The blue things that float around the room are instant death so avoid them.
Really irritating if you don't know to avoid them.
Quest
Beam Me Up
A World of Warcraft quest in Vault of the Wardens. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
It would be nice if someone would kindly post the instructions instead of links to their "playthrough" videos please.
When you enter the room with the blue beams, go to the reflecting mirror at 1:00 o'clock, i.e. just to your right of "Glazer." It is clickable. Click on it and run out.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(39684))
Requirements
Read from the Blizzard quest API.
Description
To the east is an intricate prison chamber designed to contain the beholder, Glazer. It began malfunctioning shortly after the breach. You will need to rotate the mirrors in the room to focus an energy beam onto the creature. Otherwise, we cannot break through Glazer's impenetrable shield. Hurry. Altruis went ahead to assist the others, but we are losing the fight.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 12 comments
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Storyline
Vault of the Wardens
Part 9 of 20.
Previous: Forged in Fire · Next: Frozen in Time
- 4Stop Gul'dan!
- 5Stop Gul'dan!
- 6Grand Theft Felbat
- 7Forged in Fire
- 8Forged in Fire
- 9Beam Me Up
- 10Frozen in Time
- 11All The Way Up
- 12A New Direction
- 13A New Direction
- 15Between Us and Freedom
Showing steps 4 to 15 of 20.
Also part of: Void Elf Demon Hunter Quests (part 27 of 32).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Forged in Fire
The fearsome demon, Immolanth, led a Legion army that conquered and eventually ruled a distant nexus world. Somehow, the Wardens imprisoned him, then kept him locked up in the chamber to our left. He is contained, but not for long.
After this quest
Taken from the storyline's own step order.
- Frozen in Time
The Wardens kept all kinds of dangerous monsters locked up within this Vault. Now that Gul'dan's forces have breached the walls, it's proving rather... inconvenient. Many of our forces are occupied with containing a fearsome magma destroyer in the southern chamber.
Quests that require this one
The storyline at a glance
Vault of the Wardens has 20 steps, from Breaking Out to Illidari, We Are Leaving.
Maps its steps are placed on (steps per map): Vault of the Wardens (7), Vault of the Wardens (7), Vault of the Wardens (5), Stormwind City (1).
Other storylines on the Stormwind City map
- The Missing Expedition
- The Dragonscale Expedition
- Dragon Isles City Intro Quests
- The King's Path
- Cataclysm Chromie Time Breadcrumbs
- Allies of the Alliance: Dark Iron Dwarf
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.