Ok who knows titan?
"Zekul zenn asj zekul asj raka. Ruk shi, az amir mishun, zar arakal alar lek zar tiros tiros."
Quest
Undoing the Damage
A World of Warcraft quest in The Ringing Deeps. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I was curious about the Titan he spoke over Foreman Arbauch's corpse.
Strangely, the only words that I can ascertain from researching this are from the Eredun language... and that's not right. That's the burning legion
"Zekul" = Darkness
"Zenn" = Eternal
"Aj" = And
"Asj" = Destroy
"Raka" = World
"Ruk shi" = Come to me
"Az" = The
"Amir" = One
"Mishun" = Power
"Zar" = End
"Arakl" = All
"Alaar" = Fire
"Lek" = Is
"Tiros" = VengeanceRough Translation: "Darkness eternal and darkness will destroy the world. Come to me, the one of power, all will end in fire, vengeance is vengeance."
The language of Eredun is often cryptic and poetic, so translations may have some flexibility in interpretation. This sentence reflects a theme of destruction, power, and vengeance.
Of course, this makes zero sense in the context of things! Unless Danagh and Arbauch were secret demon brothers. *shrug*
Y'know the Titan language doesn't sound very.. Titan-y? Sound old god as %^&*
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(82990))
What to do
Description
Apologies. Arbauch was not here for repairs--he stole that golem. Arbauch and I worked alongside it for years in the darkest reaches of the Deeps. The work took its toll on the golem. It became erratic, dangerous even. We planned to decommission it, but when the time came, Arbauch couldn't bear it. He'd become attached. Before it could be destroyed, he took it and fled. It must be found, but the damage to this substation is catastrophic. With your help, I will attempt repairs.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #2214 54.8 64.1
Coordinates
- Turn-inThe Ringing Deeps 54.8, 64.1
/way #2214 54.8 64.1 - Objective areaThe Ringing Deeps 54.1, 62.4
/way #2214 54.1 62.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Ringing Deeps map
- Fog Follower about 20 yards
- Ringing in the Deeps about 30 yards
- Fog Tags about 90 yards
- Unnatural Predators about 100 yards
- Foreign Fog about 100 yards
- The Tunnel's End about 230 yards
- A Hint of Fear about 290 yards
- Put On a Good Face about 290 yards
- The Truth in Chalk about 340 yards
- Epicenter about 340 yards
Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Ringing Deeps:
- Camp Murroch, The Ringing Deeps
- Opportunity Point, The Ringing Deeps
- Shadowvein Point, The Ringing Deeps
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Ringing Deeps map
Storyline
Routine Maintenance
Part 4 of 7.
Previous: Ghosts in the Machine · Next: Duty of Care
- 1A Functional Favor
- 2Antifogmatic
- 3Ghosts in the Machine
- 4Undoing the Damage
- 5Duty of Care
- 6Stone Tracing
- 7Decommissioning Darkness
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Ghosts in the Machine
There's a substation directly below us? Perhaps that is where Arbauch went to hide it... Disregard, we must investigate. With luck, Arbauch may still be here. The entrance should be to the north, near the pool of water from the burst pipe. Please, come with me. He may need our help.
After this quest
Taken from the storyline's own step order.
- Duty of Care
The golem is unstable. I doubt it can travel far. We will track it, but haste failed me once already. Arbauch showed true devotion to the machines--we will follow his example. Repairs must come first. Machine systems are delicate. We must activate the backup before the failure can cascade.
The storyline at a glance
Routine Maintenance has 7 steps, from A Functional Favor to Decommissioning Darkness.
Maps its steps are placed on (steps per map): The Ringing Deeps (7).
Steps of this storyline count toward:
Other storylines on The Ringing Deeps map
- By Candlelight
- Trust Issues
- Kobold Culture and Integration
- The Machines March to War
- Fearbreaker
- Dark Revelations
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.