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Quest

Break Their Spirits

A World of Warcraft quest in Zul'Gurub. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
entlassen+31via Wowhead (opens the original comment in a new tab)

[npc=53023] gives 3 quests for ZG:

Break Their Spirits
Secondary Targets
The Beasts Within

When you enter the instance, chances are that she will randomly offer you one or two of the quests but not all three. This problem had me scratching my head for a while, as I've never seen this behavior before in a WoW dungeon. It has nothing to do with quest order/prequisites, weekly quests, daily heroic lockouts, or bugged UI's.

The solution is simply to go inside the dungeon's entrance solo, and if she doesn't give you all three quests, then go outside, click your player frame, and click "reset all instances". Go back in and see if she gives you whatever you're missing. If she doesn't, go back out and repeat. She will eventually offer all three, though it might take several resets. I tried this strategy on two different characters and it worked on both.

Be aware that you can only enter 5 instances per hour before you get the "You have entered too many instances recently" message from the server.

2
rodmin+4via Wowhead (opens the original comment in a new tab)

This is one of the new Dungeon Quests from Patch 4.1 that players must complete inside the heroic version of ZG.

"An army marches on its stomach." If you cut off their food supplies, or their cook for that matter, you'll be helping the war effort against the Gurubashi.

Good hunting, and ... bon appetit!

Read all 8 on Wowhead ↗

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Quest facts

LevelLevel 35
TypeHeroic
Quest ID29175

The client quest POI data records no map location for this quest, so no map is shown.

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(29175))

Description

A city like Zul'Gurub be similar ta one of de many towering trees you see nearby. De trunk may be thick, and de canopy vast and leafy, but without nutrients from de roots far below, de tree gonna wither and fall. Jin'do's army be fed largely by de actions of a couple a' minor Gurubashi trolls. Sever dem roots, and de city gonna fall.

Getting there

Inside the dungeon: Zul'Gurub

Zul'Gurub was the capital of the Gurubashi jungle trolls, a tribe that once controlled the vast jungles of the south. It was here that Jin'do the Hexxer summoned the savage loa Hakkar the Soulflayer into Azeroth.

Bosses in the Adventure Guide, in order: High Priest Venoxis, Bloodlord Mandokir, Cache of Madness - Gri'lek, Cache of Madness - Hazza'rah, Cache of Madness - Renataki, Cache of Madness - Wushoolay, High Priestess Kilnara, Zanzil, Jin'do the Godbreaker.

Entrance: Zul'Gurub, Northern Stranglethorn at 72.2, 32.9.

Instance text, bosses and entrances are the client’s Adventure Guide data.

Related
Money13 gold74 silver
Experience4,800 XP

Where this quest fits

Other quests with this name

This one: Zul'Gurub · Level 35 · Heroic.

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.