There are two different quests for inscriptionists at this location. This quest, By The Book, will take you into a drawn world much like the Mages Academy quest in Azsuna. A little difficult to see, but you can tell where the mobs are. You need to kill enough sanguinated mobs to get 12 of their blood to activate the runes in the last room. After they are activated, the quest will throw you back to the person you received it from. Make sure you are ready to kill things in the area as aggro mobs are all around the quest giver. Be sure to pick up the second quest there as well. It will require you going back to Arom's Stand to kill the yetis that are near the Azerite Mining quests area. Once these two inscription quests are done, the quest giver (Kronah) will send you to Zandalar for the next step.
Quest
By the Book
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
In case you missed it, there's a book on the table to the left to Kronah, that you click and takes you into a sepia-toned dreamworld where you kill oozes to progress the story forward.
Interesting detail: when in the prison of ink the music from Stormwind plays. Presumably this is because the prison is reusing assets from the Stockades.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49874))
Description
As you open the book, you stare at a blank page, waiting for something to happen. Instinctively you flip to the next page only to find it blank as well. Perhaps your trial awaits you further into the book?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #896 20.7 44.1
Coordinates
- Turn-inDrustvar 20.7, 44.1
/way #896 20.7 44.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- Turn to Drust same spot
- Sacrificial Writes same spot
- Drustvar Ho! about 10 yards
- Every Day I'm Smugglin' about 20 yards
- She's Got it Where it Counts about 40 yards
- X Marks the Plat! about 50 yards
- A More Challenging Career about 50 yards
- Meet Sweetflower about 60 yards
- Can't Teach on an Empty Stomach about 70 yards
- Asking for a Friend about 80 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Drustvar:
- Anyport, Drustvar
- Watchman's Rise, Drustvar
- Arom's Stand, Drustvar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Recipe: Blood Contract: Bloodshed
Where this quest fits
Other storylines on the Drustvar map
- Darkness of Drustvar
- Falconhurst
- Fletcher's Hollow
- Caring about Corlain
- Crimson Forest
- Corlain
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.