For some reason, this quest shows up on the in-game map for the zone The Great Sea during the BFA quest Hunting Blood Prince Dreven. Heading to where it is on the map reveals nothing however.
Quest
Warming Up
A World of Warcraft quest in The Great Sea. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Video no longer available
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(56775))
What to do
Description
Prepare yourself, {name}. We're nearing the island where the previous expedition was lost. Warm up on these combat dummies. We need everyone ready for whatever we find on that island.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #1156 50.6 47.6
Coordinates
- Objective areaThe Great Sea 50.6, 47.6
/way #1156 50.6 47.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Great Sea map
- Brace for Impact about 130 yards
- Hunting Blood Prince Dreven about 530 yards
- Behind Enemy Boats about 530 yards
- Broadside Bedlam about 530 yards
- Ending the San'layn Threat about 530 yards
- An Unnatural Crew about 530 yards
- Foul Crystals for Foul People about 530 yards
- The Wildhammer Specialty about 560 yards
- Kings' Rest about 560 yards
Quests whose map markers the client places closest to this one on The Great Sea, nearest first. Distances are straight lines between the markers.
Community notes from Wowhead · 3 comments
Top 2 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Warming Up full quest video:
https://www.youtube.com/watch?v=YytdfoylDd4&ab_channel=BignBald
Storyline
The Missing Expedition
Part 1 of 70.
Next: Stand Your Ground
- 1Warming Up
- 2Stand Your Ground
- 3Brace for Impact
- 4Murloc Mania
- 5Emergency First Aid
- 6Finding the Lost Expedition
- 7Cooking Meat
- 8Enhanced Combat Tactics
- 9Enhanced Combat Tactics
- 10Northbound
- 11Taming the Wilds
- 12Down with the Quilboar
Showing steps 1 to 12 of 70.
Also part of: The Missing Expedition (part 1 of 14), The Missing Expedition (part 1 of 16).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Stand Your Ground
I hope this rain isn't a bad omen... this is supposed to be a simple rescue mission. You'll be sparring with me today. We have to make sure you can handle yourself once we make landfall. Let's see what you've got!
Other quests with this name
This one: Exile's Reach · Level 1-5.
The storyline at a glance
The Missing Expedition has 70 steps, from Warming Up to Aiding the Dragon Isles.
Maps its steps are placed on (steps per map): Exile's Reach (49), Stormwind City (16), The Great Sea (3), The Waking Shores (2).
Other storylines on The Great Sea map
- Blood in the Water
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.