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Quest

Ghost of a Company Town

A World of Warcraft quest in The Ringing Deeps. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
Illidana+31via Wowhead (opens the original comment in a new tab)

Make sure you use the Investigate ability before clicking on the objects. You'll see a prompt telling you you've found something and to take a closer look. Don't loot the object unless you've used the Investigate ability on it. Same with the boarded doors.

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Quest facts

LevelLevel 73-75
SideBoth
SharableYes
Added inThe War Within
Quest ID78697

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78697))

Requirements

Read from the quest filters in the current retail client build.

What to do

StorylineDark Revelations, step 4 of 10
Rewards28g 93s, 9,900 XP

Description

The foreman isn't here. Obviously. But the evidence points to her being here recently. So perhaps she's still nearby! We should go further into town and see if anyone has any idea where she might be. Or maybe someone else can give us the answers we need. Maybe we'll find out on our own! Maybe it was some sort of attack or some kind of... sorry. I'm getting ahead of myself. Let's go investigate!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Ringing Deeps Quest turn-in 27 mapped points
The Ringing Deeps map showing where to go for Ghost of a Company TownTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2214 62.0 58.4

Coordinates

  • Turn-inThe Ringing Deeps 62.0, 58.4/way #2214 62.0 58.4
  • Objective areaThe Ringing Deeps 58.1, 58.1/way #2214 58.1 58.1
  • Objective area (centre of the marked area)The Ringing Deeps 60.4, 58.2/way #2214 60.4 58.2
  • Objective areaThe Ringing Deeps 61.9, 58.3/way #2214 61.9 58.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the The Ringing Deeps map

Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on The Ringing Deeps:

  • Shadowvein Point, The Ringing DeepsAlliance and Horde · about 610 yards north-west
  • Camp Murroch, The Ringing DeepsAlliance and Horde · about 640 yards south-west
  • Opportunity Point, The Ringing DeepsAlliance and Horde · about 960 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 280 yards west
  • Objective areaabout 110 yards west
  • Objective areaabout 120 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money28 gold93 silver
Experience9,900 XP

Storyline

Dark Revelations

Part 4 of 10.

Previous: We Don't Go to Taelloch · Next: Controlled Demolition

  1. 1A Wrench in the Works
  2. 2The Tunnel's End
  3. 3We Don't Go to Taelloch
  4. 4Ghost of a Company Town
  5. 5Controlled Demolition
  6. 6The Truth in Chalk
  7. 7Buried in Stone
  8. 8Find the Foreman
  9. 9What She Saw
  10. 10The High Speaker's Secret

Storyline order is the client’s own QuestLine data from the current retail build.

Quest chain

  1. 1Back to Gundargaz
  2. 2A Wrench in the Works
  3. 3The Tunnel's End
  4. 4We Don't Go to Taelloch
  5. 5Ghost of a Company Town
  6. 6Controlled Demolition
  7. 7The Truth in Chalk
  8. 8Buried in Stone
  9. 9Find the Foreman
  10. 10What She Saw
  11. 11The High Speaker's Secret

Step 5 of 11. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • We Don't Go to TaellochThe Ringing Deeps · Level 73-75

    This troubled Machine Speaker was here to do something. But what? It looks like something really did some damage to him. We shouldn't dally. We need to head into Taelloch and look for the foreman. Can you clear the entryway into the town? Someone could get hurt!

After this quest

Taken from the storyline's own step order.

  • Controlled DemolitionThe Ringing Deeps · Level 73-75

    I know we've fought skardyn before, champion, but this... this is worse. I knew that skardyn were turning earthen into more skardyn, but I didn't expect... the crystals... the spikes... the roiling blue energy... that smell! Anyway, not what I expected at all.

Quests that require this one

The storyline at a glance

Dark Revelations has 10 steps, from A Wrench in the Works to The High Speaker's Secret.

Maps its steps are placed on (steps per map): The Ringing Deeps (10).

Steps of this storyline count toward:

Other storylines on The Ringing Deeps map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.