  • Illidari, We Are LeavingLevel 8-45

    The Legion has begun its invasion of our world. Across Kalimdor and the Eastern Kingdoms, brave defenders are answering the call to arms. However, they will ultimately fail without your aid. You Illidari were uniquely trained as weapons against the Legion. I only ask that you come with me.

Other quests with this name

This one: Horde only · Demon Hunter · Level 8-45.

The storyline at a glance

Vault of the Wardens has 20 steps, from Breaking Out to Illidari, We Are Leaving.

Maps its steps are placed on (steps per map): Vault of the Wardens (7), Vault of the Wardens (7), Vault of the Wardens (5), Stormwind City (1).

Other storylines on the Stormwind City map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.