Quest
Prey: Something for Astalor
A World of Warcraft quest in The Coiled Isle. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(96474))
Requirements
Read from the quest filters in the current retail client build.
Description
{name}! Ah, we haven't met. Not formally. I've overheard some of your discussions with Magister Astalor while I was, er, scrubbing the floors. You seem like quite the competent operator! That makes two of us. Usually. I'm a bit... preoccupied at the moment, what with the local wildlife and all. Maybe you can poke around for us?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the The Coiled Isle map
- Awakened Evil about 60 yards
- Written by the Victors about 60 yards
- Nature of Her Wounds about 80 yards
- The Vaults of Atal'Utek: Altar of Fangs about 80 yards
- The Children of Ula'tek about 80 yards
- Somethin's Not Right about 80 yards
- Venemetic about 80 yards
- Get the Balance Right about 80 yards
- Venom Fishing: Proof is in the Ooze about 80 yards
- Venom Fishing: Shell of Yourself about 80 yards
Quests whose map markers the client places closest to this one on The Coiled Isle, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Coiled Isle:
- Tokka's Landing, The Coiled Isle
- Camp Stonewash, Zul'Aman
- Shadebasin Watch, Zul'Aman
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Prey: Isle of Fangs
Part 3 of 6.
Help Astalor and his servants discover the power of Atal'Utek.
Previous: Prey: Anguish Island · Next: Prey: A Ghostly Nightmare
- 1Prey: A Slithering Threat
- 2Prey: Anguish Island
- 3Prey: Something for Astalor
- 4Prey: A Ghostly Nightmare
- 5Prey: Attending the Attendant
- 6Prey: Out of Our Depth
Storyline order is the client’s own QuestLine data from the current retail build.
Quest chain
- 1Prey: Anguish Island
- 2Prey: Something for Astalor
Step 2 of 2. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Prey: Anguish Island
Something is driving these creatures into our realm. I have sent one of my most capable servants to this "Isle of Fangs". Go and see what you can make of this den of snakes. In any other endeavor I would accompany you, of course--but I shall remain here.
After this quest
Taken from the storyline's own step order.
- Prey: A Ghostly Nightmare
It appears your scouting has born fruit. This power could prove a useful boon indeed. Return to Atal'Utek and siphon its magic for our glorious purpose.
The storyline at a glance
Prey: Isle of Fangs has 6 steps, from Prey: A Slithering Threat to Prey: Out of Our Depth.
Maps its steps are placed on (steps per map): Silvermoon City (3), The Coiled Isle (3).
Other storylines on The Coiled Isle map
- Somethin' Bad Inside
- Original Sin
- The Troubles of Mlurkkr Mire
- An Island of Fangs
- Strange Friends in Odd Places
- Ghosts of the Past
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.