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Quest

Buying Time

A World of Warcraft quest in Nagrand. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
73123+26via Wowhead (opens the original comment in a new tab)

how hard can it be to post the cords? You can do this quest either in Forge Camp Fear or Forge Camp Hate, and they're both located at the western part of Nagrand with the tlocs as follows: Forge Camp Fear - 20.51 and around Forge Camp Hate - 25.37 and around

2
13511+22via Wowhead (opens the original comment in a new tab)

Bit of information on these mobs. The tinkerers come in packs of 4 at a time. Seem to be leashed to one another. The engineers sometimes cast the magnetic pull spell which pulls someone to them, making them hard to kite. This only happened once of the 3 kites I did solo on them so I'm not sure if it was just a bug, or if its just something they do very rarely. Its definitely less common from them then it is on the next to quest encounters in the chain. The Legionnaires are just a straight melee type elite, hit fairly hard.. Not something to go toe to toe with unless you have a bit of backup.

3
rooty+20via Wowhead (opens the original comment in a new tab)

You can also enslave one of the Felguard Legionnaire, kill the mobs needed, and then send it for the overseer and run back and turn it in... Quest should be done within 5 mins. Other classes might need help tho, as the Felguards hits for 700-ish dmg on a lvl66 Clothie

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Quest facts

LevelLevel 15-30
Quest ID9999

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9999))

What to do

StorylineNagrand, step 42 of 94
Rewards4,100 XP

Description

As long as the transporters stand, nothing we do to the forge camps will have any permanence. We must find a way to destroy the Legion structures. I need time to devise a plan of attack. If you can keep their engineers and tinkerers busy, it would greatly slow down their progress, buying me the time I need.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Nagrand Quest turn-in 29 mapped points
Nagrand map showing where to go for Buying TimeTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #107 27.3 43.1

Coordinates

  • Turn-inNagrand 27.3, 43.1/way #107 27.3 43.1
  • Objective area (centre of the marked area)Nagrand 20.5, 50.8/way #107 20.5 50.8
  • Objective area (centre of the marked area)Nagrand 23.9, 36.8/way #107 23.9 36.8
  • Objective area (centre of the marked area)Nagrand 18.6, 50.9/way #107 18.6 50.9
  • Objective area (centre of the marked area)Nagrand 25.0, 36.8/way #107 25.0 36.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Nagrand map

Quests whose map markers the client places closest to this one on Nagrand, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Nagrand:

  • Garadar, NagrandHorde · about 1,700 yards east
  • Telaar, NagrandAlliance · about 1,900 yards south-east
  • Zabra'jin, ZangarmarshHorde · about 2,000 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 480 yards south-west
  • Objective areaabout 300 yards north-west
  • Objective areaabout 560 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience4,100 XP

Storyline

Nagrand

Part 42 of 94.

Previous: Survey the Land · Next: The Master Planner

  1. 37Armaments for Deception
  2. 38Ruthless Cunning
  3. 39Body of Evidence
  4. 40Returning the Favor
  5. 41Survey the Land
  6. 42Buying Time
  7. 43The Master Planner
  8. 44Patience and Understanding
  9. 45Crackin' Some Skulls
  10. 46It's Just That Easy?
  11. 47Forge Camp: Annihilated
  12. 48WANTED: Giselda the Crone

Showing steps 37 to 48 of 94.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Survey the LandNagrand · Level 15-30

    To be my eyes will require some diligence on your part. Nethrandamus will take you through the Legion camps, but you must catalog everything that you see. Even the smallest detail that you may think to be inconsequential could be useful for our purposes.

After this quest

Taken from the storyline's own step order.

  • The Master PlannerNagrand · Level 15-30

    All forge camps have a master planner. The master planner dictates what types of structures are present at a forge camp and how each structure is situated. Moreover, this information is kept on a set of blueprints that the planner carries around on their person.

The storyline at a glance

Nagrand has 94 steps, from Do My Eyes Deceive Me to There Is No Hope.

Maps its steps are placed on (steps per map): Nagrand (87), Terokkar Forest (4), Shattrath City (2), Auchenai Crypts (1).

Steps of this storyline count toward:

Other storylines on the Nagrand map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.