Skip to content

Quest

Beam Me Up

A World of Warcraft quest in Vault of the Wardens. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

Read all 12 on Wowhead ↗

Quest facts

LevelLevel 8-45
LocationVault of the Wardens
CategoryDemon Hunter
Quest ID39684

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(39684))

Requirements

Read from the Blizzard quest API.

Description

To the east is an intricate prison chamber designed to contain the beholder, Glazer. It began malfunctioning shortly after the breach. You will need to rotate the mirrors in the room to focus an energy beam onto the creature. Otherwise, we cannot break through Glazer's impenetrable shield. Hurry. Altruis went ahead to assist the others, but we are losing the fight.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Vault of the Wardens Quest turn-in no plotted point

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 290 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

Vault of the Wardens

Part 9 of 20.

Previous: Forged in Fire · Next: Frozen in Time

  1. 4Stop Gul'dan!
  2. 5Stop Gul'dan!
  3. 6Grand Theft Felbat
  4. 7Forged in Fire
  5. 8Forged in Fire
  6. 9Beam Me Up
  7. 10Frozen in Time
  8. 11All The Way Up
  9. 12A New Direction
  10. 13A New Direction
  11. 15Between Us and Freedom

Showing steps 4 to 15 of 20.

Also part of: Void Elf Demon Hunter Quests (part 27 of 32).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Forged in FireLevel 8-45

    The fearsome demon, Immolanth, led a Legion army that conquered and eventually ruled a distant nexus world. Somehow, the Wardens imprisoned him, then kept him locked up in the chamber to our left. He is contained, but not for long.

After this quest

Taken from the storyline's own step order.

  • Frozen in TimeLevel 8-45

    The Wardens kept all kinds of dangerous monsters locked up within this Vault. Now that Gul'dan's forces have breached the walls, it's proving rather... inconvenient. Many of our forces are occupied with containing a fearsome magma destroyer in the southern chamber.

Quests that require this one

The storyline at a glance

Vault of the Wardens has 20 steps, from Breaking Out to Illidari, We Are Leaving.

Maps its steps are placed on (steps per map): Vault of the Wardens (7), Vault of the Wardens (7), Vault of the Wardens (5), Stormwind City (1).

Other storylines on the Stormwind City map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.