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Quest

Clear-Cutting

A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Mypciscraze+2via Wowhead (opens the original comment in a new tab)

Hi all

I present An Airtight Alibi quest chain. Part of Drust Do It.

See Video if need it for this quest -  Video Clear-Cutting
.

Quest Name:
Start and description
Finish
[npc=125380] - You need to travel on south to [npc=126310] at the Timbered Strand in Drustvar.
[npc=126310]
[npc=126310] - You need to kill 8 [npc=126151]. They are on northeast from you.
[npc=126310]
[npc=126310] - You need to rally 6 of [npc=126159]. They are on northeast from you.
[npc=126310]
[npc=126310] - Go on possition. You need to defend the villagers as they board the boat. Will be 2 waves.
[npc=126310]
After you will finish Hope They Can't Swim that quest will Auto start. Just get to 100% killing mobs.
Auto Finish
[npc=126310] - You need to kill 3 sisters: [npc=126144], [npc=126522] and [npc=126523] in Fletcher's Hollow.
[npc=126310]
AUTO START OR [item=152587] - This Quest can start auto or One from sister will drop [item=152587] that how you starting this quest. The thing is that you only need to go back to [npc=126310] O-o.
[npc=126310]
[object=273814] - You need to control [npc=130606] use for that [item=152590]. success rate i thing is 30% xD.
[npc=126310]
[npc=126310] - Take control on [npc=130606] and go on south to the cave. You need to kill [npc=126441]. [npc=130606] is very stron O-o.
[npc=126310]
[npc=126310] - Take control on [npc=130606] and go on south to the cave and kill 25 mobs inside. You will Auto back.
[npc=126310]
[npc=126310] - You need to go to see [npc=125394] at Hangman's Point.
[npc=125394]


.
Thank You i Hope that Help You

2
IAteATomato+2via Wowhead (opens the original comment in a new tab)

If you cant see the quest mobs ([npc=126151] and [npc=126159]) like me, fly away and come back. I suspect the Naga invasion world quest somehow bugged this mission.

I just flew east until i see the zone name changed and came back, all the npcs have spawned for me.

1 more comment below ↓

Quest facts

LevelLevel 20-60
Quest ID49295

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49295))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineFletcher's Hollow, step 3 of 11
Rewards25g 74s, 8,150 XP

Description

We've managed to hold this hill, but the wicker creatures have moved in to surround us. We're not going to be able to move into the town if we don't get them off our flanks. This is where you come in, {class}. See if you can clear out some of their numbers in the lumber fields. That way, when we move in, we only need to worry about one front.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Drustvar Quest turn-in 8 mapped points
Drustvar map showing where to go for Clear-CuttingTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #896 70.1 60.3

Coordinates

  • Turn-inDrustvar 70.1, 60.3/way #896 70.1 60.3
  • Objective area (centre of the marked area)Drustvar 71.1, 59.3/way #896 71.1 59.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Drustvar map

Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Drustvar:

  • Fletcher's Hollow, DrustvarAlliance · at the same spot
  • Vigil Hill, Tiragarde SoundAlliance · about 660 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 70 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP

Storyline

Fletcher's Hollow

Part 3 of 11.

Previous: Save Who We Can · Next: Hope They Can't Swim

  1. 1The Curse of Fletcher's Hollow
  2. 2Save Who We Can
  3. 3Clear-Cutting
  4. 4Hope They Can't Swim
  5. 5The Three Sisters
  6. 6Charming the Lifeless
  7. 7A Revealing Missive
  8. 8Break Them to Splinters
  9. 9The Murderous Matron
  10. 10Culling the Coven
  11. 11An Airtight Alibi

Also part of: Darkness of Drustvar (part 20 of 51).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Save Who We CanDrustvar · Level 20-60

    These things seem intent on capturing our people... but we're not quite sure what for. The ones in the town might be too tough to reach right now, but we might be able to save some of the woodsmen who work along the strand.

After this quest

Taken from the storyline's own step order.

  • Hope They Can't SwimDrustvar · Level 20-60

    We've got a small boat docked right across the way there. If we can get these villagers safely on board, they should be able to make it to Fallhaven by river. You're a capable fighter, no doubt. Can I count on you to fend off any attackers while we get them to safety?

The storyline at a glance

Fletcher's Hollow has 11 steps, from The Curse of Fletcher's Hollow to An Airtight Alibi.

Maps its steps are placed on (steps per map): Drustvar (10), Tiragarde Sound (1).

Steps of this storyline count toward:

Other storylines on the Drustvar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.