From the questgiver, just follow the road up the hill. There should be scouts patrolling between the questgiver and Hunter's Hill.
Quest
Clear the High Road
A World of Warcraft quest in Southern Barrens. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I accepted this quest but at the time I was still doing quests in Stonetalon Mountains. I came back to this quest at a later time I flew from Orgrimmar to Hunter's Hill. When I got there I ran down the path and I couldn't find any mobs along the path. When I reached the original quest giver again I abandoned quest and re-accepted quest. I went up the path again and there were finally mobs to kill!
Nura is located at 31.4, 13.3 (Quest start)
Tunawa is located at 37.5, 17.0 (Quest turn-in)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(24504))
Requirements
Read from the Blizzard quest API.
What to do
Description
This way, {class}! I see you've discovered the high road. The Alliance hopes to sever our ties with Stonetalon, but they forget that we tauren have hunted across these lands for generations. We know every hillside switchback and game trail from here to Thousand Needles. But for these paths to stay open, we must stop the humans from mapping them out. Patrol the trail east and kill any high road scouts you find along the way, then speak to Tunawa Stillwind just up the path.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #199 37.5 17.0
Objective areaIn-game waypoint: /way #7 58.3 7.9
Coordinates
- Turn-inSouthern Barrens 37.5, 17.0
/way #199 37.5 17.0 - Objective area (centre of the marked area)Southern Barrens 35.1, 14.2
/way #199 35.1 14.2 - Objective areaMulgore 58.3, 7.9
/way #7 58.3 7.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Southern Barrens map
- A Growing Problem about 2,030 yards
- Honor the Flame about 2,520 yards
- Desecrate this Fire! about 2,850 yards
- Cassandra Kaboom about 3,080 yards
Quests whose map markers the client places closest to this one on Southern Barrens, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Southern Barrens:
- Hunter's Hill, Southern Barrens
- The Crossroads, Northern Barrens
- Malaka'jin, Stonetalon Mountains
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
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Other quests on the Southern Barrens map
Reward details
Reputation: Thunder Bluff +250
Baine Bloodhoof leads his people, the proud Tauren, from this mighty Horde capital.
Reputation group: Horde.
Other quests in Southern Barrens that reward Thunder Bluff reputation: Holdout at Hunter's Hill (+10), Raptor Scraps (+250), Signals in the Sky (+250), Keeping the Dogs at Bay (+250), Bad to Worse (+250), Speaking Their Language (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Southern Barrens
Part 19 of 89.
Previous: Trouble From the Ground Up · Next: Feeding the Fear
- 14Filthy Animals
- 15Make 'em Squeal
- 16A Failure to Communicate
- 17You Flicked a Fine Vine to Leaf Me
- 18Trouble From the Ground Up
- 19Clear the High Road
- 20Feeding the Fear
- 21Warriors' Redemption
- 22Eye for an Eye
- 23Holdout at Hunter's Hill
- 24Raptor Scraps
- 25Put the Fear in Them
Showing steps 14 to 25 of 89.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Trouble From the Ground Up
Teegan's a fool to think the quilboar caused this sudden overgrowth. Look around you. I've been watching these plants bloom and sprout daily - each generation is more mutated than the last. This isn't tribal magic - it's something primal. And dangerous.
After this quest
Taken from the storyline's own step order.
- Feeding the Fear
Our resources are limited, <class>, but that doesn't mean we can't make some trouble down below. Use the ropes here to sneak down the hillside, then slay the human prison wardens.
The storyline at a glance
Southern Barrens has 89 steps, from Running the Gauntlet to Sabotage!.
Maps its steps are placed on (steps per map): Southern Barrens (88), Northern Barrens (1).
Steps of this storyline count toward:
Other storylines on the Southern Barrens map
- Northern Barrens
- Battle Pet Tamers
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.