Quest
The Tunnel's End
A World of Warcraft quest in The Ringing Deeps. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78685))
Requirements
Read from the quest filters in the current retail client build.
What to do
Description
So we're hearing more rumors about Taelloch. The town and its mine are responsible for ore production. Apparently, we haven't received shipments in weeks, and the town's foreman has disappeared. Now the High Speaker is discouraging anyone from traveling there. That tells me we should investigate. And of course, if people are hurting, then we should help them.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2214 56.2 59.9
Coordinates
- Turn-inThe Ringing Deeps 56.2, 59.9
/way #2214 56.2 59.9 - Objective areaThe Ringing Deeps 42.9, 33.2
/way #2214 42.9 33.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Ringing Deeps map
- Fog Tags about 190 yards
- Unnatural Predators about 190 yards
- Ghosts in the Machine about 190 yards
- Foreign Fog about 200 yards
- Fog Follower about 210 yards
- Undoing the Damage about 230 yards
- Decommissioning Darkness about 230 yards
- Antifogmatic about 230 yards
- A Functional Favor about 230 yards
- Ringing in the Deeps about 260 yards
Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Ringing Deeps:
- Camp Murroch, The Ringing Deeps
- Shadowvein Point, The Ringing Deeps
- Opportunity Point, The Ringing Deeps
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Dark Revelations
Part 2 of 10.
Previous: A Wrench in the Works · Next: We Don't Go to Taelloch
- 1A Wrench in the Works
- 2The Tunnel's End
- 3We Don't Go to Taelloch
- 4Ghost of a Company Town
- 5Controlled Demolition
- 6The Truth in Chalk
- 7Buried in Stone
- 8Find the Foreman
- 9What She Saw
- 10The High Speaker's Secret
Storyline order is the client’s own QuestLine data from the current retail build.
Quest chain
- 1Back to Gundargaz
- 2A Wrench in the Works
- 3The Tunnel's End
- 4We Don't Go to Taelloch
- 5Ghost of a Company Town
- 6Controlled Demolition
- 7The Truth in Chalk
- 8Buried in Stone
- 9Find the Foreman
- 10What She Saw
- 11The High Speaker's Secret
Step 3 of 11. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Wrench in the Works
Looks like the High Speaker is addressing his workers. It seems something has finally shaken them from their complacency, and their time away from the Awakening Machine is affecting them.
After this quest
Taken from the storyline's own step order.
- We Don't Go to Taelloch
This troubled Machine Speaker was here to do something. But what? It looks like something really did some damage to him. We shouldn't dally. We need to head into Taelloch and look for the foreman. Can you clear the entryway into the town? Someone could get hurt!
The storyline at a glance
Dark Revelations has 10 steps, from A Wrench in the Works to The High Speaker's Secret.
Maps its steps are placed on (steps per map): The Ringing Deeps (10).
Steps of this storyline count toward:
Other storylines on The Ringing Deeps map
- By Candlelight
- Trust Issues
- Kobold Culture and Integration
- The Machines March to War
- Fearbreaker
- Dread in the Den
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.