What are you doing in Zandalar? Go to Ringing Deeps.
Quest
When Opportunity Explodes
A World of Warcraft quest in The Ringing Deeps. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Hello you, I know you tabbed out in Zuldazar after logging out and back in again after the quest marker told you where to go
you need to be in the Ringing Deeps instead, at 62.5, 78.4don't trust the markers, they put them in the water and that's how they get ya
Skipping the campaign quest line seems like a nice option for alts. But there is a trade-off. You don’t need to run the quest line to get to Undermine once you’ve gotten to Undermine on one character. In previous expansions a storyline skip sometimes made sense - typically I think because the loot/currency gained was not worth the time/pain.
But once your first character has made it to Undermine, you can:
- use the teleporter from Dornogal to Undermine on all your alts
- use the D.R.I.V.E. [spell=460013] - even with upgrades you’ve applied on your first character
- complete daily and weekly quests in Undermine
- attack world bosses and rare elites there
- hmm, what else?
You have to go to Undermine (use the teleporter from Dornogal), to the inn and talk to [npc=231045] in order to skip the quest line
Along the way you also pick up some item Level 600 gear, which might even be an upgrade for some alts. By skipping the campaign however, you forfeit a few thousand Gs, around 900 [currency=3008] and even an [item=230936] - and potentially some lucrative loot/gear from completing the raid for Liberation of Undermine: The House Loses.
So, is the skip worth it?
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83137))
What to do
Description
There ya are, {name}! Have you heard the latest news? There's a big hole blown in the side of the mountain out by Opportunity Point in the Ringing Deeps. There were opportunistic folks taking it over, and now there's even more. We'd better hurry over there.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #2214 63.0 78.4
Coordinates
- Turn-inThe Ringing Deeps 63.0, 78.4
/way #2214 63.0 78.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Ringing Deeps map
- Built to Blast about 200 yards
- Good Help These Days about 200 yards
- Bat Versus World about 200 yards
- A Little Off the Top about 250 yards
- Tired of Tripping about 250 yards
- Put it Back, Put it Back! about 250 yards
- Lady of the Lake about 270 yards
- The Verdigrease Knight about 270 yards
- Squire's Spurs about 270 yards
- The Shovel in the Stone about 270 yards
Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Ringing Deeps:
- Opportunity Point, The Ringing Deeps
- Gutterville, The Ringing Deeps
- Camp Murroch, The Ringing Deeps
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 28 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 28 on Wowhead.
Other quests on the Ringing Deeps map
Storyline
Trust Issues
Part 1 of 18.
Next: Mixed Messages
- 1When Opportunity Explodes
- 2Mixed Messages
- 3Hostile Work Environment
- 4Miner Investigations
- 5Order of Magnitude
- 6Good Honest Work
- 7Bloodletting
- 8Into the Gutter
- 9Paranoia Prevention
- 10Snitches Get Stitches
- 11Pamsy's Prized Pump
- 12Bloody Business
Showing steps 1 to 12 of 18.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Mixed Messages
Lots of these workers are headed to a Venture camp just down the road. That's a great first stop for information. We'll pay the tollbooth fee. It's best to just play along for now.
The storyline at a glance
Trust Issues has 18 steps, from When Opportunity Explodes to Down Undermine.
Maps its steps are placed on (steps per map): The Ringing Deeps (17), Undermine (1).
Steps of this storyline count toward:
Other storylines on The Ringing Deeps map
- By Candlelight
- Kobold Culture and Integration
- The Machines March to War
- Fearbreaker
- Dark Revelations
- Dread in the Den
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.