Frozen in Time is part of the [class=12] starting quest chain. - Vault of the Wardens storyline.
We were chained in Vault of the Wardens after the events of previous Mardum quest chain. Now we are in Legion time and the Wardens prison is under attack... We have to escape and save Illidan, but Gul'dan manages to take Illidan cage with him.Here is Frozen in Time video: https://www.youtube.com/watch?v=r07kfsLmBQ4Stroyline starts after The Keystone. And here is storyline related to this quest:
№oQuestNoteZoneVideo21[item=132243]Vault of the Wardenshttps://www.youtube.com/watch?v=_bNcum3dKHc23Bonus ObjectivesVault of the Wardenshttps://www.youtube.com/watch?v=1TeJwC1MPYg33[spell=198589]Vault of the Wardenshttps://www.youtube.com/watch?v=fWuw7xhLdfMNext quest chain
You will get [spell=217832] [spell=196718] [spell=206478] after 100 level
Quest
Frozen in Time
A World of Warcraft quest in Vault of the Wardens. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
It's a fairly easy quest, walk around the platform and activate the 3 ice spheres, and you're done. Then the boss is frozen again.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(39685))
Requirements
Read from the Blizzard quest API.
Description
The Wardens kept all kinds of dangerous monsters locked up within this Vault. Now that Gul'dan's forces have breached the walls, it's proving rather... inconvenient. Many of our forces are occupied with containing a fearsome magma destroyer in the southern chamber. With us freshly awoken from stasis, we don't have the means to take it down. However, we might be able to reactivate the room's containment field. Go join up with Kayn. Do whatever it takes to seal that chamber!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 7 comments
Top 2 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Video Guide: https://www.youtube.com/watch?v=sEpG8BpsXjQ
1. Frozen in Time
• Accept the quest, Frozen in Time, from [npc=97643] at coords 41.3, 47.3 (The Demon Ward of the Vault of the Wardens).
• Enter the room, on this same level, to the south, to coords 46.9, 68.3.
• Located at the three, six and nine o'clock positions are [npc=99240].
• Activate the Eastern [npc=99709], by clicking it, at 50.2, 78.2 (3 o'clock position).
• Activate the Southern [npc=99731], by clicking it, at 46.8, 84.2 (6 o'clock position).
• Activate the Western [npc=99732], by clicking it, at 43.4, 78.2 (9 o'clock position).
• Exit the room, and then once back to The Demon Ward, travel northwest to 41.1, 47.2.
• Turn in the quest to [npc=96675].
Storyline
Vault of the Wardens
Part 10 of 20.
Previous: Beam Me Up · Next: All The Way Up
- 5Stop Gul'dan!
- 6Grand Theft Felbat
- 7Forged in Fire
- 8Forged in Fire
- 9Beam Me Up
- 10Frozen in Time
- 11All The Way Up
- 12A New Direction
- 13A New Direction
- 15Between Us and Freedom
- 16Between Us and Freedom
Showing steps 5 to 16 of 20.
Also part of: Void Elf Demon Hunter Quests (part 28 of 32).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Beam Me Up
To the east is an intricate prison chamber designed to contain the beholder, Glazer. It began malfunctioning shortly after the breach. You will need to rotate the mirrors in the room to focus an energy beam onto the creature. Otherwise, we cannot break through Glazer's impenetrable shield. Hurry.
After this quest
Taken from the storyline's own step order.
- All The Way Up
Kor'vas went ahead to meet up with Kayn and Altruis. Step onto the elevator when it arrives, and meet them in the Hall of Judgment above.
The storyline at a glance
Vault of the Wardens has 20 steps, from Breaking Out to Illidari, We Are Leaving.
Maps its steps are placed on (steps per map): Vault of the Wardens (7), Vault of the Wardens (7), Vault of the Wardens (5), Stormwind City (1).
Other storylines on the Stormwind City map
- The Missing Expedition
- The Dragonscale Expedition
- Dragon Isles City Intro Quests
- The King's Path
- Cataclysm Chromie Time Breadcrumbs
- Allies of the Alliance: Dark Iron Dwarf
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.