Quest
Clear the Swamp
A World of Warcraft quest in The Coiled Isle. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(92932))
Description
Look in the distance. Restless, evil energy fills the sky. That structure ahead must have the answers we seek. The creatures that stand in our way must be culled. We cannot risk being overcome on such a vital mission.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the The Coiled Isle map
- Ghosts of the Ring about 250 yards
- Bloom and Fade about 480 yards
- Ectoplasmic Extractions about 480 yards
- Ectoplasmic Emporium about 480 yards
- Communing with Ghosts about 480 yards
- Untethering the Two about 480 yards
- Strong Heart about 490 yards
- Prey: Anguish Island about 640 yards
- Prey: Something for Astalor about 650 yards
- Trouble in the Swamp about 670 yards
Quests whose map markers the client places closest to this one on The Coiled Isle, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Coiled Isle:
- Tokka's Landing, The Coiled Isle
- Camp Stonewash, Zul'Aman
- Amani'Zar Village, Zul'Aman
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Original Sin
Part 2 of 10.
Zul'jarra is fading. Seek the cure in the swamp amid the ruins of a great battle.
Previous: Delay the Venom · Next: Haunted Shore
- 1Delay the Venom
- 2Clear the Swamp
- 3Haunted Shore
- 4Site of Terror
- 5Broken Spears
- 6Awe of She
- 7Fuel the Calling
- 8Pushed to the Brink
- 9The Summoning of Ula'tek
- 10Awakened Evil
Also part of: Original Sin (part 2 of 10).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Delay the Venom
The wound from Zul'jan's blade. It won't heal. Zul'jan must have poisoned her. She's weakening, and I have not been successful in curing her with Light. <Liadrin engulfs Zul'jarra in Light again. Nothing changes.> Blast it! Whatever you found in that crypt can wait.
After this quest
Taken from the storyline's own step order.
- Haunted Shore
With Zul'jarra down, de Amani are losin' heart with each passin' moment. We gotta do somethin' to show dem that dis isn't over. Those tortollans have been helpin' where they can. Let's repay de favor and help out de captain.
The storyline at a glance
Original Sin has 10 steps, from Delay the Venom to Awakened Evil.
Maps its steps are placed on (steps per map): The Coiled Isle (10).
Steps of this storyline count toward:
Other storylines on The Coiled Isle map
- Somethin' Bad Inside
- The Troubles of Mlurkkr Mire
- An Island of Fangs
- Strange Friends in Odd Places
- Ghosts of the Past
- Don't be Afrayed
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.