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Quest

Clear the High Road

A World of Warcraft quest in Southern Barrens. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
EixieFrost+2via Wowhead (opens the original comment in a new tab)

I accepted this quest but at the time I was still doing quests in Stonetalon Mountains. I came back to this quest at a later time I flew from Orgrimmar to Hunter's Hill. When I got there I ran down the path and I couldn't find any mobs along the path. When I reached the original quest giver again I abandoned quest and re-accepted quest. I went up the path again and there were finally mobs to kill!

Read all 5 on Wowhead ↗

Quest facts

LevelLevel 10-30
Quest ID24504

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(24504))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

WhereSouthern Barrens, Mulgore
StorylineSouthern Barrens, step 19 of 89
Rewards5g 25s, 4,100 XP

Description

This way, {class}! I see you've discovered the high road. The Alliance hopes to sever our ties with Stonetalon, but they forget that we tauren have hunted across these lands for generations. We know every hillside switchback and game trail from here to Thousand Needles. But for these paths to stay open, we must stop the humans from mapping them out. Patrol the trail east and kill any high road scouts you find along the way, then speak to Tunawa Stillwind just up the path.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Southern Barrens Quest turn-in 5 mapped points
Southern Barrens map showing where to go for Clear the High RoadTurn-inObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #199 37.5 17.0

Mulgore Objective area 1 mapped point
Mulgore map showing where to go for Clear the High RoadObjective area

In-game waypoint: /way #7 58.3 7.9

Coordinates

  • Turn-inSouthern Barrens 37.5, 17.0/way #199 37.5 17.0
  • Objective area (centre of the marked area)Southern Barrens 35.1, 14.2/way #199 35.1 14.2
  • Objective areaMulgore 58.3, 7.9/way #7 58.3 7.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Southern Barrens map

Quests whose map markers the client places closest to this one on Southern Barrens, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Southern Barrens:

  • Hunter's Hill, Southern BarrensHorde · about 230 yards south-east
  • The Crossroads, Northern BarrensHorde · about 1,200 yards east
  • Malaka'jin, Stonetalon MountainsHorde · about 1,300 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 230 yards north-west
  • Objective areaabout 490 yards west (on the Mulgore map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money5 gold25 silver
Experience4,100 XP
ReputationThunder Bluff +250

Reward details

Reputation: Thunder Bluff +250

Baine Bloodhoof leads his people, the proud Tauren, from this mighty Horde capital.

Reputation group: Horde.

Other quests in Southern Barrens that reward Thunder Bluff reputation: Holdout at Hunter's Hill (+10), Raptor Scraps (+250), Signals in the Sky (+250), Keeping the Dogs at Bay (+250), Bad to Worse (+250), Speaking Their Language (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Southern Barrens

Part 19 of 89.

Previous: Trouble From the Ground Up · Next: Feeding the Fear

  1. 14Filthy Animals
  2. 15Make 'em Squeal
  3. 16A Failure to Communicate
  4. 17You Flicked a Fine Vine to Leaf Me
  5. 18Trouble From the Ground Up
  6. 19Clear the High Road
  7. 20Feeding the Fear
  8. 21Warriors' Redemption
  9. 22Eye for an Eye
  10. 23Holdout at Hunter's Hill
  11. 24Raptor Scraps
  12. 25Put the Fear in Them

Showing steps 14 to 25 of 89.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Trouble From the Ground UpSouthern Barrens · Level 10-30

    Teegan's a fool to think the quilboar caused this sudden overgrowth. Look around you. I've been watching these plants bloom and sprout daily - each generation is more mutated than the last. This isn't tribal magic - it's something primal. And dangerous.

After this quest

Taken from the storyline's own step order.

  • Feeding the FearSouthern Barrens · Level 10-30

    Our resources are limited, <class>, but that doesn't mean we can't make some trouble down below. Use the ropes here to sneak down the hillside, then slay the human prison wardens.

The storyline at a glance

Southern Barrens has 89 steps, from Running the Gauntlet to Sabotage!.

Maps its steps are placed on (steps per map): Southern Barrens (88), Northern Barrens (1).

Steps of this storyline count toward:

Other storylines on the Southern Barrens map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.